The most common question that came up last week was «
What about digital comics?
Not exact matches
TFAW.com:
What did you think when you first heard
about the possibility of reading
comics in a
digital format?
The
comic book companies need to think
about what they're doing because by going
digital, they'll be putting a lot of people out of work.
It's been a contentious week in the
comics world — here's a roundup of
what everyone was arguing
about — so it's nice that this week's
digital comics bargains are not only solid reading, none of them are superhero
comics.
What's interesting
about that is that comiXology has a couple of
digital sales every weekend, but the marked - down
comics don't seem to make the top ten — it's usually just the week's new releases.
The group talked
about what price a
digital comic should be and a bit
about how much
comics they should get for that price.
The group introduced themselves and talked
about the power that
comics had on them, writing for Young Adults, they discussed the differences between the bookstore and direct market for YA books, where to shelve books in stores and libraries, Adult readers of YA books, inspiring kids to read and write, how they decide
what content is too adult for YA books and
what backlash they've received and the
digital market for YA books.
So, paradoxically, as you become less dogmatic
about what a
digital comic is, you restrict your own creations to some standard formats.
But
what people don't remember
about comiXology is that they weren't the first - to - market with
digital comics.
CBR News spoke with Peter Phillips, Senior Vice President and General Manager of Marvel's
Digital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing & Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digital
Digital Media Group, David Gabriel, Senior Vice President of Sales, and Arune Singh, Director of Communications, Publishing &
Digital Media, about these new initiatives, how Marvel will keep retailers in the loop, and what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free digital
Digital Media,
about these new initiatives, how Marvel will keep retailers in the loop, and
what the publisher wants to see from this week's print release of «Avenging Spider - Man» # 1, which comes with a download code for a free
digitaldigital comic.
So with that in mind,
what is the worst thing
about comics specifically made for
digital reading?
You know
what's great
about digital comics?
What about a sort of Netflix for
digital comics?
For those of you who don't know
what I'm talking
about, as of yesterday, Comixology removed the storefront from its
digital reading app for
comics on the iPad and iPhone.
Dan and I have been kicking around ideas and having discussions
about digital comics and storytelling for a while so we figured why not just move it all online and share
what we're doing?
comrade... friendshipping and «fellowshipping» decreased in quality and quantity, 2) too many
comics were late, in short supply, or damaged, 3) I didn't want to have to bring a copy of Previews or a Diamond printout to know which
comics to expect or which ones were already gone, 4) the shop - owners didn't seem as concerned
about staying relevant, 5) back issues were often poorly - organized and thus too hard to find, 6) dust and allergy concerns, 7) all the freebies Marvel (used to) put out digitally, 8) no more hearing that
comics weren't in because of a holiday that I forgot
about or because UPS was late or misdelivered, 9) going out - of - town no longer meant having to find a local
comic shop so I could see
what stuff showed up, 10) 99 cent
digital sales, baby.
If
digital comics do
what they're supposed to do, which is bring in new readers, then there will be a whole lot of people who don't care
about «checking up on» all these dusty old characters we've invested years in.
ComiXology CEO David Steinberger speaks
about how the
comic industry is experiencing non-disruptive
digital distribution and
what lessons there may be for other industries.
You have spoken
about the costs of print
comics, but
what costs are you finding associated with
digital media?
Mitch Jenkins later continued to lay out the schema of things by saying that the end goal is to produce a platform called «Electricosmos» which will be the open - access platform for using tools to create interactive
digital comics, in which creators will be presented with quite a few choices
about what interactive elements they'd like to include, and then there will also be Electricomics proper, the app which will contain the
comics created by this pilot team of writers and artists, initially, with hopefully more to come after the first wave of «example» like releases.
PERAZZA: Just to follow up on
what you said
about digital being second to print, do you think that's a general attitude for readers or do you think it's something specific to
comic book fans?
So I started to think
about combining
what I was doing in my own time with
what I was learning, and trying to make
digital comics that were also hyperfictions, or also had this element of choice to them.
What about the advertising and
comic - strip palette of Pop Art,
digital artists for whom Photoshop's Color Picker translates so easily into hexadecimal, the drab of camouflage in political art, or many a woman artist's grids of tapestry and tile?
The comparison is a tragi -
comic one, raising questions
about what traces we will and won't leave to future generations with a cartoon cast of pictograms that depend on the continuation of
digital technology for existence.