When Vainglory launched three years ago, game makers around the world held their breath.
Not exact matches
Ironically, they are guaranteed the martyr's crown from the lips of Our Lord, but at the expense of all the
vainglory they no doubt entertained
when trying to establish their claim: «Anyone who wants to be great among you must be your servant, and anyone who wants to be first among you must be slave to all» (Mk 10, 44).
When I've discussed the game with others, there's usually a sentiment along the lines of «
Vainglory is fun but it doesn't feel like Dota or League of Legends.»
«
Vainglory hits the highest highs of a great MOBA, but only
when playing locally with friends against a team that's doing the same.»
Whether
Vainglory would implement any of the features proposed above or not, my hope is that it illustrates for other developers the issues encountered
when free - to - play game goes too far in the anti-monetizer direction.
An example given is
Vainglory, with developer Super Evil MegaCorp partnering with Samsung to optimize the game for DeX and offer a desktop - level gaming experience
when docked rather than the mobile gaming experience currently on offer.
I've been playing
Vainglory quite a bit lately, and the one thing that really distracts me and actually impacts my gameplay (
when on my iPad 3) is notifications.