Sentences with phrase «when creating a game»

«And we were careful, when creating the game, to validate the role descriptions we provided to players, as well as validating that all of the gameplay options were perceived consistently with the relevant roles.»
The Create - a-Sim and Build Mode tools have been redesigned to allow more versatility when creating game content.
May 10, 2015 - One of the most important decisions to make when creating a game is how it will look.
One of the big hurdles any developer has to overcome when creating a game like this is making this a more worthwhile experience, compared to any other free arcade game that someone could go on the internet and play for hours.
This proves just how important it is to have the right team when creating a game for any system; this really is the issue when it comes to multiplatform games — split resources.
Let's explore what elements can be used when creating games.
This is a very important aspect you must consider when you create a game - based compliance course.
The biggest problem when creating a game such as Warhammer 40K: Space Marine is trying to ensure that the massive Warhammer lore doesn't simply bury a newcomer that's unfamiliar with the universe under a pile of incomprehensible names and references.
VR expert from UT - s CGVR Lab Madis will tell you what problems he faces when creating games for an VR platforms like HTC Vive.
I feel that Sweden has NOT been a priority to you when creating the game.
That's the way we envisioned it when we created the game.
There are so many assets needed when creating a game.
Much of what Angelina does when it creates a game is a form of procedural generation, in which content is created by algorithm rather than by hand.
At Guerrilla, we are gamers first, and when creating games we always look for something that we would like to play ourselves.
Clearly this is an inconvenience when creating a game as you're supposed to be going up against an evil lord whose waging war on the land, which is why it's not long before you're resurrected by a mysterious device known as the Well of Souls.
So word out of the Tokyo Game Show today has Sony announcing their new Playstation SDK which will allow developers to use one SDK when creating games that will run on all the Playstation Certified devices.
It's may be clichéd to say, but I can't help but think that Okami HD is a more pure expression of the vision that Clover Studio had when they created the game in 2006.
Similarly, when he created a game for teaching English, he became, in a way, an English teacher.
«Well actually when you create a game that has two different platforms we always use the weaker one as the base.
It's quite easy to see where developers Access Games received their inspirations when creating the game narrative.
There will be restrictions of course: more established game companies might want to practice caution with crazier ideas, but creatively, indie developers will have little to no barriers save for technical limitations when creating games.
For example, Rachel Whiteread pursued her love of dollhouses when creating her game from miniature furniture.
Rachel Whiteread pursued her love of dollhouses when creating her game from miniature furniture.

Not exact matches

When Niccolo de Masi, chief executive at Glu Mobile, approached Kim Kardashian West with the idea to create a game based on her lifestyle and success, the celebrity wasn't easily sold — at first.
For gamers fed up with being just another avatar when playing with their friends, an Estonian firm has come up with a photo booth that creates a 3D image of your face.
Innovation and creating new markets: When Microsoft launched the original Xbox console back in 2001, it was the unwanted newcomer in the video game industry.
When Jennifer Garcia and Dave Maestri set out to create interactive social games, they weren't expecting Mob Wars to lead to four weddings.
Discuss a game plan for when flexibility might be needed and how you can work together to find covers and create flexibility in other areas.
Robert Nay: A self - taught coder, when Nay was just 14 he drummed up 4,000 lines of code to create the Bubble Ball game.
When executed well, it can make even mundane activities seem like a game, creating motivation and desire for users to keep «playing.»
«When a customer, partner or investor wants to partner with us to create new, game - changing innovation, we're thrilled,» said Keith Krach, Chairman & CEO of DocuSign.»
A new Montreal startup has created a fantasy sports game allowing friends to compete against each other when Montreal Canadiens games are..
When REESE»S asked me to create a yummy basketball game time recipe it was an easy sell.
the other problem i often see is in our last 2 games, when someone create attack from wing / wide side and then passing the ball to mid he rarely watching other player position player before passing (like ox) so its just waste & only 1or 2 player who's hard tryin to get the ball, when arrived to mid like sanchez / giroud, the other i think are just watching and waiting (if lucky) the ball come near him.
I mean look at how much small chances we create when giroud is upfront... almost every game he played in we struggled to score until he nicks one at a vital time....
I don't know whether its fair to criticize the manager for every loss we suffer, I mean... a manager can only be blamed when his team gets outplayed... if his team keeps on creating more than 4 chances a game, that shows that he has some good tactics.
When you lose your first home game, you can not afford to drop points in the second home game because it creates a little bit of anxiety at home and that's not what we really want.
You are spot on on Perez being better than ozil if he's given the chance, but neither of them are at wilshere's level when fit Wilshere is aggressive, you can't get the ball off him unless you foul him which gives us enough set pieces, he's a big game player, watch our games against Bayern, barca, Chelsea, man city, man utd e.t.c when he plays, he creates more chances You just need to watch his games even at Bournemouth against Chelsea, which brings me back to the point that, no coach will ever play ozil while Wilshere is fit except wenger............ Plus, ozil is a pu ** y or a weakling rather
Poor officiating decisions been this way all year the officials are performing terribly poor finishing been this way all year laca will do better next year auba is to new to the club and epl he is finding how mich effort you need the hard way he should of scored and that is a blatant foul on mustafi people keep saying he put his hands up when he was hit, well that is the natural reaction when back pedaling eyes on ball and someone plants there feet and pits a shoulder in your back your arms come up its nature but we suffered again from poor finishin i do nt care what sport that is high action especially football and hockey of you do nt finish your chances you create when on top the other side most likely will when they get theres its been ou achilles heel this year we.cant kill games because we have missed our created.chances
I don't get this Ramsey bashing, he's very capable of remaining disciplined and he only does so when the boss tells him to in high profile games, otherwise Wenger encourages him to go forward because he consistently creates goal opportunities.
Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
Control the midfield (& game) with Ramsey And co (sanchez / Ozil / Santi) making runs from deep to create the 2nd / 3rd strikers when the moment is right.
The reason Nasri and RVP did so well was because they played with confidence and didn't always follow the manager's passing instructions, you would see them dribble past players to create goals and show their discontent with the team when we played badly, we haven't seen that for the past 5 years, it's like the manager doesn't want players to take command of a game and that would explain why we never have any leaders on the pitch.
Whilst van Gaal admitted that his side created more when playing four in midfield, as shown by their two second half goals in West London, he also suggested that it allows them less «control» of the game — using the chances that QPR created themselves in the second half as evidence:
He played six games in right field for the Yankees in 1919 (the Babe settled in that very realty the next season), and Halas was also there in Canton, Ohio, sitting on a running board in a Hupmobile showroom on Sept. 17, 1920 when pro football was created.
This creates a boring game because when Chelsea lose the ball, they retreat back to defend, but are usually 90 % set up already.
Even when having a terrible game a great CAM / no.10 is always able to pick atleast one magnificent pass to create a goalscoring chance...
It's not about goals either his presence creates havoc in front of goal just like he did when he saved us 3 points in an earlier game when he was pulled down in the box and then Santi converted the penalty.
When cazorla played as our 10 in the first part of the 12/13 season there were so many games where we could barely create any chances or barely keep hold of possesion.
But I can't complain, the whole team was half arsed all game apart from The Coq and Monreal... Welbeck kept pushing far too high and leaving Bellerin exposed time and time again in the first half, and I did not see the reason why he was doing that when he was not even doing anything attacking wise apart from the goal he created.
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