Sentences with phrase «when graphic adventure games»

I have always felt that Grim Fandango was a masterpiece when it first released, it was released at a time when graphic adventure games seemed to be going away, but here we are, the year is 2015 and I have just finished, for the third time since it first released, one of the greatest adventure games of all time, Grim Fandango, thank you Double Fine, from an old fan, thank you.

Not exact matches

This is what students who are designing an adventure game will usually do when looking for graphics.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beadventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth BeAdventure Log Passwords» in the Labyrinth Beyond Time
When an indie game developer from Portugal decides to tackle this subgenre on its own terms — by adding to it elements of wacky humor, infusing it with tributes to classic graphic adventure...
The first Sonic Adventure was a damn good game (it helped that those were the best console graphics I'd ever seen when it came out), I actually beat it!
I think that when people read the Sega was coming back with classic adventure, they expected a Sonic with 16 bits graphic, 16 bits music, maybe they we're expecting a GENESIS game.
When graphics became more and more dominant, text adventure games slowly faded away in the eyes of the gaming public.
If you've seen pictures of the Untold Entertainment offices, you'll know it's a veritable shrine to the glory days of LucasArts graphic adventure games, back when story and character development and humour ruled the day (in stark contrast to today, when all three of those elements are routinely botched and butchered — almost deliberately, it sometimes seems).
However, when compared to the sales commanded by games of other genres, adventure games — with cartoon style graphics, silly but engaging plotlines, and obtuse puzzles — have fallen very much into a niche genre.
But even more than that, Monster Max feels like a send - off to the genre of the Filmation - style adventure games that dominated the 8 - bit computer gaming scene: isometric games were made as a work - around for 3D graphics, which were near impossible to render (let alone do well), and so became redundant when 3D became possible on computers and home consoles in the late»90s.
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