Sentences with phrase «when out of combat»

Each Titan features a shield bar which will slowly regenerate when out of combat, and a heath bar that will be depleted until «doomed».

Not exact matches

Scholars of the doctrine point out that, when appropriately used, armed combat aims to bring about a peaceful and just social order for both sides of the conflict.
The goal is to lightheartedly combat some of the vitriol coming out of the online Christian community by celebrating what we have in common and demonstrating that we can have a sense of humor when it comes to non-essential theological disagreements.
All of this, of course, was better suited to the type of combat the Roman soldiers found themselves in when out on the field.
Let him wonder out loud if a book published in 1989, and the 15 months of investigations and media barrage it set off, was his bullet... and then try not to wonder, try to shut that midnight whisper down and ignore the connection between cancer and personal trauma, because otherwise he would have to blame a few people — a writer, a local managing editor — for this nightmare he was living, and he would have to hate, and hatred and blame were the worst detours a man could take when he was locked in mortal combat to live.
Your team's behavior before the Fiesta Bowl in January 1987, when a dozen of your players arrived in Arizona wearing combat fatigues and the entire team walked out of a pregame steak fry with opposing Penn State, might be excused as a lapse in taste.
However, what promised to be a magnificent show of man - to - man combat petered out when Smith suffered a leg injury and played at reduced effectiveness for the remainder of the game, which Cincinnati won 21 - 10.
Her practical and encouraging blog gives parents tips on how to combat feeling overwhelmed, a free resource of alternatives for grounding and time - outs, and ways moms can build themselves up and be positive about their parents skills even when they don't feel like it.
Not only am I always on the lookout for new ways to combat frizz (something you'll understand when you check out the pics of my non-frizz-treated hair), but this product makes an especially bold claim.
Dan - Ali noted that the passing out of another set of officers to the Nigerian Army came at a period when the country was consolidating on the gains of counter-insurgency operation, adding that «the Nigerian Armed Forces, as you are aware, have been involved in an extensive combat against insurgency and terrorist groups.
«I think that in the 1980s when I started out I felt as if I was in a bit of a jungle practising hand - to - hand combat with people and, to start with, people in my own party.
The same trend occurred when the world phased out chlorofluorocarbons and hydrochlorofluorocarbons under the Montreal Protocol to combat ozone thinning, he said, and that enabled countries to transition ahead of schedule.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The lines of text above and below the «Combat Body Armor» are hard to make out, but when compared to this one the similarity is striking:
When all is said and done, Omensight ends up being a dazzling piece of work, a terrific action RPG game with fast and fun combat that works perfectly alongside a well - crafted and impressive mystery that's guaranteed to keep you addicted until you've figured everything out.
During combat, a bar at the bottom of the screen shows when each character and enemy will be allowed to select an action for that turn — and once an action is chosen, a brief window of time must elapse before it can be carried out.
Perhaps the developers thought they were doing something interesting by portraying Frank as an out - of - shape lunk, but whatever the intent, his movements are achingly slow and ineffective, and seemingly no thought has been given to how any of the combat moves work when faced with hordes of zombies or the incredibly speedy psychos who must be fought hand - to - hand.
While the combat is solid and engaging, the more interesting battle system occurs outside of the dungeon crawl, when the player is out exploring the skies in one of the game's controllable flying ships.
When you're not getting to know the locals in a particular town, you'll venture out into the dangerous wilds for several different flavors of hack - and - slash combat.
When Demon's Souls first came out it offered RPG players a particular style of tough, rewarding combat and a hands - off approach to presentation.
The enjoyment comes when you figure out how both the monster your hunting works and how your own combat works and when that happens, a huge rush of dopamine and sense of accomplishment rushes over you....
The pair take turns to be witheringly funny about each's others foibles, delusions, and vast deficiencies, which only billow when this sort of combat draws them out.
JZAMP was created in 2000 when then Connecticut State Representative Reginald Jones partnered with fellow school board member John Zimmerman with the aim of combatting school drop - out rates.
When they enter Todo High they plan on carving out a reputation as the strongest fighters in their new school — easier said than done in a place that's dedicated to training its students in the art of combat!
Apologizing for anyone that's left out in the cold by the decision, Webster says it's for the best in the «grand scheme of future plans» and that «the vast majority of the team are already busy planning the future of modern combat,» a future that was hinted at last October when executive producer Sion Lenton said they're «already prototyping new features» and that Codemasters» Ego game engine is «moving forward in leaps and bounds».
When the player masters the timing of countering incoming foes, dodging them, and manage to take out a few of them in succession without getting hit, Batman goes into a sort of free - flow combat mode, this makes the super hero even more supercharged as he becomes able to more across wider gaps between enemies and his fists hit with more devastating power.
The game attempts to detect when you're out of combat and «safe», then saves a snapshot of the game at that exact moment.
Rage moves shift the gameplay dramatically and can quickly turn the tide of any battle; how they will be received by the Tekken hardcore remains to be seen, as their presence removes some of the technical aspects of the combat by giving struggling players a virtual «get - out - of - jail - free» card, but conversely Rage Arts do make the game more accessible for newcomers, especially when it comes to the notoriously punishing online multiplayer.
When it comes to naming some of the best flight simulator games on a console, the Ace Combat series always pops out in everyone's mind.
Whilst the rest of Reckoningg has been carefully crafted using the best ideas of other RPG titles, the combat has not, instead the developers have sat down and designed a system that wouldn't feel out of place in an action - adventure title, and by doing so have created a combat system which, when taken in an RPG context, is one of the best the genre has seen.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Micheal Pachter made this same prediction at E3 when he predicted MSFT would reverse DRM as I have predicted the payment plan for months (over a year) for the new Xbox One (360 payment plan testing the water for Xbox 720) Nintendo was forced to come out with the Wii U tablet to combat Kinect 1.0 but Kinect 2.0 will destroy what ever is left of Nintendo.
Really takes you out of the game when you want to quickly add a decoction mid combat.
Finding a good balance of which of Class Zero's 14 members to pair up with matters greatly when it comes time for combat, which takes place directly on the field with visible foes when in structures and set locations (yay), or randomly where you're whisked away to themed battle arenas when out in the world (boo).
During my playthrough, I was happy to see that I actually had to think when it came to difficult combat scenarios, instead of shoot, wait for the enemy to get out of cover, lob several grenades, and shoot some more.
With a cheeky narrator that doesn't know when to be quiet, different stories that are told in brief, bite - sized chunks, and a fun and fluid combat system, Stories: The Path of Destinies is worth checking out even if its clearly lacking the amount of polish other games of this nature have.
If one guard do spot you there is a chance for you to take them out, however should be played as a 100 % stealth game, if more guards attack you at once it is only a matter of seconds before you are killed if you do not manage to escape, if this is not your type of gameplay then Thief is not your game as combat when discovered is repetitive and lacklustre.
It's this sort of control during combat that makes SteamWorld Heist stand out when compared to other titles of the same genre — plus you're able to make your bullets bounce off objects as you line up a perfect trick shot, which is pretty awesome in - game.
At least stealth kills and melee don't seem that out of place when it comes to basic combat situations.
When Destiny was first unveiled, we were taken aback by what Bungie were setting out to do; melding traditional MMORPG's with First Person Shooters to create an experience we have yearned since the likes of Huxley was cancelled (the latter game was supposed to be a MMOFPS that let you play as 3 different factions and would mix FPS combat with RPG elements).
Aside from sometimes repetitive combat and personal preferences on its level of linearity, DQB is a game worth checking out for crafting - simulation lovers and fans of the classic JRPG franchise open to a new direction, but the lack of multiplayer is an omission which can't be ignored when considering a purchase.
Most of the sidekick characters in Xenoblade Chronicles are fixtures of the storyline, hardcoded into missions, as fated to their roles as their classes, always reminding you when they're present with their combat call - outs, called «soul voices».
During the matches, there are times when the action gets so hectic that it's hard to follow everything happening on the screen, especially when characters are swapping in and out of combat and helpers are also active.
When I realized I could take an even more active role in combat, having to recognize not just when to snap out of a defense, but also when to take charge of a scuffle, was enthrallWhen I realized I could take an even more active role in combat, having to recognize not just when to snap out of a defense, but also when to take charge of a scuffle, was enthrallwhen to snap out of a defense, but also when to take charge of a scuffle, was enthrallwhen to take charge of a scuffle, was enthralling.
«Sleeping Dogs has one of the best melee combat systems out there — it's super brutal with devastating takedown moves, and when added to UFG's proven heritage in driving games, a first class story and the vibrant backdrop of the Hong Kong underworld we get a fiery recipe with fun written all over it,» he added.
We found out earlier today that it appears Final Fantasy 7 is going to be launching sometime next year and now we know that when it does launch, one of the things that will be noticeably different will be the mechanics of the combat in the game.
However, there are further elements to car combat generally; even when not participating in a battle race or takedown event such as side bashing into other cars to knock them off their preferred racing line and making contact with any number of cars when having engaged a full in the zone boost results in those cars being momentarily taken out of the event and being reset to the track without any immediate speed, alongside certain areas of some tracks containing objects which can be towed behind your car and fired as a projectile at an opposing car.
Yakuza games are known for being out of this world fun when it comes to combat and Kiwami takes all of the improvements from Yakuza Zero and adds it to the original game.
Tactical Gameplay: When fighting battles you will direct your soldiers in turn - based combat, choosing from a variety of orders for them to carry out like moving a large distance, moving a shorter distance while shooting, or using an ability.
One additional cool feature comes from characters shouting out names of their teammates when they want them to tag in and out of combat.
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