Sentences with phrase «when small indie»

When small indie game studios boast about their prior professional experience it's generally a PR move to inspire confidence in what they're presenting.
Anyone that watches movies for a living must constantly keep their finger on the pulse of what's happening in cinema, but it's easy for one to slip through the cracks, which is why it's so exhilarating when a small indie like «Starred Up» comes out of nowhere and knocks you flat on your ass.
Kind of funny that I'm basing my eventual purchase of a One on when smaller indie games begin to be released.

Not exact matches

When the action does hit it is as clean and fun as any film with a $ 175 million budget and the Marvel brand slapped on it can expect to be, and is all the more impressive coming from a director who had only made small indie dramas (see Wattsâ $ ™ Cop Car if you havenâ $ ™ t).
* Asked how he feels about going from very small indie films to a massive, effects - driven fantasy / comedy, Green said: «Well, just like probably all of you guys like to see different kinds of movies every week — a little of this, a little of that — it's fun professionally to, like, get in the ring and design creatures and have guys in suits and puppets and just, y ’ know, bring in all this stuff... I remember when I was a kid, and if something like «Behind The Scenes of Return of The Jedi» would come on, I'd just be glued to the screen, wishing that one day I'd be able to get my hands dirty doing something like that.
A send - up of the current gossip - fueled entertainment industry, For Your Consideration focuses on a trio of no - name actors (O'Hara, Shearer and Posey) who are thrust into the spotlight when their performances in a small, sentimental indie titled «Home for Purim» begin generating Oscar buzz.
Earlier this year, «The Way, Way Back» made waves at the Sundance Film Festival when Fox Searchlight bought the crowd favorite for a near - record $ 10 million, and though that may sound like a lot for a small indie movie, it was worth every penny.
When you're just starting as an indie author, there's a tendency to look around and see success stories — authors who have built an immense following, who have a bulging mailing list, who have enough followers on social media to found their own small country.
I think it's fair to say that when people talk about the indie movement in the book world, we're really talking about a broad set of configurations from small presses to collectives of writers to individual authors, whether they create their own imprint or just operate as a self - published author in the Amazon or Smashwords universes.
Why should indie authors or small publishers pay for ISBNs on ebooks when those bring them absolutely no value?
That is especially true when I can and have found indie authors and small press authors who sell their books at half that price or less.
The point of this article isn't to criticize the small indie press houses, rather it is to present vital issues that authors must know when making the decision to self - publish or not.
Back when electronic books came in, and when KDP opened up the gates to allow indie small press publishers in the door, electronic books were still a very new thing.
It is also another nail in the proverbial coffin for the store when it comes to indie and small press authors.
That is not a valid assertion in this day and age of indie publishing and when so many small and mid-sized presses are coming into their own.
One of the more frustrating truths about self - publishing and libraries is that indie authors have had a hard time getting their books into their own local libraries, as budgets are small and the risk of insult when the book is of poor quality is high.
Ch 9.2 Debut Author vs. Career Author My first novel was published in 2010 (with a small press), but I feel like my career really started when I first indie published in 2011.
When a publisher (all traditional and some small presses and very few indie publishers) sets a price for a paper book, the publisher (in general) looks at the following factors in a profit - and - loss calculation:
I'm also curious as to what the distinction is between «indie» and «traditional» when it comes to very small presses.
It's funny, thinking back on it, to remember that there were no such panic attacks when Barnes & Noble brought out what was then called the Pubit platform for indie authors and small presses.
Or when you say indie - published, are you referring to the traditional definition of small independent publishers?
And when it comes to reacting to events or having the «pulse» of your market, I would have to say the small indie publisher or self - publisher is probably ahead of the game.
When tax time comes around, you'll be ready to present your case as a small business with Schedule C, as Ron Callari explains in his post for BookWorks on Indie Authors Facing the 2015 Tax Season.
In a splendid irony, in my day job as an editor and publishing consultant, I help small publishers and indie authors get their books out into the world and achieve their dreams, cheering them on, helping them overcome obstacles, feeling excited for them when the successes come etc etc... and yet my own personal manuscripts suffer a different fate.
Especially when I can now find more than a few professionally (self, indie, small press, etc.) published books for under $ 5.00.
The one difference I have found, and mentioned to her after - the - fact, is that, significantly, when you go it alone certain mainstream reviewers that will review anything from an official publisher, will only review indie work through a smaller, fee - for - review subsidiary.
But can corporations, with their large structures, be able to compete when indie or smaller entities can react more quickly to present conditions instead of protecting some imagined status quo?
Minis seem an afterthought when it should be a chance for small indie devs like Zookey to get some exposure through a weekly segment on the blog and promotional space on the XMB for good quality small games.
Whether it be a small indie studio or a large publisher responsible for several AAA titles, April 1st is a day when all gamers can put their...
It's not the Myst heyday - money has come and gone, but we've managed to stay alive as a small, independent studio through times when indie studios were falling by the wayside.
It's not easy to focus on different aspects of creating and selling a game when your indie team is so small.
When the Xbox Live Indie Games service was first announced, it was hoped that lowering the normally draconian barrier of entry for developing on a console would allow small, independent teams to create an explosion of creativity not bound down by the corporate world.
Since the reveal of the PlayStation 4 back in February when both big publishers and smaller indie games got to share the stage, Sony has been winning over indies left, right and centre.
When you are a small indie studio, you really have to use your strengths».
It was after that when we decided to put «indie» in the name of the contest so that small teams wouldn't compete with corporations.
After 2008, when Xbox Live, Steam, PlayStation Network and others began outreach programs to grant smaller studios marketplace access and public exposure, new indie titles flooded the industry.
When Microsoft announced the ID@Xbox program, a small part of me rejoiced at not having to go through some of the utter dross of the old Indie scene that contained some incredibly questionable content... [Read More]
When Imangi Studios originally launched Temple Run [Free] in August of 2011, the small indie developer had no idea the kind of phenomenon it would go on to be.
It's a small indie title, but it won my heart when I saw it's simplistic styling at this year's EGX, and everything about it is simply wonderful.
Race The Sun is a small indie game and will have no problems whatsoever, even when running on older Macs.
During Sony's E3 press conference today the company reminded gamers of its supremacy when it comes to the indie gaming scene, placed an emphasis on exclusive content and showed of a small amount of exclusive titles.
A purchase nets you PC, Mac, and Linux versions, the ability to install it to up to three devices for personal use, a Steam key when / if Game Dev Tycoon is Greenlit, and the warm fuzzy feeling of helping out a small indie start - up.
Hell, building a big game of any sort, especially when you're a solo dev or small indie team, runs the risk of everything falling apart when you inevitably hit the wall.
When it was first leveraged as a way to earn money to fund the development of independent video games, it was lauded as the new bastion for indie game development, a ray of light in a place where so many small developers struggled to gain any traction on their projects.
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