When small indie game studios boast about their prior professional experience it's generally a PR move to inspire confidence in what they're presenting.
Anyone that watches movies for a living must constantly keep their finger on the pulse of what's happening in cinema, but it's easy for one to slip through the cracks, which is why it's so exhilarating
when a small indie like «Starred Up» comes out of nowhere and knocks you flat on your ass.
Kind of funny that I'm basing my eventual purchase of a One on
when smaller indie games begin to be released.
Not exact matches
When the action does hit it is as clean and fun as any film with a $ 175 million budget and the Marvel brand slapped on it can expect to be, and is all the more impressive coming from a director who had only made
small indie dramas (see Wattsâ $ ™ Cop Car if you havenâ $ ™ t).
* Asked how he feels about going from very
small indie films to a massive, effects - driven fantasy / comedy, Green said: «Well, just like probably all of you guys like to see different kinds of movies every week — a little of this, a little of that — it's fun professionally to, like, get in the ring and design creatures and have guys in suits and puppets and just, y ’ know, bring in all this stuff... I remember
when I was a kid, and if something like «Behind The Scenes of Return of The Jedi» would come on, I'd just be glued to the screen, wishing that one day I'd be able to get my hands dirty doing something like that.
A send - up of the current gossip - fueled entertainment industry, For Your Consideration focuses on a trio of no - name actors (O'Hara, Shearer and Posey) who are thrust into the spotlight
when their performances in a
small, sentimental
indie titled «Home for Purim» begin generating Oscar buzz.
Earlier this year, «The Way, Way Back» made waves at the Sundance Film Festival
when Fox Searchlight bought the crowd favorite for a near - record $ 10 million, and though that may sound like a lot for a
small indie movie, it was worth every penny.
When you're just starting as an
indie author, there's a tendency to look around and see success stories — authors who have built an immense following, who have a bulging mailing list, who have enough followers on social media to found their own
small country.
I think it's fair to say that
when people talk about the
indie movement in the book world, we're really talking about a broad set of configurations from
small presses to collectives of writers to individual authors, whether they create their own imprint or just operate as a self - published author in the Amazon or Smashwords universes.
Why should
indie authors or
small publishers pay for ISBNs on ebooks
when those bring them absolutely no value?
That is especially true
when I can and have found
indie authors and
small press authors who sell their books at half that price or less.
The point of this article isn't to criticize the
small indie press houses, rather it is to present vital issues that authors must know
when making the decision to self - publish or not.
Back
when electronic books came in, and
when KDP opened up the gates to allow
indie small press publishers in the door, electronic books were still a very new thing.
It is also another nail in the proverbial coffin for the store
when it comes to
indie and
small press authors.
That is not a valid assertion in this day and age of
indie publishing and
when so many
small and mid-sized presses are coming into their own.
One of the more frustrating truths about self - publishing and libraries is that
indie authors have had a hard time getting their books into their own local libraries, as budgets are
small and the risk of insult
when the book is of poor quality is high.
Ch 9.2 Debut Author vs. Career Author My first novel was published in 2010 (with a
small press), but I feel like my career really started
when I first
indie published in 2011.
When a publisher (all traditional and some
small presses and very few
indie publishers) sets a price for a paper book, the publisher (in general) looks at the following factors in a profit - and - loss calculation:
I'm also curious as to what the distinction is between «
indie» and «traditional»
when it comes to very
small presses.
It's funny, thinking back on it, to remember that there were no such panic attacks
when Barnes & Noble brought out what was then called the Pubit platform for
indie authors and
small presses.
Or
when you say
indie - published, are you referring to the traditional definition of
small independent publishers?
And
when it comes to reacting to events or having the «pulse» of your market, I would have to say the
small indie publisher or self - publisher is probably ahead of the game.
When tax time comes around, you'll be ready to present your case as a
small business with Schedule C, as Ron Callari explains in his post for BookWorks on
Indie Authors Facing the 2015 Tax Season.
In a splendid irony, in my day job as an editor and publishing consultant, I help
small publishers and
indie authors get their books out into the world and achieve their dreams, cheering them on, helping them overcome obstacles, feeling excited for them
when the successes come etc etc... and yet my own personal manuscripts suffer a different fate.
Especially
when I can now find more than a few professionally (self,
indie,
small press, etc.) published books for under $ 5.00.
The one difference I have found, and mentioned to her after - the - fact, is that, significantly,
when you go it alone certain mainstream reviewers that will review anything from an official publisher, will only review
indie work through a
smaller, fee - for - review subsidiary.
But can corporations, with their large structures, be able to compete
when indie or
smaller entities can react more quickly to present conditions instead of protecting some imagined status quo?
Minis seem an afterthought
when it should be a chance for
small indie devs like Zookey to get some exposure through a weekly segment on the blog and promotional space on the XMB for good quality
small games.
Whether it be a
small indie studio or a large publisher responsible for several AAA titles, April 1st is a day
when all gamers can put their...
It's not the Myst heyday - money has come and gone, but we've managed to stay alive as a
small, independent studio through times
when indie studios were falling by the wayside.
It's not easy to focus on different aspects of creating and selling a game
when your
indie team is so
small.
When the Xbox Live
Indie Games service was first announced, it was hoped that lowering the normally draconian barrier of entry for developing on a console would allow
small, independent teams to create an explosion of creativity not bound down by the corporate world.
Since the reveal of the PlayStation 4 back in February
when both big publishers and
smaller indie games got to share the stage, Sony has been winning over indies left, right and centre.
When you are a
small indie studio, you really have to use your strengths».
It was after that
when we decided to put «
indie» in the name of the contest so that
small teams wouldn't compete with corporations.
After 2008,
when Xbox Live, Steam, PlayStation Network and others began outreach programs to grant
smaller studios marketplace access and public exposure, new
indie titles flooded the industry.
When Microsoft announced the ID@Xbox program, a
small part of me rejoiced at not having to go through some of the utter dross of the old
Indie scene that contained some incredibly questionable content... [Read More]
When Imangi Studios originally launched Temple Run [Free] in August of 2011, the
small indie developer had no idea the kind of phenomenon it would go on to be.
It's a
small indie title, but it won my heart
when I saw it's simplistic styling at this year's EGX, and everything about it is simply wonderful.
Race The Sun is a
small indie game and will have no problems whatsoever, even
when running on older Macs.
During Sony's E3 press conference today the company reminded gamers of its supremacy
when it comes to the
indie gaming scene, placed an emphasis on exclusive content and showed of a
small amount of exclusive titles.
A purchase nets you PC, Mac, and Linux versions, the ability to install it to up to three devices for personal use, a Steam key
when / if Game Dev Tycoon is Greenlit, and the warm fuzzy feeling of helping out a
small indie start - up.
Hell, building a big game of any sort, especially
when you're a solo dev or
small indie team, runs the risk of everything falling apart
when you inevitably hit the wall.
When it was first leveraged as a way to earn money to fund the development of independent video games, it was lauded as the new bastion for
indie game development, a ray of light in a place where so many
small developers struggled to gain any traction on their projects.