Sentences with phrase «while character models»

The color pallet is bold and colorful, and while the character models have a deliberate art design, they still look strange and stiff.
While character models aren't terribly impressive, the environment is gorgeous and expansive.
Naturally, the overall visual presentation is beneath that of its PS4 counterpart; while character models and environments remain highly detailed and animated, the background elements during story conversations and some of the environmental textures are rather «muddy» with their low resolution.
But while the character models may still look clumpy, Perfect Dark's re-release allowed Rare to implement some much - needed improvements to the control scheme.
While the character models use a similar pre-rendered look to the original game and Donkey Kong Country, and hold up pretty well, the 3D backgrounds have that glaringly dated N64 look.
While the character models are generally solid and features a lot of impressive detail, the environments don't follow suit.
They look gigantic and should, and while character models are a bit shoddy, everything else looks pretty good.
While the character models, of whom you don't really see til the end, aren't particularly top notch, they work as planned and wore unnerving masks that drew away much of the attention.
Graphically, Lost Dimension possesses an exceptional visual novel style during not only cutscenes, but also dialogue and gameplay which really showcase the characters, their gifts and their surrounding environments appropriately, while the character models during gameplay particularly looking amazing with a consistent frame - rate during movement and combat which certainly helps the flow of the gameplay.
Even while character models and costume designs are absolutely breathtaking, the game is still using moderately low - resolution textures, ones that feel as if they've been continually recycled since the PlayStation 3 days.
And while the character models are a tad too similar to their 3DS inspiration, they're still good enough to look real to those with only a passing interest in the topic.
While the character models still leave a lot to be desired in this day and age, the gameplay is adequately smooth, and the framerate is noticeably more stable, however expect to see some slowdown in sections where either enemies are spawning, new portions of the level are opening, or when it transitions to cutscene material.
The cel - shaded art style is truly timeless and while some character models show some age the game as a whole still looks beautiful in 2012.
While the character models haven't been completely overhauled, they do look smoother and generally the environments are easier on the eyes than the N64 version.
While the character models lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots of interesting little details that really help add to the atmosphere of the game.
While the character models remain a tad stiff, they are more expressive and have more animations.
Textures, for example, were clearly just bumped up in resolution and therefore look kind of crappy in full HD while character models range from okay to pretty poor.
While the character models are decently done, they do occasionally show some clipping of their clothes through each other and the environment.
While the character models look decent, they are reused time and time again.
Graphically, while character models can be a little questionable, the world around you often looks stunning.
While the character models aren't exactly the same and movesets need some tweaks, a majority of the grunt work on making these new additions was already done.
While the character models are generally solid and features a lot of impressive detail, the environments don't follow suit.
Some of the locations have terrible textures which are easily spotted while the character models themselves aren't really highly detailed and sport a cell - shaded look.
Over in the graphics department, while the characters models and set pieces are much smoother than before, the textures seem a lot less detailed and the more open levels feel a lot emptier.

Not exact matches

Technically it's truly impressive but there are certain things like graphically downgraded character models with outdated facial animations and some weird glitches while exploring the world that steal away from the overall experience.
Alberto Iglesias's stringy score and the camera's 360 - degree pans lend a whiff of Hitchcock, but the not - what - they - appear - to - be characters are exactly what they appear to be, and while Dunst looks every inch a Vogue model, her role is too underwritten to make the triangle equilateral.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Princess Cyd is his most accomplished film yet, about a young woman named Cyd (Jessie Pinnick) who finds herself attracted to Katie (Malic White), a barista, while visiting her Aunt Miranda (Rebecca Spence, playing a character modeled on the author Marilynne Robinson) in Chicago.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Despite being introduced as a somewhat clichéd Instagram model, Bethany is the best - written character in the film; while «pretty girl has depth» is its own class of cliché, Black lends dimensionality to what could easily have been a one note character.
While the basic structure is quite similar to the first trailer for the film, this one gives us a little more of Jena Malone's makeup - artist character, implying that she's involved in the sinister cabal of youth - obsessed vampires (or whatever) that hungers for up - and - coming model Elle Fanning's hot young blood.
In fact, the only real story in story mode is in the prerendered movies between chapters, and while they're bordering on well made (the modeling and art style are high quality, but apparently the motion - capture budget was used only for the game itself, as the animation is done by hand and sometimes isn't that good), they are mostly just a series of scenes that show the next boss character preparing to try to destroy the heroes.
While it can't be denied that some of the character models are terrible and feel like a downgrade coming off from Ultimate Marvel vs. Capcom 3, this also undermines the vastly superior gameplay that is featured in Marvel vs. Capcom Infinite.
The jokes are without any humor value, the script is a shamefully lazy patchwork of derivative ideas, and the character model of Garfield continues to look grotesque, while voiced in a terrible, grating fashion from one of my favorite comedic actors, Bill «Not interested in Ghostbusters 3, but Garfield 2 is OK» Murray.
While writing for pulp magazines, Hammett is asked by Jimmy Ryan (Peter Boyle), his old boss at the Pinkerton agency (and the model for the writer's «Continental Op» character), to help crack a particularly tough case.
The art - style is the same heavily anime - inspired art that we saw in Fire Emblem Fates, and while the 3D models replicate this style perfectly, hit - effects are very basic and character models constantly clip through the environment in awkward ways.
Like last year's Collateral, the film is a model of taut efficiency while it centres on two characters» interplay in an enclosed space and once it ventures outside it starts to slip into genre conventions.
Ann - Margaret stars as the crazy old woman, while Marg Helgenberger plays the lead detective on the case (which proves to be a model for her eventual character on the hit show, CSI).
While there is no confirmation as yet regarding the Switch release date or specific content, both Steam and PlayStation 4 versions of the game had a meaty trophy and achievement system which allow the player to trade in Brawl points to unlock concept art and character models.
In several interviews following the release of Carol, Todd Haynes admits to modeling the film's structure off of Brief Encounter, which is bookended by scenes of lovers being interrupted by an otherwise minor character while offering their goodbyes to one another.
While the Arcade mode character models are presented with a current SFV look and feel, it's still quite nice to — at long last!
2 is still often lauded as the best in the series, and while Ubisoft has made some technical strides since, the gameplay is still stabby, jumpy fun and aside from the character models the game still looks gorgeous.
While a physical model was used for lighting tests, the character will be entirely mo - capped by Andy Serkis.
While each model has some flexibility, they differ considerably in character.
While the market and parental - rights models tend to conceive schooling as a service commodity, with educators as «providers» and families (and businesses) as «clients» or «consumers,» the model sketched here follows James Davison Hunter, author of The Death of Character, and Robert J. Nash, author of Answering the Virtuecrats, in conceiving of schools as moral communities.
You will learn to develop emerging leaders through goal - setting and coaching, and model strong school culture while managing school - wide character development and behavior management systems.
It stars a cast of tweens whose characters deftly model problem - solving and conflict - resolution skills while eerie supernatural events increasingly complicate their lives.»
One will focus on character and leadership development, while the other two aim to replicate charter models that have already proven successful, such as the Knowledge Is Power Program (KIPP).
If you're more interested in a blazing - quick but safe and steady all - weather commute, the all - wheel - drive model delivers the goods while retaining a fair amount of rear - drive character.
Adjustable driving modes will change the ST's character on the go, while an upgraded interior means the new ST should be more suited to the dredge of the morning commute than the current model.
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