Sentences with phrase «while everything in this game»

While everything in this game is beautiful, the amount of levels to explore is actually pretty small.

Not exact matches

Facebook's Home interface for mobile phones went pretty much as fast as it came while everything Microsoft has tried has failed, sometimes — like the whole Xbox One used games fiasco — in spectacular fashion.
While most think of «game season» as a time for football, these toques can be found huddled on a different type of field where they zero - in on everything from pheasant to fowl and wild fungi.
While I'm so glad we got a great finish in the All - Star Game, and it really appears the new format worked for the better, All - Star Weekend is really for everything else surrounding Sunday night.
While everything else was disintegrating in Game 4, there was Durant keeping the Warriors within striking distance.
It was very tough on the visitors but it is Arsenal I feel sorry for as everything seems to keep going for Leicester while we keep getting hit with bad luck in the form of injury problems, poor decisions from a referee and keepers having the game of their lives.
In Game 5, James did everything else, while Irving got buckets.
Arsenal did actually win 10 of their last 11 games in the last campaign but there were still «no new contract» banners at just about every one of them, so Le Prof knows that he if he is to keep the fans on side for even a short while, the Gunners will have to get off to a flying start to the season, and he is adamant that he wants to win everything!
While it is still early days considering that he has played just two games in the new system, there is no doubt that the player has everything it takes to succeed in that role and finally become a mainstay in this Arsenal team.
Ronaldo has not had a shot on goal in four of the last eight games, and Karim Benzema can not do everything by himself, while he also has not been linking up with his team - mates as well as he was during their 22 - game run.
«I know how much your support drives us on in every home game and while I wish we had some trophies to show for it this year, you can be certain I, the staff and all the players will be doing everything in our power to put that right next year.
Why do we take every child precaution known to man while we are in the city we live, but when we're in another city everything is fair game?
The cops if you are a new to racing games or just haven't play one in a while the cops in here make you want to break your game there is no setting to turn them off, if you just want a joy ride around the game or a street race with just racers this game ruins that and I always have police chasing me while I am doing races time trials and everything else which makes the game feel terrible not that it is hard but it literally makes this game feel terrible.
You can nearly scan everything in the game finding out facts about nearly every speck of life on the planet while the beautiful effects and music add to the ambiance of the world.
Main game play includes roaming 3 part stages eating everything on the screen (and breaking enemies up if they are currently too large) while gradually becoming larger and larger to the point the stages size in comparison becomes humorous.
It adds just enough content to satisfy me, so while not being a completely different game it's everything that was fun in Wii fit and manages to make a better game.
It adds just enough content to satisfy me, so while not being a completely different game it's everything that was fun in Wii fit and manages
It was tough to spot the finer differences while playing the game, but you can check out this comparison video that helps show everything in action.
While the in - game bullet effects and enemy designs are endearing, everything outside of the engine (like the artwork) is a bit drab.
This means that you can complete the game in one sitting and see everything it has to offer while you're at it.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
Chant «Square for stealth, Circle for dodge» until you forget everything Assassin's Creed Origins taught you; the two games have enough overlap that your brain will persist in using the wrong buttons for a while.
Everything as you would expect, is scaled down to fit on a smaller screen and the writing which isn't all that large when the game is in TV mode is now even smaller, with some like the words being uttered by a certain character, whilst out in the field is very hard to read and make out, so while you can take the game out on the go and play it wherever you want on the Switch, your best bet is to only ever play it when docked.
While this interesting new mechanic may be the biggest new feature in the game, developers Bandai Namco have ensured that everything else you'd expect from the Ridge Racer series is present, such as stunning graphics, an exuberant electric soundtrack, and a whole host of cars that can be unlocked throughout the game...
British actors Eddie Redmayne and Benedict Cumberbatch are among the Golden Globe nominees for their lead roles in biopics The Theory of Everything and The Imitation Game respectively, while existential comedy Birdman has amassed five star reviews across the board.
While Advance Wars is a turn - based strategy game, Battalion Wars strips away the turn - based part of the game and does everything in real time.
The Evil Within 2 fixed everything that was wrong with the first game, while adding some interesting new features that hadn't been seen in the genre before.
Everything in Sonic Mania that feels like a mistake (like the way the game's save system works) also feels authentic to the games it is remixing, while its positives go above and beyond anything we saw from the classic Sonic lineup.
While there isn't too much to say about the visuals of the game past their beauty, I will say that everything in this game popped right out at me, both because of the extremely effective 3D and because of the vibrant and detailed colors, textures and designs.
In fact, while playing the game is enjoyable, that last sentiment about sums things up — everything feels fairly pointless.
While the specifics of everything here won't be identical in the Animal Crossing mobile game, we're able to get a general sense of what to expect in terms of both how currency is distributed (about half and half between activity in the game or daily bonuses), the amount of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can expect to pay in either time or real - world money for in - game items.
According to the developers, releasing the game at launch on Nintendo Switch wasn't a viable option, as the Unreal Engine 4, while having helped the team considerably, still required things to be reprogrammed in order to make everything work.
The game plays as a bog standard LEGO game; for people who do not know what that means, essentially you are given a series of levels to explore and tackle, and within these levels you will complete objectives to progress while destroying just about everything in sight to unlock and find hidden collectables.
Finally, after playing for a while, you're going to wish you could do everything in Astera via in - game menus rather than having to run to places like the Smithy and Canteen over and over again.
It has everything you'd expect, and while there are streamlining and quality of life efforts to make the game more accessible, the gameplay systems in general seem to be a natural continuation of ideas expressed in Monster Hunter 4.
[02:31] Rebecca Vukovic: I also read in the study that you found: leaders who talk a good game, but have no impact; leaders who make everything look great while they're there, but everything falls apart when they leave; and leaders who could improve the schools» long - term financial standing, but exam results stay the same.
Because you want to keep everything fair, it's best not to change the rules of the game while it's in play.
High adventure in a quest for honor, as young King Tamar loses everything in a dice game and enters a battle between good and evil while trying to resolve his debt.
Like all Ubisoft titles over the past few years everything the game has is shoved in your face, unable to be left to the player to just be found while adventuring.
There's a scene in the game which sums almost everything wrong with the script which I want to briefly describe while keeping spoilers to a minimum: a character thought dead returns, and his startling reappearance is haphazardly swept under the rug with this ingenious explanation as to how he got out of the hairy situation: «They had me fucked, and then I got unfucked.»
And while the game doesn't introduce everything at once, the Party Mode does feel like it throws you in head first.
Online play has changed little since last years entry, boasting the exact same three game modes: Sprint is a simple three lap race in the dry, removing the strategy of fuel and tire management in favor of outright speed; endurance ramps up the lap count to 25 % of total race distance and enables dynamic weather for more potentially interesting races, while Grand Prix lets you customise everything in the same way that the singleplayer version does.
There are several such tough decisions to be made throughout the game, and in many cases it feels like what you're doing is really picking the lesser of two evils, rather than simply saving everyone and going for tea and cake or blowing everything up while laughing maniacally.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Everything comes off as a joke to Rico and his buddy Mario and l, while their bantering back and forth has been the most entertaining thing about the game so far, it's not enough to make any of the characters even remotely likable in my eyes.
While the maps appear to be large in scale, especially with such small teams inking it out, it presents the unfortunate possibility that players will exhaust everything there is to see and do in the game's competitive modes within a few days.
While the Taliban are still in the game as obviously evil bad guys (stupid bad guys that will do everything short of painting a target on their heads to allow you the simplest kills possible), they are no longer playable in the multiplayer mode.
While some argue that the in - game currency systems are a little convoluted, everything else about Guitar Hero Live hits the mark.
Like with similar open world adventure games, however, there is a main goal that needs to be completed if you want to progress the story, which will always be marked on your mission list in bold, while everything else is considered optional.
Considering this is a port of a PlayStation 3 game, I must admit I was impressed with how true to the original game this handheld port was — although areas have received minor visual downgrades, it's done in a way that they've lost almost none of their original beauty in the process — it had been a little while since I last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms of design.
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