Sentences with phrase «while fire damage»

Lost income coverage: If your business is forced to close or halt production while fire damage is being repaired, this insurance can provide a portion of your expected income so that you can continue to pay employees and monthly expenses.
That way, if your business is forced to temporarily close or cease operations while fire damage is being repaired, it can still count on an income that will enable payment to creditors and salaried employees until normal operations can once again be resumed.
Loss of use coverage on your Annapolis renters insurance will pay for those expenses so that you can continue to focus on class instead of where you'll sleep while the fire damage is being repaired.
While fire damage is a major concern, insurance companies are also concerned with how well your home will do in an earthquake, severe wind storm or other acts of nature.

Not exact matches

While the fire has not directly damaged major oil sands production facilities, it has precipitated major disruption to the industry as companies evacuate employees.
While most homeowners insurance policies cover fire damage, it may be something you discuss with your insurance agent if you're in a high - risk area.
The NRC analysis found that a fire in a spent - fuel pool at an average nuclear reactor site would cause $ 125 billion in damages, while expedited transfer of spent fuel to dry casks could reduce radioactive releases from pool fires by 99 percent.
While the Schultz fire visibly marked the landscape, the damage was relatively benign compared with the floods that came a month later.
After a structure fire has been suppressed, firefighters carry out salvage and overhaul operations to check for and extinguish any smoldering hot spots, while at the same time trying to minimize damage to the structure and its contents.
Surplus glucose relentlessly reacts with your body's proteins, causing damaging glycation reactions while fueling the fires of chronic inflammation and inciting the production of destructive free radicals (Basta 2004; Uribarri 2005; Toma 2009).
While it's lovely to take a shower after a hot day at the pool or beach, one sure - fire way to damage your hair is by shampooing too often.
Their weapons fire not bullets but coloured ink: their own team's colour refills their ink canisters and grants extra speed in squid form, while the other team's colour damages and slows.
While the most obvious points to consider are maintenance and refurbishment work, the plan must also cover «emergencies» such as damage caused by burst pipes or fire and it may even be prudent to consider the school's local environment.
But I have been in a VW while on fire, again, while a part installed by a certified VW dealership repair shop fell off and almost caused serious, serious damage to those in my car and others.
While they could take advantage of your liability coverage if you were to damage the building with a fire, for example, that's a secondary concern.
While there are too many things covered to list here, we can tell you that your personal property is protected against perils such as fire, theft, vandalism, and damage from windstorms.
While the owner of the building likely has insurance to cover the damage, he may not have enough liability coverage to protect those in nearby buildings if the fire spreads.
The fire started about 3 AM at Bethesda Hill Apartments, and resulted in not only the one million dollars in damages mentioned earlier, but in minor but unnecessary injuries to two different firefighters while battling the blaze.
You are forced to temporarily move out of your home: In the event your home becomes unlivable due to damage caused by a covered instance such as a fire or vandalism, renters insurance can help cover the cost of alternative living arrangements while your home is repaired or rebuilt.
PMI protects the lender from default, while home owners insurance protects the owner for items like fire, storm damage, theft, etc..
Probably a great deal, but are you willing to stake everything you own on the odds that they'll never start a fire that will damage your property, or force you to relocate while the smoke is being cleaned up?
While your TV isn't covered for damage to the electronics, it would be covered if the surge overloaded the wiring and caused a fire.
Apartment fire smoke damage pervades the entire building, utilities are shut off, and the apartment is unusable while repairs are being made.
While this can be an immediate danger to them (electrocution) they can also damage cables just enough to trigger a fire.
And, there's an additional bonus: not only will you have a monitored alarm system but you will also receive the peace of mind of early detection in the case of any smoke, fire, flooding or other emergencies in your home so that you can react quickly and minimize any permanent damage while also keeping your dog safe from harm.
Among the real - life canine heroes: Marvin, a dog who paints with his tail to raise money for rescue operations... Angel Eyes, a severely injure puppy who became a seeing - eye dog for a fellow canine... Anna, a rescue dog at 9/11 s Ground Zero who suffered lung damaged while searching the wreckage... Scooby Doo, the great dane who saved a family from a fire.
For example, equip your Thief with a pistol and sword and he'll become more of a swashbuckling rouge able to fire off the occasional shot from his firearm for high damage while slicing up enemies with the sword.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
It's also because supporting enemies don't allow any breathing room — having multiple turrets firing continuous, highly damaging beams at you while you're trying to dodge Warden attacks is pretty rough.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
· Single - shot cannons will fire a single shot when triggered · Auto - fire cannons will fire a certain amount of shots per second while being triggered · Shotguns will fire a certain amount of pellets when fired · Beam cannons cast a beam that deals a certain amount of damage per second
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
For instance, a pistol has a higher damage output, albeit making the pistol louder with increased recoil via a magnum upgrade, while an extended magazine doubles the ammunition capacity, alongside a suppressor to silence the pistol when firing which makes it an asset when attempting to stealthily navigate beyond a large group of enemies to not raise the alarm for enemy reinforcements.
The Exotic Perk, Prismatic Inferno, means that the weapon fires a Solar trace beam and generates a damaging heat field which grows while you're firing the weapon.
They do very similar damage compared with the Ice Flowers, except Fire Flowers burn the enemy, while Ice Flowers randomly decreases the enemies stats, such as attack, defense, and speed.
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
Dash while firing your uncharged X-Buster to cause the shot to deal double damage.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bdamage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bdamage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian BDamage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bdamage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Red is aggressive and uses fire to damage the enemy directly, while Blue loves to mess around with powers that cancel effects or send cards back to their owner's hands.
Middle rate of fire auto rifles are seeing a slight damage boost, while the highest rate of fire auto rifles are seeing a decrease in magazine size.
The R.U.S.T. Crew's varied arsenal of tactics and weaponry will be necessary in order to emerge victorious in thrilling boss encounters, while Binary Domain's procedural damage system allows players to shred their robotic foes limb - by - limb in high - intensity fire fights.
If you're not big on firing in controlled bursts, you'll want to find another game, because going full - auto here is a quick way to expend all of your ammo while doing little - to - no damage to your enemy.
Every skirmish you find yourself in while require to use Focus Fire, but there are some situations where it becomes useless, where stats are simply not enough to damage certain enemies without the right units.
The Nail Gun fires highly damaging industrial nails while the Circle Saw delivers deadly decapitating melee attacks.
For instance, G.I. Joe Mobat has a powerful, forward firing tank shell as its primary weapon, while chaff mines can be deployed to disrupt enemies that touch it by slowing their speed and preventing their weapons and abilities for a temporary period; a short burst of increased rapid fire, albeit at the cost of your vehicle's movement speed for the duration, alongside an air strike ultimate ability to damage enemies within range.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
While it is always your goal to put out the fires caused by the disaster, each mission has its own unique set of objectives which can include determining the cause of a fire, preserving criminal evidence, and preventing damage to goods, files, and data.
A while later you get the third and final class, the Nymph, a fire spirit who deals damage with flaming projectiles and area - of - effect attacks.
Pyromancer's training not only reduces the recharge of all fire weapon skills by 20 %, but it increases the damage of all attacks while in fire attunement by 10 %.
Sunspot will only trigger while in combat and in addition to dealing damage to up to 5 nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy with Elemental Bastion tempest trait allowing you to heal while simply executing your rotation.
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