While game length is an issue for many players — after all, playing a video game is an investment of time — both Kamiya and Inaba continually emphasized that The Wonderful 101 will be more about having fun than the amount of time spent playing.
Not exact matches
[Update 11:23 AM: In a press release Tuesday morning, Nintendo noted that the
length of the rewind depends on the genre of
game: «Players can go back a few minutes in role - playing
games such as Super Mario RPG: Legend of the Seven Stars,
while action titles such as Super Mario World offer around 40 seconds, ideal for re-trying short segments of gameplay.»
I was at the
game tonight (womp) so I didn't see the
game thread, and
while I'm sure it was covered at
length there, I have to say it here, too: The fact that Brandon Manning starts every
game with this team, and Travis Sanheim is buried in the AHL, is a tragicomedy of great proportions.
While it's not at the
length of the Team Maione or Team Bulwa W - Streaks, they have carved out their own 4
Game W run and have looked great so far in 2016.
While you're at the numbers
game, measure the
length of your arms, your inseam, and from your shoulder to your waist.
While I'm not totally
game for going all Britney and Justin at the VMAs, I'm into the high - waisted / knee
length combination.
While I think the idea behind a 3D brawler in the Dragon Ball universe is a decent idea, I can't see the point in a
game that only allows you to fight as Goku, and keeps up the overall
length that this
game does.
This
game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average
length, around 15 hours, multiplayer is less than inspiring however and the
game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good
game to rent if no better options exist, really nothing special but still good fun for the short
while it lasts.
While Pokémon has evolved (yes, pun intended) into other genres like puzzle
games (like my personal favorite, Pokémon Puzzle League), card
games, the wildly - popular Pokémon GO on mobile, and even photography simulators (I still hold Pokémon Snap dear to my heart), few
games in the series have gone to the
lengths of Detective Pikachu to turn the world of Pokémon on its head.
Season Mode allowed for both the
length of the season and the number of innings per
game to be reduced
while Franchise Mode does not.
While those who have played the
game before won't find anything new content wise to help extend the
length, cross-buy for PS4 / Vita and a price tag under $ 5 make Downwell at least worth giving a try.
And
while its
length might leave you craving more murder - fun, it does offer a new
game plus: go destroy your enemies all over again, in style.
While I wouldn't normally recommend watching an almost feature
length video about a
games franchise, Shay has some incredibly interesting things to say about what works and what doesn't regarding Sonic gameplay mechanics.
While some of the gameplay might feel dated to younger
gamers, and the short
length might turn a few people off — for everyone else looking for a fun adventure that'll take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
It has enough to offer to make it worth your
while though, and its short
length should make it easier to take on if you are suffering from LEGO
game fatigue.
Along the way, you enjoy the most beautiful water effects found in a
game,
while at the same time learning a bit about sailing (such as sail
length, sail positioning) and what it means to be a pirate.
Purists will find it a fresh addition to their collection
while casual observers may be turned off by the short
length and the
game's masochistic delight in punishing players with nearly impossible odds.
Recently - engaged Benedict Cumberbatch was there with his Imitation
Game co-star Keira Knightley,
while Reese Witherspoon also attended in a hot pink knee -
length dress.
Even though we've been in this
game for a
while now, it never ceases to amaze us when we see the
lengths to which our Academy Admins go to engage their learners and give them what they need to go further.
While several companies are still pursuing the subscription model in some format — whether it's full -
length works, long - form journalism, or e-shorts — two players in the
game have actually made a viable model out of it and been able to attract both readers and publishers with content.
While romance novels tend to be on the «quick and easy» thin side of book
length, other genres with titles like the
Game of Thrones series or the Harry Potter books lend themselves to more wordiness and are therefore catching up to romance in terms of ebook sales thanks to Baddeley's theory.
* A dual - core processor capable of opening web pages and rendering
games with blazing speeds, and displaying HD video on big - screen TVs * The world's first qHD display — packing 540 × 960 resolution in a 4 - inch (10.1 cm) screen delivering stunning clarity in pictures and videos * 1 GB of RAM for the horsepower you need to multitask * Powered by Androidâ «cents 2.2 * Front - and rear - facing cameras for video chat and the ability to record and output in HD * Biometric fingerprint reader for easily unlocking your phone
while providing extra security * Under 11 mm thin, with an extra large 1930 mAh battery for extended standby and talk time * Keep up to date on social networks with automatic delivery of messages through MOTOBLURâ «cents, including the ability to locate, wipe and restore data if the device is lost or stolen * Up to 48 GB of storage (16 GB internal and optional 32 GB MicroSD card)-- enough to store thousands of songs, photos and many full -
length movies * Download speeds of up to 14.4 Mbps and Mobile Hotspot service for connecting up to five Wi - Fi - enabled devices
While there's certainly more depth to the
game that one would expect from such a cutesy shooter, an accomplishment that deserves praise, it's still not enough to hold you for great
lengths of time.
The
game is far from perfect, but the singleplayer is a masterclass in pacing and boasts considerable
length while the multiplayer is a compelling mixture of tactics and mayhem.
The
length of this highly anticipated PlayStation exclusive has remained a hot topic for a
while now and has only gotten worse due to the fact that the
game has no multiplayer component in it.
That has been in part rectified by a price reduction from 400 points to 240 MSP which,
while it doesn't make the
game any longer, at least makes the
game's short
length much more palatable.
While games shouldn't be measured due to the
length of the campaign, I do take slight offensive because the whole experience ends so quickly it shouldn't be priced so highly.
I have to admit that
while I enjoyed the
game for around an hour, the
length of time it took to beat both
games, and the little bit of fun with multiplayer I can not recommend this
game to anyone but those with points to burn and if they are die hard R - Type fans, unless you have a few friends who own the
game and are into playing Co-op then it is a great
game to purchase.
While the
game's far more responsive with clickable buttons than its mobile counterparts, the hyper - pixelated graphics, sparse environments and extremely short
length prevent it from reaching any significant heights.
While Sonic Tean has obviously gone to some
lengths to try and make Billy Hatcher play differently to Sonic, the fact that the
game still suffers from many of the problems that plagued the original Sonic Adventure on the Dreamcast shows that the develpoer still hasn't mastered the basics of 3D gaming.
While you do have the option of replaying the
game with end -
game rewards from previous playthroughs, those enhancements will also only server to make the
game even simpler and shorter in
length, leaving those plays mostly to do quick runs to learn about the other playable characters.
While we're not entirely comfortable with an entire set of
games being defined by only their
length, that's unfortunately the least of our...
While the
game's admittedly brief story (a single playthough can be completed in just a couple of hours), the
game's
length is just enough to keep the story's delicate subject matter (which I won't elaborate on for the sake of note spoiling anything) and weighty writing from losing its impact.
Therefore,
games that cost $ 60 USD and last 60 hours have a good
Length: Value ratio,
while a
game that costs $ 60 USD and lasts 45 minutes does not — this is irrespective of genre.
The general requirement to look your opponent in the eye does wonders to bring out competitiveness,
while the short
length of the
games means that it avoids being the kind of friendship killer that several other party
games have earned a reputation for.
While I took the opportunity to play Professor Layton and the Unwound Future at
length, there's little more to say about the
game without story spoilers; the layout is exactly the same as the previous
game apart from enhanced memo function I've mentioned.
South Park: The Stick of Truth's relatively short
length of 10 - 15 hours was actually welcomed in several of its online reviews earlier this week, and
while Metal Gear Solid: Ground Zeroes has been criticised for being too short, most complaints were aimed more at the fact that it was being marketed as (and sold for the same price as) a full -
length retail
game.
Unlike most
games of this nature, you don't get the ability to alter your trajectory in midair, which is a realistic touch, but that doesn't gel very well with the fact that you only have three
lengths of jump — you can jump straight up, you can jump
while running, and you can jump from a sprint.
While both Kamiya and producer Atsushi Inaba clarified that a
game's
length shouldn't determine how good a
game is, in a recent interview, they did give us a general idea of what to expect.
While short in
length, the MSRP is only $ 14.99 and it is well worth it for such a great
game experience.
While I wouldn't normally recommend watching an almost feature
length video about a
games franchise, Shay has some incredibly interesting things to say about what works and what doesn't regarding Sonic gameplay mechanics.
Roger — The
length of the story mode is a major disappointment,
while fighting
games aren't known for long story modes, this just seemed so short, especially compared to other Infinity playsets.
Most single player FPS
games are 4 to 5 hour in
length and
while Call of Juarez may only be 3 or so hours in the story mode, with a $ 14.99 or 1200 MS point price you really just can't go wrong.
While in A Link to the Past they are always the same
length, later
games have much longer Guruguru Bars, and even multiple spokes spinning around a single block.
While there are the occasional fetch quests and fillers that are just there to expand the
length of the
game and give players more to do, there's also a healthy balance of meaningful side missions and unique ones, such as the entire Hunting Grounds stuff which challenges players to use their skills and think of different ways to overcome obstacles and enemies.
While most online traffic schools consist of boring full
length pages to read, Improv Traffic School is full of hilarious videos, pictures, animations, and even
games.