Sentences with phrase «while gamers did»

There was very little of that doggedness quality which had seen them cause the Reds all sorts of problems at Anfield last term and while the game did only finish a mere 2 - 1, it only glossed over the facts that Blackburn were second best throughout and should of suffered their heaviest defeat of the season had it not been for their inform shot - stopper, Paul Robinson.
While these games do feature a lot of the traditional dating process in them, they are not meant to be training tools for how to get dates in the real world.
While this game does have SOME amusing jokes, they are few and far between.
While the game does have its strong points, including a high degree of accessibility, the reliance on 8 - bit era play mechanics and graphics make Army Men Advance look like Army Men Color.
While the game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many poor design choices that pulls the game down to average quality.
While the game does have a lot of charm and has some pretty cool boss missions, Lego Rock Band is too easy and has too many poor design
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the GamePad.
And yes, there is a Hardcore Mode, but even then, within an hour (or two depending on your skill), of playing the more challenging, Half - Genie Hero soon becomes a walk in the park once more and that isn't necessarily a bad thing, but while some gamers do like an easy game, there are plenty whom do prefer a harder one.
While the game does offer a «classic» mode where lost units are made unavailable for future missions, characters are only injured and still participate in story sequences.
They explain that while the game does run and play great at the moment, there's still quite a few things they need to iron out before it's ready for release.
While the game does offer a boss battle in most missions they are just few and in - between.
While the game does feel like a re-skin at times, Monster Wars still does a great job taking the classic gameplay from Legendary and transplanting it in a new setting.
While the game does feature a lot of combat, stealth looks like it will be an important part of going through the game's encounters based on what I saw during my time with the game.
While the game does have a few repeating staples throughout the game like stunt car racing, liberating outposts, rescuing hostages, and blowing up explosive silos, the story and side missions are anything but formulaic.
While the game didn't have an especially memorable campaign, its four players co-op was plenty of fun with friends.
While the game doesn't have much of a story, it manages to sneak in a plethora of lighthearted gags throughout.
And I'll admit — and I feel that it's fair warning — that while the game does offer a lot to do and a lot of content, the content that it offers isn't all unique.
While the game does feature violence, it's cartoonish at best.
While the game doesn't make clever use of the additional player, you'll appreciate the extra help during particularly tough bosses: just make sure you've got plenty of extra lives stocked up.
This is good because while the game does incorporate an open - world, it's nowhere near the level of something like Grand Theft Auto.
While the game did try to place a huge focus on the community and competitive scene, there wasn't much gameplay wise that made it stand out as a strong racing game.
While the game does offer us majority of the key story events in gameplay, the implementation feels lackluster as the gameplay is repetitive and doesn't offer a compelling experience.
While games do not fit into the current model of assessment for accountability, they do offer the opportunity to engage and attract learners while providing information useful for making immediate on - the - ground adjustments to teaching and learning plans.
While some games do not allow face - to - face interactions, they mirror real - world communication that could prove useful in personal and business transactions.
It has a great noir edge to it, so I came into the game with faint hopes of a story that could hold my interest as much as the first time I watched Se7en, and while the game doesn't begin to touch David Fincher's masterpiece (despite a few nods throughout), I left feeling a whole lot more satisfied than I thought I would.
While the game does not tell you which items in the environment Ivo can interact with, it does allow for holding the space bar to give the players an overview of which items can with magnifying glass icons.
While the game does not have online co-operative play there is daily and weekly challenges that pit you against the performances of players from around the world, clearly showing that Ubisoft want this to be a game you'll keep coming back to.
While the game does have story, Wessman explained that the primary focus is on «team - based multiplayer, but not exclusively.
And while the game doesn't introduce everything at once, the Party Mode does feel like it throws you in head first.
However, while this game does so many things competently, I ran into several technical issues during my playthrough on the Xbox One.
While the game does provide you with a number of goals to guide you on your path towards becoming a legendary pirate, it does not drown you in menus and HUDs or XP bars.
While the game doesn't feature «87 bazillion guns» like Borderlands, its combat gets variation out of craftable traps and consumables such as smoke grenades, abilities and different types of arrows.
While the game does lack a few extras that could pad it out into something larger - such as extra modes — and the online matchmaking could do with some work, MvC3 manages to bring the madness of its predecessor into the modern gaming world with a much - needed update.
While the game doesn't look as polished as it should and the load times are lengthy, Auto - Battle more than makes up for it making every grind session quick and easy.
While the game does have its defenders, the majority of feedback from fans and non-fans alike has been overwhelmingly negative and continues the trend of Konami receiving nothing but vitriol from the gaming community.
While the game does have more leanings towards a pure action title than the Onimushas before it, it still lacks a jump button, which makes combat against aerial enemies a complete joke.
While the game does not have a lot of cutscenes, it does offer a deeper storyline when compared to the first game.
While this game does have some of the aspects that I remember from Bloodborne, it is also very different at the same time.
Explosions and machine gun fire do not sound spectacular, but they get the job done while the game does a good job of making you feel like your plane is moving fast.
While the game does have some flaws that sadly hinder it and keep it from being great, it's a very entertaining Assassin's Creed experience that brings enough new content to keep fans busy for hours.
While this game didn't have a ton of lasting appeal for me, the two weeks I spent taking out opponents as Min Min online were a lot of fun.
While the game does get increasingly difficult even in the first area, one nice feature is the fact that you don't lose your gold when you die allowing you to upgrade your skills and go back and try to beat the level.
While the game does offer players the ability to fast travel eventually, the locations aren't really convenient, and you'll still find yourself slowly moving through the town of South Park on your way to fulfill quests.
While both games do an interesting job including villains from the comics in a way that fits into the movie universe - the appearance of Shocker is enjoyable if abrupt - most of them feel ham - fisted.
While the game doesn't drive you to finish it, and isn't the best platformer to come out in recent months, it still has undeniable quality with generally awesome aesthetics.
While this game doesn't have the replay value that enduringly popular edutainment titles like «Oregon Trail» or «Crosscountry Canada» has, it has charm and colour and can be thoroughly enjoyed through your first play through.
While the game does look great overall, the Unreal Engine shows some wear and tear, as there are very few graphics options and restarting zones once again bring into focus the texture loading that takes a couple of seconds to complete even on powerful PC configurations.
While the game does pick a Pokemon for you, there is the option to say no and pick whichever one is your favorite, which mixes the two methods available in past entries.
While the game doesn't win any awards in the visual department it makes up for it in audio.
I see no reason for this not to be included and while the game does hurt somewhat due to the lack of such, it does make up for it in various ways.
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