Sentences with phrase «while other horror games»

While other horror games are relying on cheap jump scares and loud noises to send you pulling the headset off in a cold sweat, The Brookhaven Experiment is legitimately terrifying.

Not exact matches

While she's still more than happy to blast anybody in a round of Destiny, Stella's added a mix of horror games Resident Evil, other action games like Overwatch, Bloodborne, and Nier, and especially Just Dance to her streams.
The ceaseless gunfire and explosions of action games gave me an adrenaline rush that left me with fists clenched once I let go of mouse and keyboard, while the creaking floorboards, howling winds, guttural moans, and other ambient noises in horror games put me on edge, becoming so painfully real as to raise the hair on my neck and make me shiver in absolute terror.
Mansions of Madness uses this opportunity to bring out a bit more of its horror toolbox, and while some players will dislike the way the game will just slap you with things others, myself included, will appreciate the extra thematic touch.
The modern world has proven just how great the appeal for more advanced games fit for the young minds of today has become, the old shovelware nonsense of the past has been surpassed by fun, entertaining, and thoroughly educational games like space tactics game FTL, rocket science themed masterpiece Kerbal Space Program, and even the popularity of, while darker and more advanced (and for older children) than the other two, the insane popularity of the horror franchise Five Nights at Freddy's and its habit of making the players work and dig for its story elements which have created communities of amateur sleuths.
If Outlast wasn't enough proof for someone that horror games are still alive, well and able to scare someone a plenty while running about an insane asylum with a camcorder in one hand and stolen muscle relaxers in the other, simply point them to this playable teaser.
While the first half of the game is about surviving pursuing horrors and hiding from them while solving puzzles and opening doors, the latter half of the game becomes more action - oriented as players will get access to stronger weapons that will give players a standing chance against the Molded and other thrWhile the first half of the game is about surviving pursuing horrors and hiding from them while solving puzzles and opening doors, the latter half of the game becomes more action - oriented as players will get access to stronger weapons that will give players a standing chance against the Molded and other thrwhile solving puzzles and opening doors, the latter half of the game becomes more action - oriented as players will get access to stronger weapons that will give players a standing chance against the Molded and other threats.
There has been numerous games released under the indie survival horror game genre these last couple of years, most of these has created a mediocre to low critical praise while others such as Outlast, Slender and Amnesia: The Dark Descent has managed to create a rather positive buzz, so when I discovered Kholat I knew I had to read up on the Dyatlo Pass incident in which this game is based upon and I was pleasantly surprised the further I dug into both the game and the story.
While it may not deliver the instant gratification found in other games in the horror genre, those who take the time to immerse themselves into the game's psychotically psychedelic world will find a horror experience unlike any other.
The Evil Within 2 is developed by Tango Gameworks that was founded in 2010 by Shinji Mikami who is known for bringing the terrifying atmosphere to the survival horror genre in the form of directing and producing Resident Evil in 1996 followed by retaining those creative roles in 1999 for Dino Crisis in addition to being involved in numerous other Resident Evil and Dino Crisis games in such capacities as producer, executive producer, designer, advisor and supervisor, while also directing the original remake of Resident Evil in 2002 and Resident Evil 4 in 2005.
There is no local or online multiplayer components which is not necessarily a bad thing in a story driven survival horror game; however it would have been amazing to play a split - screen or online multiplayer competitive variant based upon the core gameplay of the story in which one player would control Sebastian, while the other player would be able to strategically co-ordinate enemy patrols in search of preventing Sebastian from achieving his mission.
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