Sentences with phrase «while traditional dungeons»

Not exact matches

While they do a great job of defying the traditional Zelda formula for an overall improved product, I felt the dungeons could been a bit longer and that the dungeon bosses could have been more unique.
The dungeon segments make good use of the right analog stick on the new 3DS, and while moving in this manner enemies you make contact with will trigger the traditional turn based strategy combat for which the series is known.
While they do a great job of defying the traditional Zelda formula for an overall improved product, I felt the dungeons could been a bit longer and that the dungeon bosses could have been more unique.
While these days many RPGs are attempting to change the old - school formula and divorce themselves from traditional RPG lineage, XS EP3 stays true to the formula but through fantastic dungeons, two great and very different battle systems, and a fast - paced 30 hour adventure that's lacking in filler (so you basically get the same story that'd be in a 60 - 70 hour normal RPG with random filler plots), it creates a game that's every bit as fresh as the best non-traditional RPGs.
Its bite - sized approach to the traditional dungeon works surprisingly well, as these Shrines alleviate the pace of discovery and exploration, while never giving into the sense of quantity over quality, as each Shrine is dynamically unique and implores a radiating sense of critical - thinking.
It will also be a departure from traditional gameplay in the series, with the open - world setting allowing for much more exploration and freedom to tackle the dungeons in whatever order players want, while voice - acting and new weapons also make an appearance.
While the 100 shrines in the game are built for short applications of lateral thought and controls mastery, with Link's various powers such as Stasis (the ability to halt time's flow on certain objects; check out the halting of the stone ball in the above picture), where the game slips more back into The Legend of Zelda's traditional longer - form dungeons is with the game's plot - critical Divine Beasts, huge titan - like machines that while once created to beat Ganon, have now been taken over by him and are causing chaos in Hyrule's various regWhile the 100 shrines in the game are built for short applications of lateral thought and controls mastery, with Link's various powers such as Stasis (the ability to halt time's flow on certain objects; check out the halting of the stone ball in the above picture), where the game slips more back into The Legend of Zelda's traditional longer - form dungeons is with the game's plot - critical Divine Beasts, huge titan - like machines that while once created to beat Ganon, have now been taken over by him and are causing chaos in Hyrule's various regwhile once created to beat Ganon, have now been taken over by him and are causing chaos in Hyrule's various regions.
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