Not exact matches
According to a 2003 Milwaukee Magazine profile, he
fired his
weapon only once on the job, shooting and wounding a Saint Bernard that lunged at him
while he was investigating a break - in.
The helicopter then hovered above the prison courtyard
while the hijackers laid down suppressing
fire with semi-automatic
weapons.
But the private promptly missed a cease -
fire signal, and in the few horrifying moments before the corporal realized the slipup, the private's group continued to
fire,
while other marines had put down their
weapons and were preparing to come out from their cover.
While there are a number of legal devices on the market that can make a semi-automatic
weapon act as if it were fully - automatic, «bump
fire stocks» are the most well known.
Assistant District Attorney Diana Garcia spent much of the trial seeking to prove the pistol that killed Steinle couldn't have
fired without a firm pull of the trigger,
while establishing that Garcia Zarate tossed the
weapon into the bay before fleeing the scene.
While a semiautomatic
weapon requires one trigger pull for each round
fired, with automatic
weapons, one trigger push can unleash continuous rounds.
Critics say
firing weapons from behind a computer screen,
while safely sitting thousands of miles away, could desensitize pilots to the act of killing.
VIOLENCE / GORE 4 - Animals fight a major battle with wolves on a ship, using all types of
weapons and Kung Fu, other ships are piled together to block a river from a large ship that breaks through with cannon
fire and flames, swords, flaming arrows and spears flash and wolves and other animals are punched unconscious; a panda catches a swung axe blade between the flattened palms of his hands without harm, a praying mantis rubs two hands together over a powder keg, his hands explode and it laughs, and we see one group of animals floating on debris in the river, tired out,
while a panda deflects many fireballs shot from the ship's cannon.
For example, some units have the ability to give your convoy an extra shield of health
while others may have the ability to
fire weapons further.
Their
weapons fire not bullets but coloured ink: their own team's colour refills their ink canisters and grants extra speed in squid form,
while the other team's colour damages and slows.
(here, Charlie Sheen and Michael Biehn as two Navy special forces operatives)
firing automatic
weapons at swarthy, middle - aged foreigners (here, the members of an evil Islamic extremist organization),
while everyone seems disappointed that there are n`t any real wars to fight.
Swords, whips and more for
weapons,
while elemental abilities are the expected water, ice,
fire, etc..
While there is no competitive multiplayer, Star Fox Zero features a cooperative game mode wherein one play controls and pilots the Arwing (or whatever vehicle is in use) and the second play uses the WiiU gamepad to
fire the vehicle's
weapons.
Pointing, not often
firing; Clooney plays an armorer who,
while pitilessly expedient with a
weapon when he needs to, more often crafts them for other assassins, which is detailed in long, loving scenes.
Why not design us a new
weapon that leverages corporate themes of obesity and tooth decay
while firing cans of Red Bull into the blackened hearts of our enemies as we weep tears of Mountain Dew?
On the surface it seems like a fairly standard top - down twin - stick shooter; you move with the left stick,
fire weapons with the right (and certain others with the triggers)
while venturing around the universe, taking on the various missions.
Torgue guns, for example, only
fire explosive rounds
while Maliwan's
weapons all have elemental abilities like
firing corrosive or shock rounds.
And a ship of light
fires light
weapons,
while naturally, a dark ship
fires dark bullets / missiles / beams.
Fixed deployable exploit (run over deployable
while firing weapon, get in vehicle
while still
firing, and never switch to deployable).
Basically rapid
fire, quick
weapon switch, automatic reloading and auto aim with the sights
while you
fire were the only ones that seemed worthwhile.
Fire a bullet and everything goes into slow motion
while you take control of the explosive bullet and steer it into the enemy, it's amazing fun to use but the
weapon is extremely limited.
While the experiences you face are huge WWII battles captured with appropriate grandiose backdrops, the only chapter that truly stands out is one where you don't
fire your
weapon at all — an infiltration mission that takes you deep into the heart of Gestapo HQ.
These abilities range from the heavy
weapons expert's suppression
fire that inhibits enemy movement and aiming to the assault who's able to passively dodge an enemy's first reaction shot or
fire while on the move.
Musketeers can destroy pikemen, especially when upgraded, but will struggle in melee combat which makes them especially vulnerable to cavalry, plus they're much slower and expensive to produce,
while also requiring a constant supply of coal to
fire their
weapons.
The Bipod now provides similar Accuracy and Recoil benefits no matter if the
weapon is
fired while aiming or without aiming for all
weapons.
Show me one real life pilot that has ever had to fly / steer an aircraft
while also aiming independently in 360 degrees to
fire their
weapon at the same time.
Tapping the touch pad opens your journal,
while the light bar utilises a variety of colours and tones to produce an indicator showing the status of Major Fletcher's health ranging from a bright green to show full health steadily declining into lighter shades of green into yellow, orange and dark red when on the brink of defeat from his enemies, alongside vibration when
firing a
weapon at his enemies.
Alongside A Walk in the Park; Complete Edition also bundles in the
Fire and Ice Weapon Pack introduces 10 new highly technical state - of - the - art
weapons with clues provided within a security memo and CREO newsletter to their locations in a style that is akin to a treasure map,
while the CREO Special Employee Kit features a new Exo - Rig, injectable and implant.
Gunnar Davis is a heavy
weapons specialist with an assault rifle as a primary
weapon and a pistol for a secondary
weapon,
while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit
while simultaneously protecting them from incoming
fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
While the Gem Box's $ 99 price tag and selection of Android games, media apps and triple - A titles are all comparable to Amazon's
Fire TV, it has one secret
weapon that Amazon's box doesn't: the ability to stream PC games from your computer's Steam library right to your TV.
Macross is practically defined by its use of missiles, so it's nice to see them come to center stage with a game mechanic rather than leaving them as a «
fire and forget» type
weapon while focusing mainly on the gunpod's aim, but at the same time it sounds intimidating considering Macross games already have you juggling between three different forms.
Players familiar to the
Fire Emblem series will be able to take advantage of the classic
weapon triangle to outsmart their foes,
while exploring an all - new kingdom featuring new original characters, too.
Tapping the touch pad to enter B.J.'s journal,
while vibration occurs to reflect the quantity of recoil from each
weapon that B.J.
fires and when surrounding environments are shifting such as early on in the story as the U-Boat is under attack.
The Exotic Perk, Prismatic Inferno, means that the
weapon fires a Solar trace beam and generates a damaging heat field which grows
while you're
firing the
weapon.
You must also consider the heat generated by your
weapons, each mech's ability to keep itself cool, and how this relates to your environment: an Orion standing in a river can
fire indefinitely,
while an Orion standing on an exposed hilltop on a moon with no protective atmosphere will overheat very quickly.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy
fire from reaching your mech, though it's use will reduce your combo meter.The only type of
weapons -
fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time
while you're trying to pilot your craft.
Fixed an issue causing movement speed
while firing the Bubble Blower to vary depending on which main
weapon was equipped.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some
weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed
while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die
while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong
weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no
weapons after being killed
while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled
while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the
firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Vita controls are equally appropriately mapped as
firing your
weapon is re-mapped to R,
while performing a special move is mapped to L, alongside performing a melee attack being moved to square, although there is no touch screen or rear touch pad support which both could have alternated as a player preference for
firing and aiming your character's weaponry.
The biggest problem is you have to cycle through each
weapon linearly, and
while that means your desired
weapon is one button press away in theory, during an intense firefight, you'll often end up cycling the wrong direction and
firing something that's dramatically different than what you expected.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to
fire and the right analogue stick for aiming,
while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your
weapon, the force of your character's special move or when your character dies from enemy
fire.
Titans are simultaneously capable of offence and defence,
while Hunters are fast paced in movement and
firing their weaponry, alongside Warlocks who are capable of utilising
weapons and magic in equal measure to overcome their enemies.
Tapping the touch pad displays your current objective in the story campaign or the scoreboard in split - screen or online multiplayer games,
while the DualShock 4 vibrates for every bullet wound inflicted upon your character, heavy impact landings, explosions and the recoil of your
weapon as it is
fired.
The M16
fires two bullets in a small spread with a decent
fire rate, but it has a small delay between bursts,
while the knives are used as a crowd control
weapon.
You can
fire your
weapons while in robot form or vehicle form and are given 2
weapons for both.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping,
while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated,
weapons being
fired at enemies and enemies
firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
Splat Dualies: a new
weapon that allows you to slide
while firing ink, by pressing the B button (only twice).
While in the air, you move Pit with the Circle Pad, the aiming reticule follows the stylus on the touch screen and you
fire weapons with the shoulder button.
As far as combo
weapons go, perennial favourites the Laser Sword and Freedom Bear reappear, but there are plenty of new and nasty methods of mayhem: MMA gloves and a toy turn Nick into an Iron Man - equivalent,
while a parasol, dragon's head, and firecrackers allow him to briefly glide and breath
fire.
The left side of the screen controls the movement, and the right controls the camera,
while the
weapon aim is a specific area on the right side with
firing happening automatically when a target is in the crosshairs.