Not exact matches
so
why spend time making
multiplayer elements for a game that really would only feel tacked
on compared to just solely
focusing on making a great single player experience.
Posted by Rare Thief, the video reveals some upgraded single - player campaign missions (which Source is sadly lacking, though we understand
why they
focused on the all - important
multiplayer) along with the ability to switch between the game's original look and the remakes updates
on - the - fly, which is a nice, nostalgic touch.
Left 4 Dead project lead Chet Faliszek has said the 360 community is «head and shoulders above the PS3», and that's
why the
multiplayer -
focused Left 4 Dead series isn't
on Sony's console.
It strives to
focus so heavily
on multiplayer, yet does so little to make you understand
why it even matters to begin with.
There's an argument that a modern - fighting game shouldn't really have to
focus on anything outside of
multiplayer but if you're going to include it at all,
why not do it well and make it part of the core release?
Hence
why I was excited to dive into Sword Art Online: Hollow Realization for the PlayStation 4, the third game based
on the light novel series and anime that
focused on players trapped within a virtual reality
multiplayer online role - playing game.
Posted by Rare Thief, the video reveals some upgraded single - player campaign missions (which Source is sadly lacking, though we understand
why they
focused on the all - important
multiplayer) along with the ability to switch between the game's original look and the remakes updates
on - the - fly, which is a nice, nostalgic touch.