Sentences with phrase «why hiding those games»

Not exact matches

«Variable intermittent reinforcement explains why slot machines are so enthralling, why video games contain hidden caches of coins or weapons, and why we're all helpless before our e-mail accounts,» Roberts explains, adding that «the kinds of rewards offered in online communities are particularly compelling, based on what Dan Siegel, a UCLA professor of psychiatry and executive director of the Mindsight Institute, calls contingent communication.
Why the 2,000 year game of hide and seek?
Midkemma I knew u were still around, just hiding somewhere until we win a game then you'll show yourself and prove to us why Wenger is God.
Why hide and be a proud loser pointing Chelsea, they finished what last year... Dude, we 8 game in, 13 points, trade places who took 3 points under our noze, they are 4th.
Football is an evolving game a game on the move with a moving ball every game is different the knowing opposing players trade run skill is the key all 11 most play with the same key on the same key exactly like an orchestra else it will not sound any good you can have messie and renaldo and zidan on your team but trust me if they are not in tune and well - tuned a street team from Rochdale would give them a good hiding the question here is why would you sign a player for 100 million while you can develop 100 players for the same money and bring your players to dominate football rather than club dominating football with non-national ’s
Why this «man» is still stealing wages off us after twelve disastrous years of shirking and hiding in games is nothing short of theft, encouraged by Wenger!
-LSB-...] for more inspiration of games to keep kids active like Hide and Seek why not try our Traffic Light Game and also Move Like A....
That's playing game on the system, and I believe that's why the hidden GHed was implemented.»
But, in all fairness most games have the same AI, Dark Void with their design just didn't hide it well, so i guess this is why i probably actually enjoyed the game as most people just bashed it.
Most people don't play with orbs but why do all that work if not to use them.My answer this game isn't to its potential without them i have had battles with orbs that are so intense and face paced it makes the game seem like it was made for showing what a real saint fight would look like.Until you really dive in and master a character you don't know what you are missing.This game is a hidden gem and it is my top anime fighter.
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When we first saw the pseudo-3D wonder of Nintendo's hidden object game Looksley's Line Up in action, we wondered why we'd ever need a Nintendo 3DS.
They weren't even able to say why the game is always online, for example (the reason is the progression system is one across both the modes), and offering a clearer comment about all this would've been much more helpful than just hiding away from the press and fans for reasons.
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I didn't even try to hide it from my boss, he knows why I'm taking vacation and he has no choice but to accept it because I will be doing nothing but playing this game.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
If that is the case then why doesn't Sean comes out of the hole he is hiding in and clarify that all the things he promised would be added later to the game?
It makes sense why the game is set up in this way, as it'd defeat the purpose of having to find and unlock hidden routes.
But why did Sega feel the need to hide an SG - 1000 game in Mark III packaging?
That's part of why The Legend of Zelda is near - and - dear to so many around the world; its games have a lasting impression, and spark endless conversations about hidden easter eggs, the encompassing lore, and where future instalments ought to focus on.
Shigeru Miyamoto has always had a thing for exploration and secrets, thus why Mario and Zelda games are loaded with hidden items, paths, and general amusement that isn't always required to complete the game.
This week, Austin and Patrick consider what Gears of War 4 might suggest about the future of Xbox hardware, use Mafia III to consider how open worlds can help (and hurt) storytelling, wonder why Oculus has put Palmer Luckey into hiding, and turn to The Question Bucket to discuss whether gaming fans (and media) spend too much time on topics that don't impact the vast majority of people who play games.
If the hidden Golf game was a tribute to Iwata, why would Nintendo remove it?
Sneaking and hiding in the shadows does not seem to fit Castlevania and I do not see a real reason as to why the developers felt the need to introduce this mechanic other than to drag out the overall game.
Sony simply papered over the whole thing, and I have absolutely no idea why, it's the equivalent of saying you've not been found in a game of hide and seek.
That's why it's occasionally nice to find a more relaxing experience to settle down with, and that's where the kind of Hidden Object puzzle games, published by Artifex Mundi, come into their own.
I am really not sure why this was a hidden game but there you go
This clashes with the clear focus on accessibility in the rest of the game, and makes me wonder why Game Freak went to such great lengths to bring EVs out of hiding just to stop short of giving truly - useful informatgame, and makes me wonder why Game Freak went to such great lengths to bring EVs out of hiding just to stop short of giving truly - useful informatGame Freak went to such great lengths to bring EVs out of hiding just to stop short of giving truly - useful information.
They hyped this game up and hid the fact modern Sonic is being used until the trailer — wonder why??
But in playing the game, I was determined to solve a couple of other mysteries: why do people play hidden object games, and why on earth is Nintendo publishing one?
I'm just so tired of cartoon - like graphics which is probably why I tend to play mostly hidden object games.
As for why people play hidden object games to begin with, that is a mystery, like the popularity of Tom Hanks or the appeal of chocolate - chip pancakes & sausage on a stick, which can not be solved with the intellect; it's just a preference.
Why are these Hidden Object games so much more popular than others?
Then again, there are a few possible reasons as to why Monster Hunter hasn't taken off in the States: the games can be notoriously obtuse, with hidden mechanics buried under multiple layers of hard - to - navigate menus.
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