Sentences with phrase «wiiware at»

Of the digital trio released a couple of years earlier, it was the Xbox 360's Bomberman Live that was the best seller (probably because the Xbox One's Live Arcade service was more popular than the PlayStation Store or WiiWare at the time).
Member last year when Nintendo announced WiiWare at E3 and all of the great gaming glory it would bring??
I'm glad to see Nintendo isn't forgetting about the VC with all the fuss of WiiWare at the moment and still deems it fit to give us some great classic gaming.

Not exact matches

One last little bit of games news, the good people at NIS released Viral Survival on Nintendo's WiiWare service today.
We take a small look at the Wii's WiiWare titles.
Before 2009, I never went on a single forum due to being so young at the time, which meant in 2008 I only got news from the Nintendo Channel / Wii Shop, but since that was the year I started playing my DS more due to the rise of the WiiWare shovelware service that was likely the reason I missed it.
At least I can still play my Wii discs on either my Wii or Wii U, but come January 2019 if I realize there's a Wiiware game I never got to play and I want it then I'm SOL.
On Wiiware, you had the option of playing a version using higher res assets and running at 640x480.
This weeks VC and WiiWare releases show a return of Strong Bad in Strong Bad Episode 5: 8 - Bit Is Enough (Telltale Games, 1 player, Rated E10 + for Everyone 10 and Older - Mild Cartoon Violence, Comic Mischief, Mild Suggestive Themes, 1,000 Wii Points) and that's all the episodic content on the Wii at the moment.
90 percent of WiiWare games are all third party and if you look at a game like World of Goo, from 2D Boy, you know, this game was made by a couple people, basically, and made for around $ 10,000, and it's one of the highest - rated Wii games on the system.
They were working on it at one point for Wiiware and a few screenshots exist but it never got finished.
One of the things Nintendo was kind enough to provide at this E3 was a comprehensive list of all currently announced Wii and WiiWare release as well as projected release periods for the North American region.
We're happy working with WiiWare for the LostWinds titles, as selling through Wiiware is a much more straightforward and simpler process than distributing physical disc boxes, meaning we can manage the distribution and publishing entirely between ourselves and the good folks at NiWiiWare for the LostWinds titles, as selling through Wiiware is a much more straightforward and simpler process than distributing physical disc boxes, meaning we can manage the distribution and publishing entirely between ourselves and the good folks at NiWiiware is a much more straightforward and simpler process than distributing physical disc boxes, meaning we can manage the distribution and publishing entirely between ourselves and the good folks at Nintendo.
It's a miracle WiiWare was made at all, considering the incredible limits developers had to work within but on top of that, if you bought a lot of Wii games with online components, since you couldn't move or copy the resulting data file, and WiiWare required to be run from internal memory, I imagine there would come a time when you would have to choose between deleting a save file or being able to play a WiiWare game.
It is, at the moment, on par to become the best selling WiiWare title ever in only one week and also to beat out almost every VC title in that time too.
It isn't clear whether or not the Earthworm Jim title will be a simple port or a completely new game, but the fact that it's headed for WiiWare and Gameloft's involvement hints at the possibility that this title will be all - new.
SD Card support for WiiWare and Virtual Console titles should have happened at least 12 months earlier than it did, and Wii MotionPlus charges you to fix your Wiimote to be (still a little less than) what it promised to be 4 years ago!
You heard exclusive details here first on Wiiloveit and now, Bernd over at Bplus has issued out a press release to wet your appetite for their upcoming new WiiWare game...
Then Wiiware arrives with fantastic brand new games and theres barely room for more than one at a time.
This game should have been at launch of Wiiware.
For the people saying «should have been retail» this is going to make you laugh... it was As to why we are here my only guess is Square - Enix looked at how well FFCC did and decided Space Invaders would do just as well... darn it Square - Enix don't know even know why games do well anymore (the words final fantasy and it being a launch game for WiiWare...)
In a way, this game's return is perfect for the early days of the Switch console; just as the original release in 2008 helped to usher in Nintendo's first shaky relationships with indie developers on the WiiWare service, this 2017 re-release rings in an entirely new era of so - called «Nindies» — one that, presumably, will find them at a happy medium between their developer - unfriendly Wii days and the era of ludicrous shovelware that was brought on by the Wii U's Web Framework.
So I just saw that this game came out on 3DS today and that it's multi-player (or at least it was on wiiware.
Thanks to the fine folk at the Nintendo Reddit, we have a list of WiiWare exclusive titles to reference.
Dan Adelman is our special guest for an intense look at establishing WiiWare, DSiWare, and the eShop.
While it is odd to have a cap at all, the cap is much higher and likely will never be a problem like it was on DSiWare / WiiWare.
This week, we got the first look at Mart Racer from Joju Games in the form of a video trailer, so we contacted studio manager Juan Gril to discuss how they became Wii developers, what their previous work and credentials were, implementing online play in a WiiWare title and much more.
This week we take a look at one of the first titles available on Nintendo's WiiWare service, LostWinds, created by the David Braben - helmed UK developer Frontier Developments]
Yeah, I really enjoyed the Megaman games I've played, and I did intend to continue with the series on the Wii's Virtual Console and Wiiware but I wasn't able to at the time.
Although limitations for wiiware is a given, I was leaning more towards the rate of piracy on wii at first.
An ingenious 2D Wiiware game in which you guide your avatar through a world that you can rotate at will, AYIM is all about figuring out when walking on the ceiling is better than walking on the floor.
Sam & Max for WiiWare, It was Revealed at the Game Developers Conference 2008, no release date has been disclosed.
During an interview, Amber McCollom, the Director of Entertainment & Trend Marketing at Nintendo of America, was asked asked about backwards compatibility in the Wii U, and said that «[a] number of the games that were playable on GameCube can be downloaded from WiiWare
In an email to Nintendo World Report, Alex Neuse, developer at Gaijin Games, explained that the reason the game isn't coming to WiiWare is because the game is getting an HD overhaul and «the Wii can not handle the game.»
The WiiWare edition, unfortunately, remains priced at 1500 Nintendo points ($ 15).
Press Play wants to make sure everyone gets a chance to play / buy Max & the Magic Marker, its physics - based puzzle - platormer that took home the D2D Vision Award at the Independent Games Festival last year, so it's expanded the game's support platforms to include WiiWare, Windows, Mac, WP7, and now iOS.
a b c d e f g h i j k l m n o p q r s t u v w x y z