Sentences with phrase «wiimote in»

I could probably rant for hours about just how much I dislike NSMB and the fact that it became it's own subseries and Nintendo's tenacity to keep «New» in the title and how there still are two unnamed Toads instead of two of the bevy of existing Mario characters or someone new and how all the games look the damn same and how the characters bounce off of each other like they're all trampolines and all the «bah - bah's» in the music which still probably hasn't changed and how I have to hold the Wiimote in that uncomfortable sideways position because even Nintendo realized motion controls don't work so the normal controller designed is screwed beyond belief and gah.
Of course that is the way it is designed to be held... but I don't feel comfortable holding the Wiimote in my right hand... pointing and moving my arm around is unnatural to me with my right hand.
That's what I do... Wiimote in left hand and Nunchuck in right hand... but I think it has to do with the whole moving around with my right thumb... I'm so used to playing like everyone else on a normal controller with my LEFT thumb.
This isn't like finding a Wiimote in early 2007.
Why did nt they have you just aim with the wiimote in the direction you want to fire?!
Galaxy isn't a Mario game with motion sensitivity «tacked on,» it's a game desiged with the Wiimote in mind.
It's time to get ready to hop in the old invisible rail car and prime your wiimote in preparation to blast away freakishly scary critters coming at you from the darkest of dark corridors because the on - rails shooter Dead Space Extraction is coming, and it's coming this Sept. 29th.
Seeing a Wiimote in peripheral vision for a split second could've easily confirmed her suspicions, and obviously she wasn't too courageous in instantly shooting the guy, I'd say it was fair to call it an unfortunate accident.

Not exact matches

Based on data from the Wiimote, the scientists found that participants became more confident in their body language as they improved at the exercise.
After few months in witch our Wiis had been abused by girlfriends and parents, it's time to destroy our Balance Board, hide his battery and take again the Wiimote, thanks to the first big hardcore title from Sega.
Rygar: The Battle of Argus is totally not a good game: some of the good ideas linked to the potential of WiiMote are ruined by an old game structure that frustrates the player a lot during the game and there's no point in graphics that are under the today's Wii average.
In addition, older peripherals like the Wiimote and Nunchuk will be supported, and you can continue to play your old Wii games on the new unit.
This is no different really than when people all went in a tizzy calling the WiiMote motion control style a mistake and yet the industry rushed to copy it and / or put their own little spin on motion style gaming.
Balloon Busters from 7 uses the 3DS microphone to blow into a balloon, while At the Chomp Wash from 8 uses the touchscreen in lieu of Wiimote controls.
And that's what I don't like about the Gamepad, Nintendo went away from that forced Wiimote support in certain games.
Word to the wise: if you haven't already purchased WiiMotion Plus add - on accessories for your old Wiimotes, now is the time, they're crucial for games like Zelda Battle Quest in «Nintendo Land.»
Unlike with Nintendo Land, you don't need an army of Wiimotes and Nunchuks to get your friends in on it.
The game is best played with 2 users using 4 wiimotes (one in each hand).
In the demo of DKC Tropical Freeze, we were given Wiimotes, which actually scared me, since I didn't like the Wiimote paradigm (I much prefer the classical layout of the SNES controller) because I didn't adapt well.
The wiimote would act as a phone and you had to place against your ear to listen to calls but at times the calls were too muddy to understand... In Brawl when you select a character, they make a statement or say a catchphrase but man, the quality was so bad in the audiIn Brawl when you select a character, they make a statement or say a catchphrase but man, the quality was so bad in the audiin the audio.
It featured extensive use of the speakers in the wiimotes.
Metroid if they do jiggly animation for her boobs when in cutscenes:p lol:p no metroid if it uses dual analof because i played metroid prime corruption on wii and i did nt like it because i suck with wiimote on every shooting game i ever played and you couldnt use gcn or classic so i just stopped playing after5 or 6 missions
It doesn't look like we'll be getting any new add - ons for the game, just the original six chapters that were in the episodically released season one and the ability to point and click with the Wiimote.
In MP3, you could still lock onto and strafe around a target, but with the Wiimote, manual targeting became possible.
Team Ninja did a good job with the gameplay, considering that they pretty much had their hands tied up in terms of decisions (did you know that Sakamoto was the one that wanted the wiimote only configuration?
While the character runs in public people cheer and you have to point the Wiimote and Nunchuk where the arrows point.
Players can hold the Wiimote flat in their palm facing the screen and tilt the stages, but we preferred holding it sideways and tilting it that way for a more classic Labyrinth feel — the game, not the David Bowie thing.
You can kick back and play with GamePad in - hand, instead of the Wiimote / Nunchuk combo.
Wiimote and Nunchuk in hand I soon had Sonic running, jumping and sword swinging to my hearts content.
Just swing the Wiimote vertically to cut an enemy in half symmetrically.
There will also be a special edition gold Wiimote available in conjunction with the game's release.
Coupled with the speakers built into the DualShock 4 — think Wiimote but with stereo instead of midi — and you have yourself a complete immersion system in your hands.
I mean, it's bad enough just waving a wiimote around in my tiny lounge.
Add to this the fact that Deadly Creatures was created with Wiimote controls specifically, which could make it a shining example of the big N's revolution paying off — not just in their pockets, but for the hardcore gamer too.
In the most part, the game makes use of an analog stick and standard buttons to move and attack — But occasionally with performing particular moves, a quick - time event flashes up with a direction in which to swing the Wiimote / Move controlleIn the most part, the game makes use of an analog stick and standard buttons to move and attack — But occasionally with performing particular moves, a quick - time event flashes up with a direction in which to swing the Wiimote / Move controllein which to swing the Wiimote / Move controller.
Whether you believe that MotionPlus is an admission by Nintendo that the Wiimote is deeply flawed, or that it is the next logical step in Motion Control, it's hard not to be excited.
A lot of thought and testing has gone into all the new features that have been added to make sure they all feel as intuitive when using the WiiMote as in the first game.
The instruction manual, with its hilarious smattering of Engrish, will walk you through all the «combos» needed to boot the NES30 up in different modes — joystick, Bluetooth keyboard, iCade, emu - touchscreen, USB joystick, and even a Wiimote emulation mode (available after you update the firmware via 8Bitdo's website)-- in order to successfully pair up with your platform of choice.
In the game, players will be able to use the Wiimote or Stylus to play guitar, drums, bass, or front man.
Controlled using the Wiimote sideways like a NES controller, the game plays very much like any other classic Metroid game, but in a 3D environment.
In many worlds the Wiimote — and not the Nunchuk — is used to control Mario; for example, when tilting it to control Mario's direction and speed as he surfs down an interstellar river on a manta ray.
Once you've solved the mystery of the unicorn, you can use your Kinect, PlayStation Move, or Wiimote to reenact many of the game's non-platforming moments with motion controls in a series of challenges.
A brief, violent shake of the Wiimote is used to either stun enemies in the near vicinity or launch Mario through a star gate.
Mario Chase is a mini-game based on the Mario series in which one player is Mario (using the GamePad) who is then chased around an arena by a player playing as Toad (using the Wiimote).
And using the wiimotes with Star Wars force unleashed was beyond awesome for feeling right in the game when you had some frustrations to let out.
Animal Crossing: Sweet Day is a mini-game based on the Animal Crossing series in which one player, using the GamePad, chases the other player as the police, while the other player (using the Wiimote) tries to pick up and return candy without being caught.
Metroid Blast is a mini-game based on the Metroid series in which one person flies the gunship (using the GamePad) and all other players play as Samus on foot (using Wiimotes and Nunchuks).
Pikmin Adventure is a mini-game based on the Pikmin series in which one person plays as Captain Olimar (using the GamePad), and the other player plays as a lone blue Pikmin (using the Wiimote).
If you kept dieing because Mario kept spinning then either the motion sensors in your Wiimote were busted or you need to calm yourself down when you play the game.
The Legend of Zelda: Battle Quest is a mini-game based on the Legend of Zelda series in which one player is the archer (using the GamePad) and all other players are swordsmen (using Wiimotes).
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