Sentences with phrase «wiimote motion»

Publishers constantly release games that force the player to use either the Wiimote motion controls or even worse the Balance Board from Wii Fit that «works» about 25 % of the time.
This is no different really than when people all went in a tizzy calling the WiiMote motion control style a mistake and yet the industry rushed to copy it and / or put their own little spin on motion style gaming.

Not exact matches

Nintendo never should have moved away from the motion gaming wiimotes that made the Wii so great and simple to use.
The problem with Kinect and also the WiiMote, the way I see it, is that not all games fit well with motion sensing.
One for motion plus and one for older wiimotes.
We're glad to see more gameplay examples of how the motion controls are going to work considering the fact that this game is the result of the good folks at Rainbow Studios asking how cool would it be to use the Wiimote to control a snake.
The motion controls are well thought out with light punches thrusting the Wiimote or Nunchuk forward, heavy punches requiring pushing the Wiimote or Nunchuk sideways for the drawback then forward for the punch, and various dodges, blocks and weaving punches for added fighting strategies.
Whether you believe that MotionPlus is an admission by Nintendo that the Wiimote is deeply flawed, or that it is the next logical step in Motion Control, it's hard not to be excited.
He was so inspired by the revelation that he came up with a solution utilizing the same motion - sensing chip inside the Wiimote.
A dance option allows players to enjoy multiple difficulty levels of Hula, Jazz, Hip - Hop, Locking, Flamenco and Salsa rhythms, as they step on and off the Balance Board and mimic hand motions with a pair of Wiimotes.
Once you've solved the mystery of the unicorn, you can use your Kinect, PlayStation Move, or Wiimote to reenact many of the game's non-platforming moments with motion controls in a series of challenges.
Galaxy isn't a Mario game with motion sensitivity «tacked on,» it's a game desiged with the Wiimote in mind.
The 12 minigames are split into 3 different types; single - player games designed just for the WiiU controller, competitive multiplayer games where up to 5 players compete against each other (up to 4 players use Wiimotes with Wii Motion Plus), or co-operative multiplayer games where players work together towards a common goal.
If you kept dieing because Mario kept spinning then either the motion sensors in your Wiimote were busted or you need to calm yourself down when you play the game.
Sony and Microsoft both seemed to hate on the Wiimote, but now they're releasing their own motion - controls.
It is possible that Nintendo will redesign the existing Wii controller (the «Wiimote») to include builtin Wii Motion Plus, and also possible that the Wii Plus (our best guess for the name of the Wii HD) will include a hard drive.
I really recommend using an actual Wiimote instead of a controller, I doubt that it will be able to emulate Wii Motion Plus very well.
Its addictive game style is a noticeable departure from console versions with the same title; whereas those used motion controllers (Wiimote, PlayStation Move) or full body detection with a camera (Kinect), the PS Vita's iteration is played by properly timing one's swipes, swirls, and taps on the touch screen.
Built from the ground up for the Wii, The House of the Dead: Overkill will feature various implementations of the Wiimote's motion controls, including (but hopefully not limited to) reloading and pistol - whipping.
Nintendo's learned a lot since the very first Wiimote about how to make a motion sensitive controller, and its put all that knowledge into the Joy - Con controllers.
Obviously the Gamecube seems limited when controlling Link since you're not using the motion activated Wiimote.
Nintendo's new controller, the Wiimote, looked more like a small TV remote and touted motion controls.
Also shelved as Microsoft moved ahead with Kinect was a prototype motion - sensitive remote, comparable to the Wiimote (and Sony's then - unreleased PlayStation Move controller)- the manufacturer had filed a patent for a «Magic Wand» with biometric sensors in 2007.
The the Wiimote would plug into it and the controller would retain the same motion functionality?
Maybe the Wiimote doesn't have enough buttons, but that doesn't mean the waggle motion to spin is any less stupid.
What we are talking about is motion control, so post Natal, Move and Wiimote, what will gamers use to control their games?
Instead of just pressing a button to jump, LostWinds has you make a motion with the Wiimote to create a gust of wind.
By utilizing the Wiimote's motion capabilities to move the player character, Frontier Developments is able to offer a unique gameplay experience in the familiar setting of a 2D platformer.
They came with 3 wiimotes with motion plus attachments.
It's not without some snags, specifically as Nintendo brings some strangely obligatory WiiMote service into play — they just can't resist some mandatory nod to their motion controls.
The game runs in 1080p on PS3 and Xbox 360 and 480p on Wii, and will offer motion control via Wiimote or PS3 Sixaxis, along with online leaderboards for speed - running enthusiasts.
In addition to these updates, it also (as you could've probably guessed) incorporates motion sensitivity, like the Wiimote and iPod, and has a slider to determine how in - depth the 3D effect of the top screen is.
The colorful brawler relies heavily on motion controls, keeping the new system tied to not - so - distant memories of the Wiimote.
Both games utilized the Wii's Wiimote and Nunchuk motion - controls to let players perform high and low sword strikes and a wide array of wrestling moves on enemies.
I wonder about control methods... I'm really not a fan of motion controls, and would rather not have to touch my wiimote and nunchuck again if at all possible.
After playing Dance Central completely freely on an Xbox Kinect, do you TRULY want to return to Just Dance 4 on the Wii U, with a WiiMote tethered to your wrist and comparatively inaccurate motion sensing?
I'm unsure if it was an old fashion calibration issue from the old Wiimote days, or if I was just not getting the motion right, but trying to get the robot to turn was not as easy as I had thought it would be given the amazing accuracy other kits had demonstrated.
The game forces you to use sideways wiimotes as a lot of the games use the motion technology to work.
I could probably rant for hours about just how much I dislike NSMB and the fact that it became it's own subseries and Nintendo's tenacity to keep «New» in the title and how there still are two unnamed Toads instead of two of the bevy of existing Mario characters or someone new and how all the games look the damn same and how the characters bounce off of each other like they're all trampolines and all the «bah - bah's» in the music which still probably hasn't changed and how I have to hold the Wiimote in that uncomfortable sideways position because even Nintendo realized motion controls don't work so the normal controller designed is screwed beyond belief and gah.
The simplicity of the Wiimote's motion controls meant that joypad - phobic Grandma could finally get involved, with a bit of practise serving aces like an on - form Federer.
The entire Nintendo Wii system has an advantage here because the motion - sensing Wiimote lends itself to easy fun.
The original king of motion controllers, Nintendo's WiiMote is the most iconic gamepad that isn't really a gamepad.
Motion control gaming, especially extensive body commands rather than limited commands from the Wiimote or Move, are an inherent obstacle for fine motor control disabilities.
It's a dead ringer for the remote of an Amazon Fire TV box but functionally it's closer to a Nintendo Wiimote, with motion controls inside.
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