Now, unlike many elitist «hardcore» gamers, I don't have a problem
with easier difficulty settings being available for those who want / need them, but the disappointing element is that the new mode features Funky Kong as a playable character.
Higher skilled players who want a challenging experience will want to choose higher difficulty settings, while those who want an average or easy experience, and just want to be in it for the story, can always choose to go
with an easier difficulty setting.
Not exact matches
Well,
with a «very
easy»
difficulty setting, more forgiving handling (unless you turn assists off) and shorter, customised race weekends, F1 2014 is probably the most accessible iteration yet.
The harder
difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging
with a friend and more entertaining than the brain - dead A.I of the
easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
In its medium
difficulty setting — the only other choice is «
easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat
with the next group until the level ends.
Even
with all these possible high damage dealing interactions, Divinity: Original Sin 2's battles are never
easy, even on Explorer mode, the
easiest difficulty setting.
The cards are
set to four levels of
difficulty,
with the red cards being the
easiest and the blue cards being the hardest.
The puzzles, on the whole, are pretty lame, far too
easy and uninspired, coupled
with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem
with «Dante's», the fact that it's just far too short, a play through on the normal
difficulty setting can be done without much trouble in around 6 hours and
with no achievements for completing the game on harder
difficulties, there's little incentive for doing it again.
Even
with the
difficulty setting ramped up to highest and the driving level
set to professional, which turns off the driving aids, the primary goals and secondary goals of events are extremely
easy to achieve, and finishing up 30 - seconds to a minute ahead of the field is a common occurrence.
These
easier settings are allowing newcomers to get acquainted
with the game before throttling the
difficulty / frustrations back up.
At times the game is devilishly difficult, but
with three
difficulties (
easy, medium and hard) in Quest mode and several other
difficulties in the Arcade mode, players can adjust the game to suit their
difficulty levels, although to unlock harder
difficulty settings in Quest mode you must play through every single one of the 100 levels in the game.
Nicely, Dancing All Night offers scalability,
with lenient timing and a minimal number of notes for the
Easy setting while advanced
difficulties requiring some serious finger calisthenics.
The frustration of tensely
setting myself up through a series of corners to try an overtaking manoeuvre, only to see a gentle bump
with my opponent (whoever's fault that might be...) result in a spectacular crash and a loss of several places, caused me to restart and
set the
difficulty to its
easiest setting.
The harder
difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging
with a friend and more entertaining than the brain - dead A.I of the
easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
Even
with all these possible high damage dealing interactions, Divinity: Original Sin 2's battles are never
easy, even on Explorer mode, the
easiest difficulty setting.
As expected, players start from the bottom
with the
easiest difficulty and as opponents are taken down, the next
set of opponents are at a higher
difficulty.
The campaign is
set up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off
with the Rally Car and will complete in 5 Races on
easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium
difficulty and lastly Master Of Races cup (15 races)
with each
difficulty level comes a different cash reward, for instance on
easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third,
with your winnings you can purchase another vehicle and move on to the next
set of races, each race per cup is a different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
This allows friends or random strangers to control Kait and / or Del throughout the story
with you, making things even
easier, so it'd probably be best to do this on a higher
difficulty setting.
The normal
difficulty mode is so
easy that casual players would become bored
with it, so the only way to play is on the game's difficult
setting.
Slay is a really nice little strategy game
with lots of maps to conquer and
with different
difficulty settings from very
easy to almost too hard.
Options include single - player or team play
with up to eight players, a choice of random levels or a specific level (up to 40), four
difficulty settings (
easy, medium, hard, and very hard), music and sound volume, and a Hall of Fame list that tracks the top 20 scores.
As you would probably agree, even the hardcore
difficulty setting is
easy if you install a trainer and start
with level 99 on everything.
Also, I wouldn't say that the harder
difficulty settings don't come
with any rewards at all — nothing useful, perhaps, but it's sometimes
easier to unlock bonus codex material pertaining to your particular class.
When you work together
with those of all
difficulty settings, you can work to make all the levels
easy settings.
I can't think of a single excellent thing that I have in my life that would be better for my being the only one to have it, and many excellent things that are made more excellent when I get to experience them
with people from all sorts of different
difficulty settings, whether I think those
settings are
easier or harder than mine.
Luckily, you can play against AI bots, which come
with easy, medium and hard
difficulty settings.
The
difficulty settings on offer also means that Sniper Elite 4 is accessible to everyone, but challenging to those that want it to be;
with the
easier options allowing for anyone to point and shoot, and the harder
settings meaning that things like the visual indicators are removed and that the player will have to take into consideration things like wind, distance and gravity.
Good thing about it is that the
difficulty settings really change the game experience, so you can play on
easy mode
with one hand tied to a chair, whereas the hard mode will be quite a challenge, even for the most skilled of players.
It's true you can change the
difficulty settings on the title screen (
with the
settings humorously being labelled «Lame,» «Wicked,» and «insane»), and the
easier settings mean Vectorman has a few more hit points and lives while bosses take fewer hits, but finding additional extra lives is still a rare occurrence.
Super Star Wars offers three
difficulty settings (
Easy, Brave, Jedi)
with Brave as default
setting but it is recommended to change it to
Easy as Brave is already quite tough.
Although the game supports two
difficulty levels at the start
with easy or normal, you can tweak the combat via the options which can make the combat quite a challenge, especially if you've walked into an area where you may not be the right level or have the required attribute
set to defeat them.
Finally,
with the
difficulty raised above the
Easy setting that they must have been flouting months back at the preview event, the standard control system really comes into its own once more.
There are four
difficulty settings available, so while
Easy will keep you in your comfort zone
with just circle and star notes, songs on Normal increase the complexity as well as adding either triangle or X to the mix.
Higher
difficulty settings introduce a greater variation of prompts, but the
easy mode focuses on a single face button and star setup that should help anyone at least make it to «The Intense Voice of Hatsune Miku» — at which point you'd be sitting on 39 available tracks
with still more to unlock.
Couple that
with various
difficulty settings, and the player can craft their game as they see fit, starting on
Easy and moving up as they get more comfortable
with the game.
What has changed, arguably, is the game's accessibility,
with players new to the genre of versus fighter treated
with kid gloves at
easier difficulty settings.
Few will have trouble
with the
easy setting, but the game does noticeably increase in
difficulty from medium on, which adds to the fun and replay value.
However,
with 3D Thunder Blade offering up various
difficulty modes and more continues, players can easily breeze through the game in 15 minutes at the
easiest settings.
However, there are multiple
difficulty settings to offset this,
with an
easy, normal, and hard
setting from the start, and an extreme
difficulty setting that can be unlocked later.
Killing Floor 2 is not
easy by any means, even on the lowest
difficulty setting it takes some time getting the hang of how to deal
with the different Zed you encounter.
It is never
easy taking the first step, I understand that you are an unique individual
with a unique
set of
difficulties.