Sentences with phrase «with easier difficulty settings»

Now, unlike many elitist «hardcore» gamers, I don't have a problem with easier difficulty settings being available for those who want / need them, but the disappointing element is that the new mode features Funky Kong as a playable character.
Higher skilled players who want a challenging experience will want to choose higher difficulty settings, while those who want an average or easy experience, and just want to be in it for the story, can always choose to go with an easier difficulty setting.

Not exact matches

Well, with a «very easy» difficulty setting, more forgiving handling (unless you turn assists off) and shorter, customised race weekends, F1 2014 is probably the most accessible iteration yet.
The harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
In its medium difficulty setting — the only other choice is «easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat with the next group until the level ends.
Even with all these possible high damage dealing interactions, Divinity: Original Sin 2's battles are never easy, even on Explorer mode, the easiest difficulty setting.
The cards are set to four levels of difficulty, with the red cards being the easiest and the blue cards being the hardest.
The puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the game on harder difficulties, there's little incentive for doing it again.
Even with the difficulty setting ramped up to highest and the driving level set to professional, which turns off the driving aids, the primary goals and secondary goals of events are extremely easy to achieve, and finishing up 30 - seconds to a minute ahead of the field is a common occurrence.
These easier settings are allowing newcomers to get acquainted with the game before throttling the difficulty / frustrations back up.
At times the game is devilishly difficult, but with three difficulties (easy, medium and hard) in Quest mode and several other difficulties in the Arcade mode, players can adjust the game to suit their difficulty levels, although to unlock harder difficulty settings in Quest mode you must play through every single one of the 100 levels in the game.
Nicely, Dancing All Night offers scalability, with lenient timing and a minimal number of notes for the Easy setting while advanced difficulties requiring some serious finger calisthenics.
The frustration of tensely setting myself up through a series of corners to try an overtaking manoeuvre, only to see a gentle bump with my opponent (whoever's fault that might be...) result in a spectacular crash and a loss of several places, caused me to restart and set the difficulty to its easiest setting.
The harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
Even with all these possible high damage dealing interactions, Divinity: Original Sin 2's battles are never easy, even on Explorer mode, the easiest difficulty setting.
As expected, players start from the bottom with the easiest difficulty and as opponents are taken down, the next set of opponents are at a higher difficulty.
The campaign is set up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off with the Rally Car and will complete in 5 Races on easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium difficulty and lastly Master Of Races cup (15 races) with each difficulty level comes a different cash reward, for instance on easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third, with your winnings you can purchase another vehicle and move on to the next set of races, each race per cup is a different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
This allows friends or random strangers to control Kait and / or Del throughout the story with you, making things even easier, so it'd probably be best to do this on a higher difficulty setting.
The normal difficulty mode is so easy that casual players would become bored with it, so the only way to play is on the game's difficult setting.
Slay is a really nice little strategy game with lots of maps to conquer and with different difficulty settings from very easy to almost too hard.
Options include single - player or team play with up to eight players, a choice of random levels or a specific level (up to 40), four difficulty settings (easy, medium, hard, and very hard), music and sound volume, and a Hall of Fame list that tracks the top 20 scores.
As you would probably agree, even the hardcore difficulty setting is easy if you install a trainer and start with level 99 on everything.
Also, I wouldn't say that the harder difficulty settings don't come with any rewards at all — nothing useful, perhaps, but it's sometimes easier to unlock bonus codex material pertaining to your particular class.
When you work together with those of all difficulty settings, you can work to make all the levels easy settings.
I can't think of a single excellent thing that I have in my life that would be better for my being the only one to have it, and many excellent things that are made more excellent when I get to experience them with people from all sorts of different difficulty settings, whether I think those settings are easier or harder than mine.
Luckily, you can play against AI bots, which come with easy, medium and hard difficulty settings.
The difficulty settings on offer also means that Sniper Elite 4 is accessible to everyone, but challenging to those that want it to be; with the easier options allowing for anyone to point and shoot, and the harder settings meaning that things like the visual indicators are removed and that the player will have to take into consideration things like wind, distance and gravity.
Good thing about it is that the difficulty settings really change the game experience, so you can play on easy mode with one hand tied to a chair, whereas the hard mode will be quite a challenge, even for the most skilled of players.
It's true you can change the difficulty settings on the title screen (with the settings humorously being labelled «Lame,» «Wicked,» and «insane»), and the easier settings mean Vectorman has a few more hit points and lives while bosses take fewer hits, but finding additional extra lives is still a rare occurrence.
Super Star Wars offers three difficulty settings (Easy, Brave, Jedi) with Brave as default setting but it is recommended to change it to Easy as Brave is already quite tough.
Although the game supports two difficulty levels at the start with easy or normal, you can tweak the combat via the options which can make the combat quite a challenge, especially if you've walked into an area where you may not be the right level or have the required attribute set to defeat them.
Finally, with the difficulty raised above the Easy setting that they must have been flouting months back at the preview event, the standard control system really comes into its own once more.
There are four difficulty settings available, so while Easy will keep you in your comfort zone with just circle and star notes, songs on Normal increase the complexity as well as adding either triangle or X to the mix.
Higher difficulty settings introduce a greater variation of prompts, but the easy mode focuses on a single face button and star setup that should help anyone at least make it to «The Intense Voice of Hatsune Miku» — at which point you'd be sitting on 39 available tracks with still more to unlock.
Couple that with various difficulty settings, and the player can craft their game as they see fit, starting on Easy and moving up as they get more comfortable with the game.
What has changed, arguably, is the game's accessibility, with players new to the genre of versus fighter treated with kid gloves at easier difficulty settings.
Few will have trouble with the easy setting, but the game does noticeably increase in difficulty from medium on, which adds to the fun and replay value.
However, with 3D Thunder Blade offering up various difficulty modes and more continues, players can easily breeze through the game in 15 minutes at the easiest settings.
However, there are multiple difficulty settings to offset this, with an easy, normal, and hard setting from the start, and an extreme difficulty setting that can be unlocked later.
Killing Floor 2 is not easy by any means, even on the lowest difficulty setting it takes some time getting the hang of how to deal with the different Zed you encounter.
It is never easy taking the first step, I understand that you are an unique individual with a unique set of difficulties.
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