Sentences with phrase «with middleware»

* Extensive experience of working in different roles like Analyst, Developer, Production Support Analyst, Team Lead, Business Analyst etc. * Excellent Requirement gathering skills, documentation and communication skills * Experience with Middleware and messaging tools like Tibco BW, Tibco BW Admint...
Provided Solaris OS and hardware Support along with Middleware support of Weblogic and Apache for 450 + Solaris servers
Together we wrote the engine from scratch, with no middleware and no professional programming experience, but ideas and motivation in abundance.
With middleware in place, the audio team is then free to make all of the many small adjustments that are needed to get a polished result.

Not exact matches

But with the relative stability of large public companies behind most major marketing clouds, the standardization of plug - ins to those clouds offered by their ISV programs, and the open architectures enabled by middleware, the vendor risk associated with most marketing technologies is increasingly being mitigated and controlled.
He is skilled in middleware, enterprise software, enterprise architecture, and agile methodologies with a BS in Computer Science from University of Colorado at Boulder.
Prof. Shantenu Jha will be responsible for the (i) software engineering process, (ii) middleware upon which MolSSI supported science and codes will depend, and (iii) engaging with NSF production infrastructure.
And I have a CAN middleware block created with STM32CubeMX.
Cooper said BlackBerry Enterprise Application Middleware will include a set of APIs, libraries and server software that will make it easier for developers to build «super apps» that can access instant data push and alerts, use efficient file transfers with enterprise applications, and make it easy to query a user's device for geo - location, presence, current camera image, calendar availability, device type and much more.
IBM Interactive is using the BlackBerry Enterprise Application Middleware together with IBM WebSphere to help develop a business - to - consumer application with ING DIRECT.
«By introducing this BlackBerry application middleware offering, we want to make it easy for enterprise middleware developers to build apps to a server back end and have users get access on the device,» said Paxton Cooper, senior director of platform product management at RIM, in an interview with eWEEK.
So in order to make the same game across two very different platforms and middleware, we ended up with two separate teams working on two separate games in parallel.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
«We have taken the time to integrate UE4 with the best middleware technologies so our licensees can stay focused on making great games.»
Its AI middleware solution Kynapse will now be fully integrated with game development engine Unreal Engine 3 and is available for licensing directly from Kynogon.
With Unity and the latest wave of affordable middleware, it has finally become possible to do just that.
So in order to make the same game across two very different platforms and middleware, we ended up with two separate teams working on two separate games in parallel,» said Yuji Horii.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
* Havok A middleware software developed by an Irish software firm (currently, merged with Microsoft).
With Unreal Engine 4, Sweeney said simplicity and usability have been core tenants that the middleware maker has strived for.
Despite the company and its partners making some incredibly impressive showcases over the past few years with its Unreal Engine 4 middleware, founder Tim Sweeney believes that the industry is still «two decades» away from videogames that are identical to the real world.
Now in its sixth iteration, Game Maker is a software package designed to simplify PC game development — referred to as «middleware», it allows developers to create games in a straightforward drag - and - drop environment without having to deal with serious coding.
Armature uses Wwise audio middleware with BPE, which GL33k has been using for years, so we at least came in with a strong familiarity with that.
We will also demonstrate the techniques that we utilized in Wwise middleware along with code to make gameplay dynamically react to the musical score's tempo changes.
Version 4.3 of the engine will allow subscribers to add SpeedTree models into their projects and edit them with the specialist middleware.
This also really highlights how the Switch has absorbed any support the PS Vita still had going for it, with some surprising support from Japanese middleware developers such as Nihon, NIS America and Marvelous.
In the early days, this was mainly via developer relations / evangelism efforts with tech and middleware companies (ie, Silicon Graphics, Matrox, Quazal), then via long - term efforts with the International Game Developers Association, and more recently through indie / startup and entrepreneurship efforts via early stage investor Execution Labs and the dedicated co-working space, GamePlay Space.
Fork Particle Mobile is the complete real time particle effects middleware solution with an advanced particle effects editor and runtime particle engine.
We are glad to announce Fork Particle, the leading middleware solution for particle effects technology today announced that it has upgraded its particle effects technology support with Autodesk FBX for VFX.
«There are loads of affordable back - end and middleware services available to support you with technology and save your precious time while starting out.
The Umbra 3 middleware powers up real - time graphics performance and productivity with automatic occluder generation and software based occlusion culling.
What studios in Japan have you worked with through your middleware?
While it wasn't clear if he was drawing a comparison with previous Microsoft consoles or the other next - gen platforms, the CEO of the Japanese middleware outfit behind Yebis 2 is confident the Xbox One will provide an attractive proposition for studios in his homeland.
Magne: I would say that each middleware has it's own story, and that's very true with Yebis 2.
Based in Tokyo, Silicon Studio provides rendering and post processing middleware for triple - A productions to a global client base, and has partnerships with the likes of Square Enix, Sony, Microsoft.
The middleware and development giant is aiming to reduce productivity friction with its latest game engine, with one of the demos shown to Develop put together by an artist, requiring no technical input, who was also able to use the scripter to make a game.
Andrea Ballista, audio director at Keywords Studios, says the rising adoption of DAWs and middleware integration will help with this: «We're already moving in that direction, integrating existing tools with proprietary tools, creating a unique mix of solutions each of our partner.»
With the likes of Phil Harrison commenting at E3 that Unreal Engine 3 PS3 support needed to be addressed, and with the engine, Epic's games and its tools otherwise dominating many of they key technology element to both the Microsoft and Sony press conferences in Santa Monica the week before last, it's clear that UE3 is still centerpiece middleware for the games industry — something that will only add to the commentWith the likes of Phil Harrison commenting at E3 that Unreal Engine 3 PS3 support needed to be addressed, and with the engine, Epic's games and its tools otherwise dominating many of they key technology element to both the Microsoft and Sony press conferences in Santa Monica the week before last, it's clear that UE3 is still centerpiece middleware for the games industry — something that will only add to the commentwith the engine, Epic's games and its tools otherwise dominating many of they key technology element to both the Microsoft and Sony press conferences in Santa Monica the week before last, it's clear that UE3 is still centerpiece middleware for the games industry — something that will only add to the commentary.
Empty Keys is a indie developer with ambition to make middleware for games and games that are original and more closer to the roots of gaming.
Sony is continuing its support of independent game developers more than ever with its latest addition of dev tools and middleware.
However, based on previous middleware licensing from Rockstar, it's almost a safe bet that they'll stick with NaturalMotion's Morpheme and Euphoria engines to give characters that natural motion when they move, fall, run, get shot, fall off horses, fight and interact with the environment.
One very interesting bit of news that has been floating around is that Nintendo have struck deals with Havok and Autodesk that will allow them to provide free copies of these companies» so - called «middleware» — special software that stands between game developers and the hardware, which automates many complex development tasks.
Epic's middleware has become increasingly popular with Japanese developers, with the likes of Kingdom Hearts 3 and the Final Fantasy 7 remake based on the technology - but Dragon Quest 11 is the first epic - scale project to hit the market.
Norwegian company, The Future Group, a developer of interactive mixed reality (IMR), has announced a licensing agreement with Epic Games to use its Unreal Engine 4 middleware for film - quality 3D rendered scenes on TV broadcasts.
If it's accepted, Xbox will get in contact, sign an NDA and begin discussing your game with you, as well as give you access to dev kits, free middleware, documentation and help when it comes to getting your game certified and published.
With the media recently feasting on the current Epic Games versus Silicon Knights court case, and developers wondering what it might mean for third - party middleware licensing, we decided to look at the other side of the coin — building your own engine and in - house tools.
Just like its rival, Google has ensured support from some of the biggest middleware companies, with Epic Games and Unreal Engine 4 officially supporting ARCore.
With hardware, middleware, and Oracle apps sales all being very challenged, and some new challengers to their database technologies (Hadoop, NoSQL, NewSQL), they had to do something since people are not buying the Exa - system message or story.
In the cloud, everything (application, operating system, middleware, database) is hosted by the vendor, not the customer, so it is immaterial whether you come up with a database or not (cloud - compatible or not) since the number of database licenses a cloud customer is going to buy from Oracle is simply ZERO.
So in order to make the same game across two very different platforms and middleware, we ended up with two separate teams working on two separate games in parallel.
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