Not exact matches
What this means to marketers is
simple: You can boost brand awareness and consumer affinity
with apps, but you must have a thorough understanding of your audience so you can provide them
with an app that's functional (
such as a calculator) or entertaining (like a video,
game, or music), or provide some sort of social connectedness (
such as an app for a user community).
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option
with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as
such we should get rid of anyone who doesn't meet those
simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray
with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong
with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign...
with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him
with the proper players in the final third... he was never a good defensive player in Real or
with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers
with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree
with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just
such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
«Football Is
such a «
simple & Easy»
game, anyone
with an average brain, athletic & fit can be trained to play like Messi, Ronaldo and Ronaldinho etc.
with correct Coaching, Practice, Training having gone through DVDs of past
games, mistakes pin pointed and corrections grilled and formations drilled in practice everyday until it becomes automated.Imprinting the «Blueprint»
It seems
such a
simple design graphic
game yet they all seem obsessed
with it!
Kids enjoy
simple games,
such as catch and tag, playing
with plastic bats and balls, dancing, and tumbling.
Now that your child is socializing
with more friends and is able to grasp the concept of
simple games such as Hide & Seek, Tag, etc, you might notice her competitive streak emerging at this age.
Recently, Rogers showed that people could control a
simple computer
game with a throat - mounted e-skin that sensed their voice commands by detecting muscular contractions and translating them into virtual commands
such as up, down, left and right.
Along
with providing access to some
simple features,
such as calls using only voice control (important for those
with arthritic hands), and the advanced features that can come from biometrics, wearable tech can be a massive
game changer.
The
game play is rather
simple in
such a way that you locate objects and interact
with them to progress through the
game as cutscenes play out.
It's unfortunate to see Nuclear Dawn suffer from
such simple errors, as underneath these tiny flaws is an above - average
game with some new, interesting ideas at its core.
With such a concise playtime, it's hard to recommend PANDA LOVE to any hardened veteran; at best, this is a
simple starter
game for young children.
The
game's narrative is very
simple with minimal dialogue, and the simplicity of the story is arguably what helped to make the
game such a powerful experience.
Dragon Quest Builders features a rather
simple and functional combat system, a basic action role - playing
game system where players have the ability to attack
with their equipped weapon, use items and unleash some special attacks,
such as the Spinning Slice, that are learned as the
game proceeds.
Word searches - 2 word searches
with words and pictures Writing pages - a collection of photocopiable sheets
with toy themed borders Writing worksheets - a collection of worksheets
with toy pictures and lines below for writing My favourite toy - draw and write about your favourite toy Word mat - an A4 word mat
with words and pictures to use for writing activities Number line - a number line to 100 on colourful toys Alphabet line - a colourful alphabet line Flash cards - word and picture cards of lots of different toys Design a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo
game Matching pairs
game - match the toys Number dominoes - a toy themed
game Label the toys - label some different toys Counting cards - cards
with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different
simple toys
such as split pin puppets, a jigsaw, a marble maze, a die to use
with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials,
games, Literacy and Maths activities, story telling resources plus much more
There a many
simple but effective ways to create effective
games with rapid eLearning tools
such as Articulate Studio, Articulate Storyline, Captivate, and Lectora.
We had fun
with simple touch
games such as «Frog Pop «n» and adventure romps like «Konchi's Quest,» though
games such as «Space Rush» were a bit unresponsive during our playtime.
Toriyama does some
simpler cutesy monster designs, like his design work on the mega-hit video
game Dragon Quest, and fills it
with these great moments that are only through the eyes of a child, like their fascination
with giant neon signs as they are on their road trip and
such.
Because you don't need real keyboard and full OS
such as Windows or Linux in $ 600 notebook level, tables are suitable for
simple web browsing, occasional email, book reading, video and even
game play, they are light, they don't need OS maintenance, and navigation
with fingers on the screen for certain purposes is better than touch - pad or mouse.
Gaming performance excelled
with smooth experiences in
simple games like Angry Birds and more demanding
games such as Guerrilla Bob.
Here are four
simple games you can play
with your feline, along
with the two best times of day for
such activity.
Dr. London explains how following
simple rules can prevent the escalation of play into aggression, the one unbreakable rule of dog - dog play, the benefits and risks of common
games people play
with their dogs, why play is
such an important part of the relationship between people and dogs, and how play can be used to treat certain aggression cases.
MBA Bali tours offers tour programs
such as Bali Cooking Class (learn Balinese cuisine), Bali Land Rover Tour Safari (safari tour in a legendary Land Rover from one Traditional Village to another), Bali Paint Ball
Game War (combination of the childhood
games tag and hide and seek but is much more challenging and sophisticated), Bali Golf Course (Bali Golf serves your propensity of golf playing in the heaven of Bali), Balinese Culture Creation and Kids Course (amazing culture
with its unique architectures, richly hued costumes and handwoven cloth, rice terraces and traditional irrigation system and cooking class), Devdan Bali Theatre (the show was created in Bali
with the aspiration to introduce and entertain guests
with the artistic and natural attractions that are alive in Bali and Indonesia), and Anika Cooking Class (creative process that is
simple and a lot of fun)
The
game is full of moments
with decisions
such as this; a
simple choice between actions you can take that can make all the difference in the outcome of a match.
It's
such a
simple premise, but in hand the
game plays
with a larger amount of depth than one might expect.
So what do you get when you mix an RPG
with a
simple word
game such as scrabble or Words
with friends?
It's incredibly
simple despite the finer points (which are more complex,
such as dealing
with the stock market and making deals
with players), and oddly enough my wife and I found ourselves addicted to the
game's charm.
Sweven was one
such game, a
simple side scrolling 2 - D platformer
with «an emotional story and beautiful graphics» according to the product page description.
These, as is often the case
with racing simulation
games, are pretty
simple and are there to help you learn the ropes before you move onto more substantial bikes,
such as the pro circuit bikes.
The basic gameplay is
simple yet difficult and as
such, it has a nice challenge curve, add that together
with the amount of content and it becomes a thoroughly balanced
game.
«Rime takes cues from
games such as The Witness and The Wind Waker
with a
simple yet meticulous low poly look coated in beautifully vibrant splashes of paint.»
The
game also features some mini-games, although I was a little disappointed
with the quality — while I enjoy the artistic style of the
game, the mini-games often had more basic designs,
such as a sword fight which consisted of
simple controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been nice if these parts had all been designed in the same visual style as the rest of the
game, as they felt a little out - of - place.
Practice mode allows two fighters to be chosen, alongside
such A.I. behaviour as strike recording, inert, basic and skilled defence, basic and skilled striking, basic and skilled ground
game and basic and skilled free sparring
with the options of health, stamina and
simple submissions.
Visually speaking, Rime takes cues from
games such as The Witness and The Wind Waker
with a
simple yet meticulous low poly look coated in beautifully vibrant splashes of paint.
How could an adult
with a busy life still be playing
such a
simple app
game almost a week later and not be bored.
So what do you get when you mix an RPG
with a
simple word
game such as -LSB-...]
- when the team learned that Switch would support Unity, they began the process of bringing the
game over - it was planned early on to get the
game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared
with I Am Setsuna stopped - by the end of fall last year, the team was finished
with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting
with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects
such as the app's icon, languages, etc. was said to be very
simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
With that said, the
game is so popular in
such a
simple state, that if the company progressively introduced more and more features, exploration and pokemon, the
game will keep a large audience, not as large as its initial group, but it'll definitely keep a solid additional income stream to Nintendo and perpetuate their success.
This new release isn't just a
simple port of the original
game however, it's packed
with new features
such as a new mission mode allowing pilots to tackle any stage they want right from the start allowing you to practice getting that 1cc completion.
But the developers at Idol Minds have done something truly amazing
with Pain by taking
such a
simple concept and turning it into a downloadable
game that is worth putting some time into.
In place of dungeons consisting of a series of corridors
with the occasional trap, the new
games» dungeons feature more varied layouts, traps and even some
simple puzzles
such as warping through the right devices, activate contraptions
with the help of Chims, defeat enemies located nearby select locations to unlock the final reward and more.
Who knew that a
game with such a
simple idea could be so addicting.
The
game ditches the standard Princess - getting - kidnapped plot,
with Link's Awakening's darker tale proving the series strong enough to exist without
such a
simple story mechanic.
Driving assists can help you out if you want them, but even
with them turned off, the
game isn't terribly unforgiving by any means, but you will feel the difference as the wheels go over different terrains, and
with new weather conditions
such as rain and snow to contend
with, you'll need to adapt and perhaps make use of the returning Flashback feature to rectify everything from a
simple spinout to a major, race ending crash.
The
game is both immediately fun and seriously challenging: ripping around the crazy streets is easy to do and the learning curve is
such that you can get satisfactorily better just
with some
simple practice.
Our new logo,
with its bold,
simple structure can become a frame to the world of our
games, filled
with elements of the
game such as key colors, textures,
game content and screenshots.
Even so, as a child he enjoyed creating
simple mechanic
games such as a pinball
game which he describes as totally mechanic and horrible looking, but he was fascinated
with iterating it.
With such a strong focus on competing with your friends and comparing your scores / times with the world, it's rather bizarre that access to the game's leaderboards require a trek into the Kinect Sports Hub — a separate piece of software only available via those furiously tedious loading screens, when a simple «at - a-glance» approach in the manner of Trials HD would have made much more se
With such a strong focus on competing
with your friends and comparing your scores / times with the world, it's rather bizarre that access to the game's leaderboards require a trek into the Kinect Sports Hub — a separate piece of software only available via those furiously tedious loading screens, when a simple «at - a-glance» approach in the manner of Trials HD would have made much more se
with your friends and comparing your scores / times
with the world, it's rather bizarre that access to the game's leaderboards require a trek into the Kinect Sports Hub — a separate piece of software only available via those furiously tedious loading screens, when a simple «at - a-glance» approach in the manner of Trials HD would have made much more se
with the world, it's rather bizarre that access to the
game's leaderboards require a trek into the Kinect Sports Hub — a separate piece of software only available via those furiously tedious loading screens, when a
simple «at - a-glance» approach in the manner of Trials HD would have made much more sense.
The
simple fighting system
with dynamic camera controls is superior to other
games from the same era
such as Alone in the Dark which requires manually aiming and only uses a fixed camera perspective.
The
game is a mix of action
with real time combat and exploration as you enter dungeons and solve
simple puzzles
such as pushing stones on switches to open doors.
Like the HD remaster of The Legend of Zelda: The Wind Waker, The Legend Of Zelda Twilight Princess HD isn't going to be a
simple HD remaster of the original
game but it will also include some features not available in the original release,
such as compatibility
with the already mentioned Wolf Link amiibo and the other Zelda series amiibo figures released as part of the Super Smash Bros line and more.