Sentences with phrase «working space character»

Featured image: «Office Workers And Their Individual Cubicles Working Space character illustration» from Shutterstock.

Not exact matches

«I'm working to create a space where it feels easy to include and imagine black girls and make black girls like me the main characters of our lives,» Dias said at Forbes» Women Summit in New York City last year.
We have 11,000 farms and ranches, which give our state its distinctive character with open spaces, livestock, wildlife, and working cowboys and cowgirls.
According to The Hollywood Reporter, a sequel to the 1996 basketball adventure comedy, Space Jam, starring Michael Jordan and a bunch of Looney Tunes characters is in the works.
It really added more character to the space, and I sort of feel like I no longer need to find me a pair of rustic shutters now that these work so well.
«We've tirelessly worked for two years to create Space Wars «vast shipyard, customizable characters and rich universe, but to make single player content a reality we'll need the support of other hardcore strategy fans,» said Rob Simyar, CEO of ToHeroes.
It's undeniably exciting to see so many different superheroes occupy the same space; many iconic characters now work together (along with a few forgettable, masked faces), when before they seemed as if worlds apart.
Players could then have the characters from those sets interact in the hub zone, the so - called Toy Box, that worked more as a Minecraft - style creativity space.
They establish a round of co-workers — played by a group of fine character actors — that seem like real people, the same characters that might work in any office, and they establish the space of the office itself.
His work is full of scenes in which characters take time to inhabit a particular space or situation.
While a bare plot summary — the Doctor meets Vincent Van Gogh and helps him defeat a giant chicken from outer space — might suggest a less than serious episode, «Vincent and the Doctor» is in fact a deeply felt piece of work, with a wonderfully complex portrayal of its central character and plenty to say about topics that Doctor Who doesn't normally touch.
A film starring the metalloid space traveler is something that no less than Stan «The Man» Lee has expressed a desire to see, with Lee referring to Silver Surfer as «the most philosophical» of all the comic book characters that he's worked on.
There is space next to each character for pupils to add in their knowledge, this could be a work in process which is updated alongside your teaching and pupil learning.
I could bore you with the history of the em and talk about the old days when typesetters like myself would work with lead characters, but to make things easy for you, simply think of one em as the space taken up by the character M.
As part of their toolkit, ToyTalk has created a method for writing character dialogue that contains a considerable library of possible responses to the types of things kids might say or answers to the questions they may ask — and they plan to share this technology with children's story writers (instead of just app developers) Jacobs is excited by the work they are doing, explaining that «speech recognition for kids has really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children to open up that space
As a developmental editor working with authors on early drafts, I frequently go back to find and help fill in the spaces, so the reader can understand a character's private process that leads to new behavior.
Each volume takes me longer to read than most because of the text and panel heavy pages, which I quite like in a series that uses all that space to fill up with amusing character interaction, manga serialization education and a lot of artistic trials that will speak to any artist one way or another, especially when working to appeal to the masses at large.
Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won't be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
In the new interview Kojima has put his earlier grievances into context, «The media in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters
For me, even from before the events of the first game, Kat and Raven are connected in such a special way that the rules of time and space tend to work a little differently for them than some of the other characters in the game.
It's always been strong character work and far - reaching sci - fi ideas and allegory that have elevated the dry space - navy material.
Garrus is a great example of a great character design and voice work all mixed in with «badassery», as he was the one character I always wanted to join me on my travels through space.
Her most influential performance work is» Roberta Breitmore «(1973 - 78)-- the fictional character that she, then three subsequent female personas, enacted in real time and space, using artifacts of the time.
Every studio is different, from the architecture and character of the space, to the work being made.
The artist has said of this new series that, as with a previous body of work in which he articulated a fascination with Futurism, he is «exploring new ways of interpreting a definitive and somewhat overlooked period in cultural history, developing works centred around the kinds of characters who populate my practice, imagining who is the boy / man who would make this sort of space his own, what his home might look like... and what sort of psychosis would lead to this?»
As Rubinstein's essay illustrates, Bee has put her painterly skills to the test with her new body of work, exploring pattern and technique inside of the negative space around the characters she paints.
Providing a harsh, crude vision of city life and the chaos of everyday existence, strange worlds, and unusual characters, his work occupies a unique space between the objective and the subjective, the illusory and the real.
The pronounced and singular psychological character of her work has always been matched by a range of formal innovation and reinvention that allows her to share her singular vision with a wide public through infinitely mirrored space and the obsessively repeated dots for which she is best known.
The South Galleries preserve the character of the building's loft spaces, where many artists historically worked and exhibited.
Her current work focuses on the physicality of the body and the particular relationships the body has with designated spaces and objects, emphasizing various performance characters and «screen sets».
All of these techniques came originally from the need for her work to be collapsible and storable in limited studio space (which canvases are not), but she now values their temporary character.
These questions will also be developed in the exhibition space through a screening program in two parts: «Obscure States» will portray the city as a character with works by Basim Magdy and Cao Fei; and «Concepts of States» will zoom into different conceptualizations of citizenship with works from Filipa César, Zbynek Baladrán and Keren Cytter.
But even his solo work can feel like collaboration with himself: as biomorphic forms, knifed swaths of paint, and cartoony, graphite - drawn characters all converge in an Asian - feeling landscape space.
When conceiving a work, Asher takes into account all aspects of the conditions of its presentation, including not only economic restraints and the size of the exhibition space, but also the function, history and character of the institution.
Realizing that the CCS galleries, designed by architect James Goettsch and Nada Andric and built in 1992, are primarily made for showing painting and sculpture, for his new work Michael Beutler opted for excess, exaggerating the character of the space by adding even more walls.
Is not only the nature of the works or artists such as: Dan Flavin, Sol Lewitt or Bruce Nauman, who are important and established and transfused an international character to the exhibition but the internal threads that unite their works with the space and the viewers, through different media.
«Things Are Not What They First Appear» occupies two spaces within the museum showcasing major works from the artist's «Background Story» (2004 - 14) and «Tobacco Project» (1999 - 2011) series along with «The Character of Characters» (2012) animated video.
By using archival material with printed fabrics to craft three - dimensional pieces, Opposite and Above are three unique works made directly within the gallery space, giving the exhibition its site - specific and voluminous character.
In this video interview, Kim Beck talks about the idea behind her work «Space Available», the challenges of realizing the project, the unique character of the High Line, and future projects.
Her work explores intricate narratives that weave together surreal characters, landscapes and storylines found in the space between reality and dreamscape.
Speaking of her work, Mar said: «My training in cinema and audiovisual, and my specialisation in art direction, are facts that have emphasised my fascination with scenography and the treatment of space, I firmly believe that a character can be defined by a space, even if is not present at all.»
A Paul McCarthy video, the darkest work in the show and only piece with a warning label, is given a more traditional video space, and it features a Pinocchio character flinging ketchup in sexually suggestive ways.
Continuing his infatuation with funerary iconography and the concept of the look - alike, Cattelan's new work is a mysterious, double self - portrait which, when installed in the former slaughterhouse space, takes on an even more disturbing character.
Four artists — Cédric Maridet, Tang Kwok - hin and Tsang Kin - wah from Hong Kong and Yuan Gong from mainland China — had drawn inspiration from the new art space's unique character as well as its environment and neighbourhood communities to create site - specific works for the exhibition.
While an original project conceived for the location, Rowe goes beyond the idea of site specificity and pushes her sculptural work to develop an intimate dialogue with the architectural surroundings; where the space itself becomes a character in the story.
It's a space with character: old floorboards, a collection of mismatched skirting boards and a winding staircase that takes you from the first gallery, in which Canadian artist Tamara Henderson's work is installed up to the second, which features Turkish artist Banu Cennetoglu's exhibition Gentle Madness.
Throughout the gallery space, Boyce has positioned several standing sculptural works all of which take the form of standard lamps — a continuation of his «Dead Star» series, with each assuming a figurative presence and individual character.
Walking into the space, viewers will be confronted by Scharf's signature characters, cheerfully saturated colors and intriguing works that collapse the divide between two - dimensional paintings and three - dimensional sculptures.
Using the visual vernacular of dreams and fairy tales, Beninati's work is filled with characters and environments that create a space where the unconscious imagination is rendered visible.
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