Featured image: «Office Workers And Their Individual Cubicles
Working Space character illustration» from Shutterstock.
Not exact matches
«I'm
working to create a
space where it feels easy to include and imagine black girls and make black girls like me the main
characters of our lives,» Dias said at Forbes» Women Summit in New York City last year.
We have 11,000 farms and ranches, which give our state its distinctive
character with open
spaces, livestock, wildlife, and
working cowboys and cowgirls.
According to The Hollywood Reporter, a sequel to the 1996 basketball adventure comedy,
Space Jam, starring Michael Jordan and a bunch of Looney Tunes
characters is in the
works.
It really added more
character to the
space, and I sort of feel like I no longer need to find me a pair of rustic shutters now that these
work so well.
«We've tirelessly
worked for two years to create
Space Wars «vast shipyard, customizable
characters and rich universe, but to make single player content a reality we'll need the support of other hardcore strategy fans,» said Rob Simyar, CEO of ToHeroes.
It's undeniably exciting to see so many different superheroes occupy the same
space; many iconic
characters now
work together (along with a few forgettable, masked faces), when before they seemed as if worlds apart.
Players could then have the
characters from those sets interact in the hub zone, the so - called Toy Box, that
worked more as a Minecraft - style creativity
space.
They establish a round of co-workers — played by a group of fine
character actors — that seem like real people, the same
characters that might
work in any office, and they establish the
space of the office itself.
His
work is full of scenes in which
characters take time to inhabit a particular
space or situation.
While a bare plot summary — the Doctor meets Vincent Van Gogh and helps him defeat a giant chicken from outer
space — might suggest a less than serious episode, «Vincent and the Doctor» is in fact a deeply felt piece of
work, with a wonderfully complex portrayal of its central
character and plenty to say about topics that Doctor Who doesn't normally touch.
A film starring the metalloid
space traveler is something that no less than Stan «The Man» Lee has expressed a desire to see, with Lee referring to Silver Surfer as «the most philosophical» of all the comic book
characters that he's
worked on.
There is
space next to each
character for pupils to add in their knowledge, this could be a
work in process which is updated alongside your teaching and pupil learning.
I could bore you with the history of the em and talk about the old days when typesetters like myself would
work with lead
characters, but to make things easy for you, simply think of one em as the
space taken up by the
character M.
As part of their toolkit, ToyTalk has created a method for writing
character dialogue that contains a considerable library of possible responses to the types of things kids might say or answers to the questions they may ask — and they plan to share this technology with children's story writers (instead of just app developers) Jacobs is excited by the
work they are doing, explaining that «speech recognition for kids has really not been built by anybody, so part of what we're doing — what are partners are developing — is developing the language and acoustic models for children to open up that
space.»
As a developmental editor
working with authors on early drafts, I frequently go back to find and help fill in the
spaces, so the reader can understand a
character's private process that leads to new behavior.
Each volume takes me longer to read than most because of the text and panel heavy pages, which I quite like in a series that uses all that
space to fill up with amusing
character interaction, manga serialization education and a lot of artistic trials that will speak to any artist one way or another, especially when
working to appeal to the masses at large.
Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how
space travel won't be boring, Ship of Heroes
worked on
character customization, and Elite Dangerous launched on Xbox One X.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (
Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via
Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to
work - Kali (Ranged Attack): Fixed bug where, if you used a
Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube
space -
Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via
Character Special Ability, etc. to refill calories.
In the new interview Kojima has put his earlier grievances into context, «The media in which we have
worked is the Blu - ray dual - layer» offering 50 GB worth of
space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and
space, [we] would have included a greater amount of content, such as more levels and
characters.»
For me, even from before the events of the first game, Kat and Raven are connected in such a special way that the rules of time and
space tend to
work a little differently for them than some of the other
characters in the game.
It's always been strong
character work and far - reaching sci - fi ideas and allegory that have elevated the dry
space - navy material.
Garrus is a great example of a great
character design and voice
work all mixed in with «badassery», as he was the one
character I always wanted to join me on my travels through
space.
Her most influential performance
work is» Roberta Breitmore «(1973 - 78)-- the fictional
character that she, then three subsequent female personas, enacted in real time and
space, using artifacts of the time.
Every studio is different, from the architecture and
character of the
space, to the
work being made.
The artist has said of this new series that, as with a previous body of
work in which he articulated a fascination with Futurism, he is «exploring new ways of interpreting a definitive and somewhat overlooked period in cultural history, developing
works centred around the kinds of
characters who populate my practice, imagining who is the boy / man who would make this sort of
space his own, what his home might look like... and what sort of psychosis would lead to this?»
As Rubinstein's essay illustrates, Bee has put her painterly skills to the test with her new body of
work, exploring pattern and technique inside of the negative
space around the
characters she paints.
Providing a harsh, crude vision of city life and the chaos of everyday existence, strange worlds, and unusual
characters, his
work occupies a unique
space between the objective and the subjective, the illusory and the real.
The pronounced and singular psychological
character of her
work has always been matched by a range of formal innovation and reinvention that allows her to share her singular vision with a wide public through infinitely mirrored
space and the obsessively repeated dots for which she is best known.
The South Galleries preserve the
character of the building's loft
spaces, where many artists historically
worked and exhibited.
Her current
work focuses on the physicality of the body and the particular relationships the body has with designated
spaces and objects, emphasizing various performance
characters and «screen sets».
All of these techniques came originally from the need for her
work to be collapsible and storable in limited studio
space (which canvases are not), but she now values their temporary
character.
These questions will also be developed in the exhibition
space through a screening program in two parts: «Obscure States» will portray the city as a
character with
works by Basim Magdy and Cao Fei; and «Concepts of States» will zoom into different conceptualizations of citizenship with
works from Filipa César, Zbynek Baladrán and Keren Cytter.
But even his solo
work can feel like collaboration with himself: as biomorphic forms, knifed swaths of paint, and cartoony, graphite - drawn
characters all converge in an Asian - feeling landscape
space.
When conceiving a
work, Asher takes into account all aspects of the conditions of its presentation, including not only economic restraints and the size of the exhibition
space, but also the function, history and
character of the institution.
Realizing that the CCS galleries, designed by architect James Goettsch and Nada Andric and built in 1992, are primarily made for showing painting and sculpture, for his new
work Michael Beutler opted for excess, exaggerating the
character of the
space by adding even more walls.
Is not only the nature of the
works or artists such as: Dan Flavin, Sol Lewitt or Bruce Nauman, who are important and established and transfused an international
character to the exhibition but the internal threads that unite their
works with the
space and the viewers, through different media.
«Things Are Not What They First Appear» occupies two
spaces within the museum showcasing major
works from the artist's «Background Story» (2004 - 14) and «Tobacco Project» (1999 - 2011) series along with «The
Character of
Characters» (2012) animated video.
By using archival material with printed fabrics to craft three - dimensional pieces, Opposite and Above are three unique
works made directly within the gallery
space, giving the exhibition its site - specific and voluminous
character.
In this video interview, Kim Beck talks about the idea behind her
work «
Space Available», the challenges of realizing the project, the unique
character of the High Line, and future projects.
Her
work explores intricate narratives that weave together surreal
characters, landscapes and storylines found in the
space between reality and dreamscape.
Speaking of her
work, Mar said: «My training in cinema and audiovisual, and my specialisation in art direction, are facts that have emphasised my fascination with scenography and the treatment of
space, I firmly believe that a
character can be defined by a
space, even if is not present at all.»
A Paul McCarthy video, the darkest
work in the show and only piece with a warning label, is given a more traditional video
space, and it features a Pinocchio
character flinging ketchup in sexually suggestive ways.
Continuing his infatuation with funerary iconography and the concept of the look - alike, Cattelan's new
work is a mysterious, double self - portrait which, when installed in the former slaughterhouse
space, takes on an even more disturbing
character.
Four artists — Cédric Maridet, Tang Kwok - hin and Tsang Kin - wah from Hong Kong and Yuan Gong from mainland China — had drawn inspiration from the new art
space's unique
character as well as its environment and neighbourhood communities to create site - specific
works for the exhibition.
While an original project conceived for the location, Rowe goes beyond the idea of site specificity and pushes her sculptural
work to develop an intimate dialogue with the architectural surroundings; where the
space itself becomes a
character in the story.
It's a
space with
character: old floorboards, a collection of mismatched skirting boards and a winding staircase that takes you from the first gallery, in which Canadian artist Tamara Henderson's
work is installed up to the second, which features Turkish artist Banu Cennetoglu's exhibition Gentle Madness.
Throughout the gallery
space, Boyce has positioned several standing sculptural
works all of which take the form of standard lamps — a continuation of his «Dead Star» series, with each assuming a figurative presence and individual
character.
Walking into the
space, viewers will be confronted by Scharf's signature
characters, cheerfully saturated colors and intriguing
works that collapse the divide between two - dimensional paintings and three - dimensional sculptures.
Using the visual vernacular of dreams and fairy tales, Beninati's
work is filled with
characters and environments that create a
space where the unconscious imagination is rendered visible.