Sentences with phrase «y buttons»

By default, the console would obviously pick the Xbox controller as the default input device and the entire game is designed around the same including the A, B, X and Y buttons it suggests when performing multiple actions within the Minecraft world.
The A, B, X, and Y buttons remain unchanged, seeing as how they can be accessed by the right hand's thumb.
One button on the controller becomes a modifier key, so holding down the Right Grip could make the A / B / X / Y buttons function temporarily as different outputs.
Or you can make the A / B / X / Y buttons work like a D - pad.
The power key is located below the main A, B, X and Y buttons.
As previously announced, it will now have several new buttons, including four that are arranged to form a D - pad on the left and A B X Y buttons on the right.
You can either use the circle pad or the A / B / X / Y buttons.
You can either use the touch screen, control pad or A / B / X / Y buttons.
The silver handheld will be branded with an iconic Nintendo Entertainment System (NES) controller design, with red A, B, X and Y buttons, and a red - accented D - pad.
Buttons, Buttons, Buttons — The A, B, X and Y buttons are lower to the controller with tighter spacing, making the transition between each one smoother.
Once a unit is selected, the X and Y buttons can be used to issue commands.
With these, along with the two analogue pads, the digital D - pad and the Start, Select, X, A, B and Y buttons — now colour - coded — the 3DS XL can now match the controls of the old GameCube.
Smash 3DS requires (mostly) your fingers to sit on the triggers and your thumbs poised around the circle pad and a / b / x / y buttons at all times so lengthy periods of smashing can lead to terrible hand cramps and mandatory breaks to shake it off.
To win, you must press the X and Y buttons back and forth as fast as you can to eat.
The control stick moves your character around, light and heavy attacks are assigned to the X and Y buttons, A performs a jump, and your left and right bumpers will cycle through your inventory with B using the desired item.
The circle pad, while not an ideal substitute for the control stick, is still a great bit of hardware and the a, b, x, y buttons mimic their GCN / Wii counterparts to a tee.
The A, B, X, and Y buttons are slightly shorter throw than the Elite, and that comes from a change of materials underneath.
Assigning pressens to the strings of X and Y buttons in combos offers different effects so with your first strike you may break their defense, your second strike will give you some health back, your third strike will give you a timer cool down, or maybe all of your hits will do the same thing.
As with a number of other titles Nintendo has brought to the DS, the majority of the controls are activated by the touch screen only, with the exception of moving Wario around (including crouching and jumping), which can be accomplished by the control pad, or using the similarly laid out A, B, X, and Y buttons.
From what I can tell by looking at images and videos of these controllers is that all of the models have concave X and Y buttons and convex A and B buttons, so if you're picking up the PAL / Japan variety of this controller, it won't be exactly like what you remember.
The button layout is the only slight problem some people may have, with the X and Y buttons serving as jumps, A for Standard Attacks and B for Special Attacks.
Link can defend himself with his shield by holding the R button, attack with his sword with B button (which also fires beams of energy when at full health), and also assign items to the X and Y buttons.
Better Controls - ZL and ZR buttons have been added next to the L and R buttons, and a C stick can be found near the A, B, X and Y buttons, expanding your control options.
The rechargeable controller includes a Power button, Home button, + Control Pad, A / B / X / Y buttons, L / R buttons and ZL / ZR buttons.
Adding these features to the Classic Controller button scheme — two analog Circle Pads, + Control Pad, A / B / X / Y buttons, L / R buttons and ZL / ZR buttons — will enable a breadth of gameplay experiences while appealing to both casual and dedicated video game players.
I guess you could argue that the n64 «has» X and Y buttons, but they are «C» buttons and are smaller and harder to press.
The A, B, X, and Y buttons are on the right of the system; they have a nice circular feel to them.
Buttons can be the digital buttons on a controller such as the A / B / X / Y buttons, or, the buttons that you can press by pressing down on a joystick.
Everything just feels the way it should, from the tight d - pad, to the rubbery start and select buttons, to the concave X and Y buttons that sit next to the convex A and B buttons.
I feel like the kidney bean X and Y buttons were what I don't like about the face buttons... maybe downsize that A button a little bit and move X and Y into their traditional positions, and you still have a controller that has this emphasized action button that rests PERFECTLY where your thumb does.
The use of the L and R buttons, however, is weird since none of the NES games use the L, R, X, or Y buttons.
You can have two sets of skills mapped to the triggers and the B and Y buttons, eight skills in all.
As for buttons on the controller, each one contains A, B, X, Y buttons, L and R buttons, and a Home button.
In this 3DS version you control the camera with the A, B, X and Y buttons, similar to how first - person shooters played on older systems with only one analog stick, like Nintendo 64 or Dreamcast.
sure one has the A, B, X, Y buttons the other has a triangle, square, circle, and X buttons lol any other questions?
Rayne also has a bite attack which allows her to infect certain enemies and then use the Y button to make them explode.
Marvel Super Heroes allowed you to simply hold the Y button in order to bring up the character wheel and swap characters.
Just drag the bow icon onto the Y button on the GamePad screen and you're set.
Whereas Mario and Luigi are controlled independently via the A and B buttons as always, Paper Mario takes up the Y button on the field and in combat.
This is sort of how I used to hold the B or Y button down in NES and SNES platformers, thinking that I'll move faster, thanks to Super Mario Bros..
You now just have to tap the Y button to use a Pokeball, and if you're battling a Pokemon that you've beaten previously, it will now show you what moves you have are most effective against it.
Find and sort your friends by activity, Gamertag or online status by pressing the Y button while viewing the friends list in the Guide.
Jump with the B button, talk to NPCs with the A button, attack with the Y button, and use your pirate gear with the X button.
You have to actively target their intended target with the Y button and then push up on the d - pad while pulling the left trigger to order an attack on that specific target.
Anyone can heal if you press the Y button.
The one thing that I found pretty fun was that when you are in the air you can hit the Y button to drop on someone and kill them.
If that friend has to leave mid-level, all it takes is holding down the Y button (or A depending on you control scheme) to give control back to the AI.
The player can kick the item up, start to climb the Beanstalk, and then hold the Y button again to catch the item coming down while climbing.
I started with a small, quick punch to the face by way of the X button, then a counter with the Y button.
Switching weapons in Judgment is also new — yes, now a simple press of the Y button will suffice instead of the traditional Gears way of using the D - pad left, right, up, down.
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