Sentences with phrase «zelda informer»

Well, here's an interesting new «rumour» Zelda fans, coming right from that most unreliable of news sites Zelda Informer.
In many ways, it's a spiritual successor to Zelda Informer, but never fear because ZI isn't going anywhere.
Simply put, it is an all new video game news, editorial, review, and whatever - other - shenanigans - we - want - to - do website that now takes the place of all extra non-Zelda coverage at Zelda Informer.
That's fine, as our Zelda Informer hub can always use people covering fan works and the occasional real news item every day.
Well then, a volunteer position at Gamnesia and / or Zelda Informer may be right up your alley.
Zelda Informer's take offers a technical explanation of the conversion as well.
In an interview with Nintendo Power (via Zelda Informer), The Legend of Zelda series producers stated that an Ocarina of Time-esque 3D - ifying of its sequel Majora's Mask is «wouldn't be an utter impossibility».
At around the same time, the folks at Zelda Informer did some digging of their own and managed to confirm that at least two of the figures were retailer exclusives, with many speculating the third would be exclusive to Best Buy.
It was founded on January 27, 2010, by Nathanial Rumphol - Janc and Zelda Informer, a website with content related to the Zelda series of video games.
These special edition boxed sets will include the above Triforce clock, revealed by Tecmo Koei to Zelda Informer.

Not exact matches

In the latest Game Informer online feature for The Legend of Zelda: Breath of the Wild, Eiji Aonuma talks his 3 favorite Zelda games, and the one he thinks is the most underrated!
In a new interview with Game Informer magazine, Zelda series producer Eiji Aonuma has said he doesn't want to combine the vision of different teams who work on 2D / 3D Zelda games.
Even the people at Game Informer ended their review with «If you never thought you'd see a Zelda better than Ocarina of Time, then here it is».
Here is Aonuma's response about his memorable moment on developing Zelda games, during his Interview with Game Informer.
In the second part of their video interview with Junichi Masuda and Shigeru Ohmori, Game Informer asked about story in Pokémon game (and more precisely the more prominent role they've played in recent entries), but also whether Game Freak would ever make a fully open - world Pokémon game like The Legend of Zelda: Breath of the Wild.
In this excerpt from The Game Informer Show podcast, BioShock's Ken Levine, Rez and Galak - Z's Jake Kazdal, The Walking Dead and Firewatch's Jake Rodkin, and Battleborn and ArenaNet's Aaron Linde share their (spoiler - free) thoughts on Nintendo's The Legend of Zelda: Breath of the Wild and what stands out from a developer's perspective.
In this excerpt from The Game Informer Show podcast, Ben Hanson, Joe Juba, Ben Reeves, and Kyle Hilliard talk about what they want from the next The Legend of Zelda game from Nintendo and whether Aonuma and the team should speed up the game's development by remixing The Legend of Zelda: Breath of the Wild's world.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
-- Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass I really hope this isn't true.
Game Informer is also featuring The Legend of Zelda: Breath of the Wild on the cover of their next issue.
Game Informer has put up their latest Zelda: Breath of the Wild hub post today.
Eiji Aonuma, director of Zelda since Ocarina, spoke to Game Informer about this directly:
Game Informer asked Eiji Aonuma about this and he said «don't necessarily want» to combine the Zelda dev teams because they have «different approaches to game development.»
Hot Wheels, The Legend of Zelda: Breath of the Wild for the latest Game Informer cover, and Part 1 of the Monster Hunter Generations: Japan Trip video series!
With Game Informer's month of exclusive The Legend of Zelda: Breath of the Wild coverage coming to a close, the magazine chose to ask The Legend of Zelda series producer Eiji Aonuma about Link's past adventures.
According to a Game Informer interview with Super Mario Maker prodcuer Takashi Tezuka and director Yosuke Oshino - Zelda Maker would be a «challenge to make» and that it «might be a difficult task.»
Nintendo's Hiromasa Shikata - in an interview with Game Informer - said that Zelda has «three parallel worlds» and he «can't say which one it's in at this point.»
According to Game Informer's Kyle Hilliard, Hydlide (1984) and The Legend of Zelda (1986) were among the first open world games, along with Ultima.
Game Informer has new Breath of the Wild information, thanks to their interview with Zelda producer Eiji Aonuma.
But let's suppose, for the sake of argument and hopemongering, that Hurricane Zelda pounds sense into the awestruck masses of Congressional refugees and their paid informers escaping a storm - raised Potomac, and this becomes reality.
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