Because the concept just doesn't translate well to
the Zelda game format.
Not exact matches
Hyrule still has the edge there, however, since while Fire Emblem's world feels more immediately fitting for this army - based action, it's how the conventions of
Zelda are twisted to fit this
format that makes the
game so enjoyable.
This job posting is also an interesting deviation due to the fact that Breath of the Wild abandoned the traditional dungeon
format of many of the
Zelda games, instead opting for a more open environment.
Nintendo EAD is one of the largest creative units at the
format - holder, best known for having produced the hundreds of
games that make up the Mario,
Zelda, F - Zero, Star Fox and Donkey Kong franchises.
Currently the
game has been released on the following formats: Wii (2011) as a standard copy and as a Bundle (Game, Zelda 25th Anniversary Soundtrack, Golden Wii Remote Pl
game has been released on the following
formats: Wii (2011) as a standard copy and as a Bundle (
Game, Zelda 25th Anniversary Soundtrack, Golden Wii Remote Pl
Game,
Zelda 25th Anniversary Soundtrack, Golden Wii Remote Plus).
DELUXE EDITION BONUS: Deluxe
format of 11» x 15», premium vintage hardcover, exclusive dedicated 16 - page retrospective celebrating thirty years of
Zelda games, a 16 - page dedicated art section, and two ribbon bookmarks.
Now I've been wrong before, and I'll be wrong again, but in my opinion, the overall
format for The Legend of
Zelda does not mesh well with the idea of a smartphone
game.
As I have hopefully made clear, the traditional
Zelda format can not be turned into a smartphone
game.
The Switch's most anticipated launch title, The Legend of
Zelda: Breath of the Wild, made the No. 2 spot in the UK charts this week, with 78 % of the
games sales being for the Switch
format.
The optimal solution for «
Zelda Maker,» at least in terms of precedent (it's always possible Nintendo could come up with something new) may be a
format which most closely echoes
games such as The Legend of
Zelda: Four Swords Adventures, seen above.
In The Legend of
Zelda, the dungeons retained the same
format as the rest of the
game: the player, as Link, maneuvers each area from a top - down perspective, facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and maze - like passages.