I mean, The Legend Of Zelda: Wind Waker remake, a new
Zelda game in progress for Wii U, Yoshi coming back to it's roots on Wii U, Fire Emblem x Shin Megami Tensei, a new Mario Kart, a new 3D Mario game & what will be our first look at SSB.
Not exact matches
Zelda is tricky, other than touch puzzle
games to
progress in a first person dungeon I can't think what other thing would work with touch controls.
Every
game is similar
in theme (Link must go save someone or locate something
in order to
progress), and typically has the main three characters of Link,
Zelda, and Ganon, but are they all the same
game?
Though they've been pretty mum on
progress of the title for the last few years, I wouldn't be surprised at all if Nintendo has the
game in some playable build, we should also take into consideration that the new entry has a proposed 2014 release, though given
Zelda's recent production history don't be too shocked if a 2015 date is revealed at the end of a new trailer.
It is also worth remembering that while there were earlier save
game mechanisms, The Legend of
Zelda and Metroid had ratcheted
progress that was entirely novel
in its day, for all that we take it for granted now.
I don't feel as if the narrative if
progressing towards bettering me as a
Zelda gamer or rewarding me for continuing on
in the series.
In a
Zelda game, you'll eventually get the bombs, and then you'll get to
progress through the tunnel that was once blocked off, which is exciting.
Past The Legend of
Zelda games have always had some degree of open world, with players typically using a central map world hub to unlock and then reach
game -
progressing dungeons, however here
in 2017, this has well and truly been transformed by Nintendo.
Like the classics it takes clear inspiration from, including everything from
Zelda to Metroid to Dark Souls, Minit helps players reframe how they think about
progress, education, and death
in video
games by restricting you to a 60 - second timer.