I don't buy this because this has been a problem in
every Zelda game since Link to the Past — very early in the game you just have way more money than you'll ever need, making it pointless to money to began with... I believe it's a deliberate design decision for the purpose of making the game more accessible or something... but so much of current Zelda games don't seem to be well thought out, anyway, so this is just another bullet point on the list.
These tube - shaped monsters have been in almost every Legend of
Zelda game since the very beginning, and they've developed quite a taste for Link in that time.
Wind Waker came out for the GameCube in early 2003 in North America, and it came out right on schedule — a rarity for the Zelda series (In fact, it hasn't happened for a console
Zelda game since).
I haven't been this excited to play
a Zelda game since A Link to the Past on the Super Nintendo Entertainment System.
In fact I would go as far as to say that this new mechanic enhances the gameplay and the options it presents more than anything I have seen in
a Zelda game since Ocarina of Time.
I have personally been waiting for a quality top - down
Zelda game since ALBW, and that game is very special to me, as it was the very first game I ever reviewed four years ago.
Easily one of the greatest launch titles in gaming history, the first new console
Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
Twilight Princess more than addresses this problem by including more dungeons than
any Zelda game since Ocarina of Time.
Far too arcane for the mainstream, Majora's Mask's labyrinthine temporal structure and impressionistic ending mark it out as a creative masterpiece, and it is not surprising that Miyamoto - san felt comfortable passing the franchise onto Aonuma - san, while remaining a stalking presence in the production of
every Zelda game since.
In order to support Link's transition into the third dimension, the game introduced an ingenious targeting system that has been included in every 3D
Zelda game since.
Every Zelda game since, Aonuma has been a director, producer or supervisor.
Skyward sword was probably the best
Zelda game since ocarina of time
Easily one of the greatest launch titles in gaming history, the first new console
Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
Overall, this is the best experience I've had playing
a Zelda game since Ocarina of Time and I'd have to say they are pretty equal in my opinion.
It's a mechanic that has existed in
the Zelda games since the original, but it's being bucked for the newest Nintendo 3DS title, A Link Between Worlds.
Given that we've seen several installments of
Zelda games since that demo, including Wind Waker, Twilight Princess and Skyward Sword, it seems Aonuma knows that the magic of Zelda games is more than just the final encounter with Ganon.
To be honest, I haven't played that many
Zelda games since Ocarina of Time but this one stood out as one I should try and I'm glad that I did.
These flying plants have been in Legend of
Zelda games since the very beginning.
He explains his intent to recapture the open world, non-linear experience of the original Legend of Zelda on the NES, rather than the more linear style of
the Zelda games since The Ocarina of Time.
Not exact matches
Some reviewers have called
Zelda the best installment of the
game franchise
since the 1990s hit The Legend of
Zelda: Ocarina of Time.
This
game is one of the best 2D to 3D translations I've seen from Nintendo,
since «The Legend of
Zelda: Ocarina of Time.»
I've been a big fan of these types of
games since the late 80's when I spent countless hours playing
Zelda.
[Metacritic's 2007 DS
Game of the Year] Many months have passed
since the events of The Legend of
Zelda: The Wind Waker, and Link, Tetra and Tetra's band of pirates have set sail in search of new lands.
Breath of the Wild it isn't, but as someone who's loved
Zelda since the 80s, it works remarkably well to give the
game's many missions some semblance of meaning.
Since Zelda: Symphony of the Goddesses first debuted, it seems as though more video
games are opting in for the orchestral experience.
Since the launch of Switch, players have seen
games like The Legend of
Zelda: Breath of the Wild, Arms, Splatoon 2, Mario + Rabbids: Kingdom Battle, and Super Bomberman R launch.
Hyrule still has the edge there, however,
since while Fire Emblem's world feels more immediately fitting for this army - based action, it's how the conventions of
Zelda are twisted to fit this format that makes the
game so enjoyable.
Hmm how come the producer (or the director I do nt know the guy who is responcible to make
zelda games) said that it took them (him and his
zelda team) to make wind waker hd for 6 months and trough that they got to know the console more better so
since they finished that work they went back to help the rest of the stuff and make the new
game faster and more better.
Nintendo's online video presentations typically give us a glimpse into the near - future, so it got us wondering what to expect
since the company has been fairly silent after going all - in on
Zelda: Breath of the Wild and a few other
games at E3 2016.
The Legend of
Zelda: Breath of the Wild Also known as «that one
game on the Nintendo Switch», Breath of the Wild has stolen headlines consistently
since release.
The Legend of
Zelda: Majora's Mask 3D was a
game that a vocal contingent of fans had been demanding
since Ocarina of Time got the remake treatment in 2011.
Since now we're having a lot of money problems here in Brazil, l guess l won't really be able to keep buying Nintendo
games anymore, maybe only
Zelda Wii U or Mario & Sonic 2016 Wii U and then I'm done.
We've been playing through the early parts of The Legend of
Zelda: Twilight Princess HD
since launch after getting the opportunity from Nintendo to review the
game.
It is hard not to compare the
game to Nintendo's The Legend of
Zelda series
since it is clear from the start that the developers are inspired from the
game.
I'm pretty sure it's all but certain that we'll see a new
Zelda game at this year's E3
since Nintendo has been talking about it here and there for a while.
Ever
since Nintendo Switch launched earlier this year, The Legend of
Zelda: Breath of the Wild has been one of the best - selling
games on the platform.
It's been ten long years
since we last had an adventure in the big open spaces of Hyrule, but with the upcoming release of a brand - new
Zelda game on Wii U Nintendo thought it'd be wise to remind us why
Zelda games are much to be anticipated.
The «Legend of
Zelda» series has been tying the fiction of traditional story telling with the reality of classic video
games since 1987.
For those of us who grew up playing
games like Punch - Out, Metroid, Legend of
Zelda, and Street Fighter 2, this is film's love letter to video
games, or perhaps its long overdue apology,
since Hollywood has proven incapable of successfully adapting a
game franchise.
I really, really do hope the next
Zelda game doesn't just mimic BOTW,
since BOTW was a major disappointment to me because after the epic six - round final boss rush that I spent fifty hours preparing for with shrines and fun exploration (skipping the main bosses on purpose for the sake of them being more of a surprise to me) the
game just felt empty.
The Legend of
Zelda: Breath of the Wild speedrunning community has been hard at work on the
game since it launch trying to find the fastest ways to zip through the
game.
Everyone is speculating about how good the
game actually is — it's going to exceed expectations and, for a dude like me, a 40 - year - old [in April] who hasn't played
Zelda since the gold cartridge, I sat down and was hooked.
Since it pays homage to a
Zelda game, Oceanhorn's design definitely feels like a
Zelda game.
it should be night and day i mean hell
zeldas been doing it
since n64... if this
games trying to be realistic visual wise it should add to this just saying but what ever still some really cool gameplay in this
game despite some awkward animations mostly the way he get into his stance and shoots some of his.
He specializes in Sheik, which is fitting
since his favorite Nintendo
game is The Legend of
Zelda: Ocarina of Time, but he's also talented with the likes of Link, Roy, Meta Knight, and Cloud.
It's been quite some time
since we've seen a
Zelda game make some headway in Japan, but it's happening.
But,
since this is clearly a «
Zelda game» that got press and exposure, Nintendo has to act.
When you get right down to it, every single
Zelda game (other then the unmentionable ones)
since the series» inception in 1986 has shared essentially the same design template.
- former level designer on Resident Evil 7 for Capcom - former P.T. and Metal Gear Solid 5 dev for Kojima Productions - has now joined Nintendo EPD (Kyoto section)- has been working at the company
since around January - February - helping design a Switch
game that may have not been announced yet (or maybe it's the
Zelda DLC)
A Link to the Past was just The Legend of
Zelda on the Super Nintendo, Ocarina of Time was just A Link to the Past in 3D, and every
game since has been trying to recreate Ocarina of Time.