Breath of the Wild is not the only
Zelda game voice acting was considered for, but it is the first game where it Worked:
Not exact matches
Easily one of the greatest launch titles in gaming history, the first new console
Zelda game since 2011's Skyward Sword (and the first
Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some
voice acting.
It doesn't detract from the overall experience at all and I'm happy Nintendo at least tried to see how
voice acting in a
Zelda game would fare.
In terms of sound, the
game retains the
Zelda staple of not having any
voice acting for main characters, but there is a slightly annoying voiceover which shows us why they usually stick to text.
The pre-release advertising for the
game suggested that it would have a lot more
voice acting than the previous
Zelda games, and it does.
They should get the guys from TT to sort out the
voice acting for the next
Zelda game.
The Legend of
Zelda: Breath of the Wild producer Eiji Aonuma has discussed the reasoning behind using
voice acting in the
game, which is a first for Nintendo's beloved adventure series.
If you want to play online co-op
Zelda without it disrupting the core
game I think this is the best way to do it and we should let our
voices be heard!
He stated this was the first original
Zelda game developed with HD resolution and follows the story of Link who awakens from a 100 - year slumber to a
voice that guides him to defeat Ganon.
The first thing fans will notice is that the
game features
voice - acting for at least one character, a mysterious woman (Princess
Zelda?)
I can totally imagine this scene: a seagull —
voiced by Morgan Freeman — gives life - changing advices to a computer - animated Link from Wind Waker or from any of the
Zelda games.
Legend of
Zelda — The Windwaker — Nintendo's
game was used as a source of inspiration for its simplistic look while still retaining characters that remained expressive, even when the
game lacks
voice - over.
While for me this just keeps the familiar
Zelda feel going, having
voice acting would have fully immersed the player into the
game.
By adding more RPG elements, a vibrant art style, and even
voice acting (something many people thought would ever be in a
Zelda game), The Legend of
Zelda: Breath of the Wild looks to make a massive splash for the upcoming Nintendo Switch launch.
The localization team knew the terror that would come from
voicing a king in a
Zelda game.
You are all re-buying 4 year old
games at full price, buying the inferior version of the newest
Zelda just because it's on their newest console (also portability obviously but doesn't change the fact that it's the inferior version), there is still almost no 3rd party support anywhere to be seen, and yet in 2017 Nintendo can't even handle something as simple as
voice chat on their newest console..
It's the first time we've gotten real
voice work for a
Zelda game, so any
voice actor was going to be met with skepticism.
It'll be kind of neat to see the
voice of
Zelda herself unbox the
game.
RN: This is the first
Zelda game to feature
voice acting.
SH: This is the first time
Zelda has had full
voice acting within a
game.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect
Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the
game - her favorite line is the «Yes» Princess
Zelda gives as an answer to the Deku Tree in a particular scene - in that scene,
Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other
games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the
game, as the team found better ways to say things - Shimamura finally managed to beat the
game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when
voicing Princess
Zelda, to give her emotions - she hopes that players will remember their memories of Princess
Zelda
This is also the first mainline
Zelda game to feature fully
voiced dialogue.
Plus, when Jak and Daxter added the additional element of actual
voices for every other member of the cast, the element of Jak remaining silent felt and sounded all the more distracting and out - of - place then when you're just reading speech bubbles in a
Zelda game.
While for me this just keeps the familiar
Zelda feel going, having
voice acting would have fully immersed the player into the
game.
While Breath of the Wild was largely successful and received rave reviews, a few critics did
voice concerns that it didn't feel like a Legend of
Zelda game.
Patricia Summersett, who's appeared in multiple Ubisoft
games and
voiced Zelda in
Zelda: Breath of the Wild recently, plays the honorable General Draga and the always - helpful Witch.
The massive world to explore, the freedom to do whatever you want in it, the little efforts gone into character animation; practically every facet of this
game makes me want to inject it straight into my veins, and the newest trailer only accentuated that feeling, with first looks at the Goron and Zora races, official confirmation of fully - fledged
voice acting and a proper introduction to
Zelda herself, who many fans have already sworn to protect because of how precious she is.
The soundtrack for the
game isn't exactly noteworthy when put up against something like the
Zelda or Final Fantasy franchise, but the
voice acting is solid, and the battle tracks can get intense and is always apparent.
Once this is completed,
Zelda will speak to you in a ghostly
voice, beckoning you to visit the Shrine Of Resurrection where you started the
game in the first place.
Josh Keaton, who is a veteran of video
game voice over work (Spyro, Spiderman, Jak & Daxter to name a few)
voices the young Graham, and a cast that includes Tom Kenny (Spongebob Squarepants), Wallace Shawn (the
game does have a bit of Princess Bride-esque feel to it),
Zelda Williams (Legend of Korra), and actress Maggie Elizabeth Jones.
I'm not going to tell you where the
game ends up in the
Zelda timeline before you've had the chance to play, but if you watched the third trailer, then you heard about the
voice that said Hyrule is a country that went through many battles against Ganon.
Wake up Link,» in the beginning of the
game - we've also heard an older man's
voice saying «You must save her — my daughter,» while
Zelda appears on - screen
I want to have the characters»
voices determined in my head like I've always done with the
Zelda games.
Easily one of the greatest launch titles in gaming history, the first new console
Zelda game since 2011's Skyward Sword (and the first
Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some
voice acting.
It doesn't detract from the overall experience at all and I'm happy Nintendo at least tried to see how
voice acting in a
Zelda game would fare.
We break down what we do like, what we don't like, the value of the free
games versus service price, that darn
voice chat, and most interestingly of all, ask the question: with Nintendo cranking out
Zelda ports as fast as...
In addition to being a huge open world filled with a variety of dungeons and other areas for Link to explore, the
game will also have
voice acting beyond small vocalizations that are normally used in
Zelda games, as seen in the trailer that was shown to the public on the reveal of the Nintendo Switch.
The next
Zelda game had better have
voice acting if they want to make it cinematic.
I got it as my first
zelda game with my gameboy for my birthday too, and got stuck in the bottle grotto room where you have to kill the stalfos, pols
voice, and keese in the right order to proceed.
Her dark sense of humor and sadistic dialogue in the early stages of the
game was a welcomed treat, not to mention she was the first and only
Zelda character with a handful of actually
voiced dialogue.
Since BOTW is the first
voiced game in the
Zelda franchise, past
games did not influence my approach to her.
You can check out the latest trailer which includes fully
voiced characters for the first time in a Legend of
Zelda game:
The
game is also told through the eyes of old King Graham that is
voiced by the excellent Christopher Lloyd as he recounts his adventure to his granddaughter Gwendolyn (
Zelda Williams) that is filled with humour, emotion and character development.
Zelda and Link are back in the first open world, fully
voiced Legend of
Zelda game coming to the Wii U and Switch in March!
We chatted with
voice actor Joe Hernandez about his roles in video
games and anime such as: The Legend of
Zelda: Breath of the Wild, Hunter x Hunter, JoJo's Bizarre Adventure, and more.
What I Like: Amazing visuals (appeal, ease movements, spot items easier, etc.), action packed battles, considerable challenge level, showcases
Zelda franchise references / experiences, varied mission objectives, storyline, helpful color coded maps /
game elements, visuals, quality
voice acting, no split - screen.
Because
Zelda games aren't
voiced, and Hyrule Warriors is no exception apart from its unnamed narrator.
Characters are well developed and memorable, with Breath of the Wild acting as the first core
Zelda game to have
voice acting.