With Mario Kart Tour already announced for smartphones and scheduled to release this fiscal year (April 2018 to March 2019), a rumored
Zelda game in the works, and Nintendo's intent on releasing two to three smartphone games a year, it is safe to say Nintendo will continue to vie for awards.
They've got new Mario and
Zelda games in the works for the Wii, and they haven't released a proper Mario sequel on a system that already has a proper Mario title since the Super Nintendo (if you count Yoshi's Island, otherwise it would be the NES).
Coming into E3 people's expectations for the next major
Zelda game in the works was at an all time high, what Nintendo revealed to everyone was pretty spectacular.
I am a huge Zelda fanatic so while Breath of the Wild is truly a masterpiece, hearing rumblings of
another Zelda game in the works is exciting.
Not exact matches
It
works marvelously, with its own great take on the
Zelda story, tons of playable characters from the series» storied past and present, and loads of replay value
in its many
game modes.
Today's Nintendo news: latest episode of Nintendo Minute, making of video for the Kirby Fighter statue from First 4 Figures, updated cover for the Legend of
Zelda: Breath of the Wild — Master
Works book, holiday trailer for the Nintendo 3DS, latest episode of the Yoiko x Minecraft: Nintendo Switch Edition webshow, trailer for the CoroCoro gear
in Splatoon 2 (+ latest Splatoon Koshien 2018 report), Cappy papercraft (Super Mario Odyssey), latest The Guessing
Game video, latest Tool Assisted Speedrun video, and video message for the
Game Awards!
The team has
worked with several IP owners across Japan to mix their combat with IP lore to create
games in the North Star, One Piece, Gundam,
Zelda and Dragon Quest worlds.
According to
Zelda producer Eiji Aonuma, who was
in charge of Breath of the Wild and many other
Zelda games, his team is already at
work on the next
game in the series.
In a new interview with
Game Informer magazine,
Zelda series producer Eiji Aonuma has said he doesn't want to combine the vision of different teams who
work on 2D / 3D
Zelda games.
Phantom Hourglass actually made touch controls
work lol, I did not think they would be able to pull it off when I heard about it, but they did and
in the process made some of my favorite puzzles of any of the
Zelda games.
The amazing part is, she played a previous
Zelda game who's throwing and shooting mechanics
work in an identical fashion.
It is hard to nail down just what the meaningful differences would be from having an American studio
work on
Zelda rather than only Japanese ones, but Miyamoto himself was vague
in telling Wired what he thinks the difference may be: «People often say that videogames made by Western developers are somehow different
in terms of taste for the players,
in comparison with Japanese
games.
For every new
zelda release — I actually cancel everything
in my social life, take a week long holiday from
work and just
game for a full week — spending time to do every little side quest.
On Nintendo's Miiverse service,
Zelda honcho Eiji Aonuma explained today how Epona will
work as a «weapon»
in the
game as part of Hyrule Warriors»...
This is why I don't understand doomsday articles this early
in a consoles life span, The Wii u barely has any
games worth buying yet, but as soon as it does then the sales will skyrocket, I like the Wii u, Now I just wish I had more money to buy more
game's, Man I want Lego City, Think about it if Monster hunter can make the sale's raise this much what will happen when Super smash bros Wii u, Pikmin 3, Mario kart U, Yoshi's yarn, 3d Mario game, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ra
game's, Man I want Lego City, Think about it if Monster hunter can make the sale's raise this much what will happen when Super smash bros Wii u, Pikmin 3, Mario kart U, Yoshi's yarn, 3d Mario
game, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ra
game,
Zelda Wind waker HD,
Zelda HD, possible Metroid
game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ra
game, possible Gamecube
games coming to the VC, The VC being fully released with GBA
games, What ever Retro is
working on,
Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ra
Game and Wario looks fun I doubt it will be a console seller, And many other unannounced
game's are released all the «Is the Wii u doomed?!&ra
game's are released all the «Is the Wii u doomed?!»
In fact, according to an Australian classification for video
games, Grezzo, who previously
worked with Nintendo on The Legend of
Zelda: Ocarina of Time 3D and Majora's Mask 3D, are behind the port, which begs the question «why?»
to see
in Zelda although I'm not sure if the WiiU could handle that technically (wondering how this should
work with Sonic Boom as this
game already looks quite amazing visually)
This should come as no surprise, given how long it takes to make
Zelda games, but
in the brand new Master
Works book for The Legend of
Zelda: Breath of the Wild, series producer Eiji Aonuma confirmed that the next
Zelda game is currently
in development.
I'm not saying that it should become a huge Skyrim clone, but I feel that some parts of Skyrim's gameplay mechanics certainly would
work in a
Zelda game.
Here was a console that could give us
games that were running on a PS4 and Xbox One (albeit not quite at the same performance) but allowed you to take your experience on the go, enjoy multiplayer experiences such as Mario Kart 8 whilst taking a long haul flight and continue your adventures
in Zelda Breath of the Wild on your way to
work.
Well I am here to report that after hours upon hours of playing, I have found the new Wii control scheme to not only
work for
Zelda but
in facts adds more of a personal touch to the
game that wasn't found with your normal controller.
In a way, World to the West is incredibly similar to The Legend of Zelda in that it doesn't hold your hand too much as you work to solve problems, but this can also be a detriment to the experience and lead to an awful lot of backtracking, particularly in the latter stages of the gam
In a way, World to the West is incredibly similar to The Legend of
Zelda in that it doesn't hold your hand too much as you work to solve problems, but this can also be a detriment to the experience and lead to an awful lot of backtracking, particularly in the latter stages of the gam
in that it doesn't hold your hand too much as you
work to solve problems, but this can also be a detriment to the experience and lead to an awful lot of backtracking, particularly
in the latter stages of the gam
in the latter stages of the
game.
On Nintendo's Miiverse service,
Zelda honcho Eiji Aonuma explained today how Epona will
work as a «weapon»
in the
game as part of Hyrule Warriors» first paid DLC pack, which itself can is part of the
game's $ 20 «season pass».
Bombs
worked fine
in the N64 / Gamecube
Zelda games.
Zelda is tricky, other than touch puzzle
games to progress
in a first person dungeon I can't think what other thing would
work with touch controls.
Time limits
in games are nothing new, but Minit is a
Zelda - like adventure
game, something which simply shouldn't
work considering just how short each run is before reset.
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game.&raqu
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose
work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a
Zelda game than a Dynasty Warriors
game — that extended to having boss battles
in the dungeons and [having] certain characters in the game.&raqu
in the dungeons and [having] certain characters
in the game.&raqu
in the
game.»
Cosplayer LayzeMichelle has obviously put a lot of
work into this creation, which is pretty much spot - on when compared to
Zelda's
in -
game outfit.
Buuut, I also thought Nintendo and TT Games should have continued their Wii U relationship and
work together to make a
Zelda Lego
game with toy tie -
ins.
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of
Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing;
worked hard to satisfy
gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the
game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the
game - Aonuma: «We are honored to accept the price
in the name of over 300 developers who
worked hard and passionately on the
game for years - Everybody: «Vielen Dank!»
In the case of The Legend of Zelda: Breath of the Wild, there is a lot going on in this game yet there is scant information in the game about how the world works save for a diagram of the game's control
In the case of The Legend of
Zelda: Breath of the Wild, there is a lot going on
in this game yet there is scant information in the game about how the world works save for a diagram of the game's control
in this
game yet there is scant information
in the game about how the world works save for a diagram of the game's control
in the
game about how the world
works save for a diagram of the
game's controls.
Besides the nanosword (what the humming sword
in the cave is called), Roq gains weapons that are also similar to
Zelda games such as a top hat that
works like a boomerang and matter bombs that can destroy cracked walls.
Well I am here to report that after hours upon hours of playing, I have found the new Wii control scheme to not only
work for
Zelda but
in facts adds more of a personal touch to the
game that wasn't found with your normal controller.
While Breath of the Wild is only a little more than a year old, this is a pretty definitive sign that Nintendo is
working on the next
game in the Legend of
Zelda franchise.
The Making of The Legend of
Zelda: Breath of the Wild is a three - part documentary that focuses on all aspects of Breath of the Wild including the initial
work done
in «The Beginning,» the seamless exploration provided by the
game's «Open - Air Concept,» and the epic saga of the «Story and Characters.»
Since his
work as director of the landmark
Zelda game Ocarina of Time, Eiji Aonuma has lent his creative talents to every major
Zelda title since, and has played a huge role
in developing every 3D
Zelda game.
We \'re talking about the kind of system that can be used to play
Zelda U
in one \'s home 1080p screen and surround sound system, or
in the train while you commute to
work; a sort of fully portable Wii U that, once Nintendo has consolidated their operating systems (expressed here,
in question 5), can play any 3DS, Wii U, or virtual console
game in existence.
He
worked his way up the art and production chain,
working on all the key
Zelda and Mario
games,
in many respect as a protégé to Miyamoto.
This was the first
Zelda game that future franchise mastermind Eiji Aonuma
worked upon, and its direct sequel, Majora's Mask
in 2000, was the first time he was handed the reigns.
For example, we had a couple of directors
working on the effects
in the
games, movie - like effects
in the case of
Zelda [Ocarina of Time]-- but this is different from many other
games that simply mirror movies and make use of premade characters.
This is actually twice what the best selling
game I've
worked on sold, and was still a good sales figure
in 2003 — but on the budgets Nintendo affords a
Zelda title, this was probably not much better than breaking even.
I'm starting to warm up to the
game, especially after hearing comments like how hard Nintendo is
working to make this their best
Zelda game and other things such as this being the first
Zelda game deserving of the RPG title
in the past 20 years.
Speaking to IGN, Iwata announced that both a 3D Mario
game and a
Zelda game are
in the
works for the Wii U:
-- Nintendo previously made
Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to
work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the world passes time — Dynamic weather system
in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says —
Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added
in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult
Zelda game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things
in the world
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest
Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the
game does have big surprises - Miyamoto thinks that Pauline lives
in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links
in games, it's always the same Mario
in his adventures - the idea of Paper
Zelda is discussed, and while the convo does seem playful, Aonuma says they're
working on it.
In fact, it stands on top of the other simply because I am familiar with some of the characters and I am
working on my list of
Zelda games that I have not played yet.
Now, although the Wii U release of World to the West has yet to happen, it will be out on Switch next month (January 18th) and review copies are
in the hands of reviewers, including myself and the more I play it, the more I know for certain Rain Games would be perfect for
working on a
Zelda game.
A new year means a brand new slate of incredible new
games to pick through so we've done the hard
work to find you the 100 titles you need to be paying the most attention to, including Mass Effect Andromeda,
Zelda: Breath Of The Wild, Red Dead Redemption 2 and 97 more, only
in games ™ 182 on sale now!
I know that's a big boast, but as a fan of what Rain
Games have done
in the past and what they have done with World to the West, there is no doubt
in my mind that they would be perfect to at least
work on a remaster of a
Zelda game, such as one of the Oracle
games.
But [some] players also think that a
game can be made
in 2 weeks by one person... and never would understand that hundreds of people
work for several years on a Smash Bros. or
Zelda ^ ^