Sentences with phrase «zelda games in the works»

With Mario Kart Tour already announced for smartphones and scheduled to release this fiscal year (April 2018 to March 2019), a rumored Zelda game in the works, and Nintendo's intent on releasing two to three smartphone games a year, it is safe to say Nintendo will continue to vie for awards.
They've got new Mario and Zelda games in the works for the Wii, and they haven't released a proper Mario sequel on a system that already has a proper Mario title since the Super Nintendo (if you count Yoshi's Island, otherwise it would be the NES).
Coming into E3 people's expectations for the next major Zelda game in the works was at an all time high, what Nintendo revealed to everyone was pretty spectacular.
I am a huge Zelda fanatic so while Breath of the Wild is truly a masterpiece, hearing rumblings of another Zelda game in the works is exciting.

Not exact matches

It works marvelously, with its own great take on the Zelda story, tons of playable characters from the series» storied past and present, and loads of replay value in its many game modes.
Today's Nintendo news: latest episode of Nintendo Minute, making of video for the Kirby Fighter statue from First 4 Figures, updated cover for the Legend of Zelda: Breath of the Wild — Master Works book, holiday trailer for the Nintendo 3DS, latest episode of the Yoiko x Minecraft: Nintendo Switch Edition webshow, trailer for the CoroCoro gear in Splatoon 2 (+ latest Splatoon Koshien 2018 report), Cappy papercraft (Super Mario Odyssey), latest The Guessing Game video, latest Tool Assisted Speedrun video, and video message for the Game Awards!
The team has worked with several IP owners across Japan to mix their combat with IP lore to create games in the North Star, One Piece, Gundam, Zelda and Dragon Quest worlds.
According to Zelda producer Eiji Aonuma, who was in charge of Breath of the Wild and many other Zelda games, his team is already at work on the next game in the series.
In a new interview with Game Informer magazine, Zelda series producer Eiji Aonuma has said he doesn't want to combine the vision of different teams who work on 2D / 3D Zelda games.
Phantom Hourglass actually made touch controls work lol, I did not think they would be able to pull it off when I heard about it, but they did and in the process made some of my favorite puzzles of any of the Zelda games.
The amazing part is, she played a previous Zelda game who's throwing and shooting mechanics work in an identical fashion.
It is hard to nail down just what the meaningful differences would be from having an American studio work on Zelda rather than only Japanese ones, but Miyamoto himself was vague in telling Wired what he thinks the difference may be: «People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games.
For every new zelda release — I actually cancel everything in my social life, take a week long holiday from work and just game for a full week — spending time to do every little side quest.
On Nintendo's Miiverse service, Zelda honcho Eiji Aonuma explained today how Epona will work as a «weapon» in the game as part of Hyrule Warriors»...
This is why I don't understand doomsday articles this early in a consoles life span, The Wii u barely has any games worth buying yet, but as soon as it does then the sales will skyrocket, I like the Wii u, Now I just wish I had more money to buy more game's, Man I want Lego City, Think about it if Monster hunter can make the sale's raise this much what will happen when Super smash bros Wii u, Pikmin 3, Mario kart U, Yoshi's yarn, 3d Mario game, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame's, Man I want Lego City, Think about it if Monster hunter can make the sale's raise this much what will happen when Super smash bros Wii u, Pikmin 3, Mario kart U, Yoshi's yarn, 3d Mario game, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&raGame and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame's are released all the «Is the Wii u doomed?!»
In fact, according to an Australian classification for video games, Grezzo, who previously worked with Nintendo on The Legend of Zelda: Ocarina of Time 3D and Majora's Mask 3D, are behind the port, which begs the question «why?»
to see in Zelda although I'm not sure if the WiiU could handle that technically (wondering how this should work with Sonic Boom as this game already looks quite amazing visually)
This should come as no surprise, given how long it takes to make Zelda games, but in the brand new Master Works book for The Legend of Zelda: Breath of the Wild, series producer Eiji Aonuma confirmed that the next Zelda game is currently in development.
I'm not saying that it should become a huge Skyrim clone, but I feel that some parts of Skyrim's gameplay mechanics certainly would work in a Zelda game.
Here was a console that could give us games that were running on a PS4 and Xbox One (albeit not quite at the same performance) but allowed you to take your experience on the go, enjoy multiplayer experiences such as Mario Kart 8 whilst taking a long haul flight and continue your adventures in Zelda Breath of the Wild on your way to work.
Well I am here to report that after hours upon hours of playing, I have found the new Wii control scheme to not only work for Zelda but in facts adds more of a personal touch to the game that wasn't found with your normal controller.
In a way, World to the West is incredibly similar to The Legend of Zelda in that it doesn't hold your hand too much as you work to solve problems, but this can also be a detriment to the experience and lead to an awful lot of backtracking, particularly in the latter stages of the gamIn a way, World to the West is incredibly similar to The Legend of Zelda in that it doesn't hold your hand too much as you work to solve problems, but this can also be a detriment to the experience and lead to an awful lot of backtracking, particularly in the latter stages of the gamin that it doesn't hold your hand too much as you work to solve problems, but this can also be a detriment to the experience and lead to an awful lot of backtracking, particularly in the latter stages of the gamin the latter stages of the game.
On Nintendo's Miiverse service, Zelda honcho Eiji Aonuma explained today how Epona will work as a «weapon» in the game as part of Hyrule Warriors» first paid DLC pack, which itself can is part of the game's $ 20 «season pass».
Bombs worked fine in the N64 / Gamecube Zelda games.
Zelda is tricky, other than touch puzzle games to progress in a first person dungeon I can't think what other thing would work with touch controls.
Time limits in games are nothing new, but Minit is a Zelda - like adventure game, something which simply shouldn't work considering just how short each run is before reset.
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game.&raquIn an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game.&raquin the dungeons and [having] certain characters in the game.&raquin the game
Cosplayer LayzeMichelle has obviously put a lot of work into this creation, which is pretty much spot - on when compared to Zelda's in - game outfit.
Buuut, I also thought Nintendo and TT Games should have continued their Wii U relationship and work together to make a Zelda Lego game with toy tie - ins.
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
In the case of The Legend of Zelda: Breath of the Wild, there is a lot going on in this game yet there is scant information in the game about how the world works save for a diagram of the game's controlIn the case of The Legend of Zelda: Breath of the Wild, there is a lot going on in this game yet there is scant information in the game about how the world works save for a diagram of the game's controlin this game yet there is scant information in the game about how the world works save for a diagram of the game's controlin the game about how the world works save for a diagram of the game's controls.
Besides the nanosword (what the humming sword in the cave is called), Roq gains weapons that are also similar to Zelda games such as a top hat that works like a boomerang and matter bombs that can destroy cracked walls.
Well I am here to report that after hours upon hours of playing, I have found the new Wii control scheme to not only work for Zelda but in facts adds more of a personal touch to the game that wasn't found with your normal controller.
While Breath of the Wild is only a little more than a year old, this is a pretty definitive sign that Nintendo is working on the next game in the Legend of Zelda franchise.
The Making of The Legend of Zelda: Breath of the Wild is a three - part documentary that focuses on all aspects of Breath of the Wild including the initial work done in «The Beginning,» the seamless exploration provided by the game's «Open - Air Concept,» and the epic saga of the «Story and Characters.»
Since his work as director of the landmark Zelda game Ocarina of Time, Eiji Aonuma has lent his creative talents to every major Zelda title since, and has played a huge role in developing every 3D Zelda game.
We \'re talking about the kind of system that can be used to play Zelda U in one \'s home 1080p screen and surround sound system, or in the train while you commute to work; a sort of fully portable Wii U that, once Nintendo has consolidated their operating systems (expressed here, in question 5), can play any 3DS, Wii U, or virtual console game in existence.
He worked his way up the art and production chain, working on all the key Zelda and Mario games, in many respect as a protégé to Miyamoto.
This was the first Zelda game that future franchise mastermind Eiji Aonuma worked upon, and its direct sequel, Majora's Mask in 2000, was the first time he was handed the reigns.
For example, we had a couple of directors working on the effects in the games, movie - like effects in the case of Zelda [Ocarina of Time]-- but this is different from many other games that simply mirror movies and make use of premade characters.
This is actually twice what the best selling game I've worked on sold, and was still a good sales figure in 2003 — but on the budgets Nintendo affords a Zelda title, this was probably not much better than breaking even.
I'm starting to warm up to the game, especially after hearing comments like how hard Nintendo is working to make this their best Zelda game and other things such as this being the first Zelda game deserving of the RPG title in the past 20 years.
Speaking to IGN, Iwata announced that both a 3D Mario game and a Zelda game are in the works for the Wii U:
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
In fact, it stands on top of the other simply because I am familiar with some of the characters and I am working on my list of Zelda games that I have not played yet.
Now, although the Wii U release of World to the West has yet to happen, it will be out on Switch next month (January 18th) and review copies are in the hands of reviewers, including myself and the more I play it, the more I know for certain Rain Games would be perfect for working on a Zelda game.
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I know that's a big boast, but as a fan of what Rain Games have done in the past and what they have done with World to the West, there is no doubt in my mind that they would be perfect to at least work on a remaster of a Zelda game, such as one of the Oracle games.
But [some] players also think that a game can be made in 2 weeks by one person... and never would understand that hundreds of people work for several years on a Smash Bros. or Zelda ^ ^
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