Sentences with phrase «zelda series does»

Hell, the Zelda series does that for me just fine, what with the giant hands that descend upon you from the ceiling in the midst of a spiralling hallway, and split into three when you attack them.
The Zelda series does not have a particularly deep combat system, at least compared to most modern action adventure games, and it never really has.
Zelda series does nt need that.

Not exact matches

With its non-linear structure and surreal tone, Majora's Mask 3D sometimes doesn't feel like a Zelda game at all, but it's those who know the series best who will get the most out of its demanding dungeons and its many entertaining side - quests.
Visiting familiar Zelda locations and wiping out hundreds of enemies offers brief but satisfying bursts of mindless enjoyment, just don't expect to be engaged in the same way as a full series release.
• Legend of Zelda • Super Smash Bros. • «X» • Bayonetta • Mario Kart (if that even counts much as a «heavy - hitter» anymore — despite its popularity, the series is a given, by this point, and likely didn't cost very much in terms of development budget and time unlike the other aforementioned)
After it was revealed that only a few games in the Fire Emblem series were going to appear, I became worried that this crossover game might not be able to represent the IP as well as Hyrule Warriors did for The Legend of Zelda.
Monster of Uncharted Seas certainly has its flaws, but when they are not in the way, what remains is a good Zelda clone that even manages to do a few things better than the Zelda series ever did here and there, all while looking and sounding great, so it is hard to only keep its flaws against it, because it still provides a very good time.
It's a hell of a lot more niche — only really appealing to Zelda fans who don't mind a big change in the gameplay style — but Hyrule Warriors is to Zelda what Mario Kart is to the Super Mario series, and that's brilliant news for dedicated fans.
It also has several tracks that bear a strange similarity to music from Ocarina of Time, which does nothing to help separate it from the Zelda series.
And let's not deny, big risks are Nintendo's thing and as far as Zelda is concerned, dark and depressing, or colourful and cheerful, it really doesn't matter to us, because it is a series of character, stories and adventure we just love, and we welcome every new addition Nintendo could throw at us because Zelda isn't just a game, or a series of games, it's a lifetime, of gaming, of lasting memories and a foundation of friendships.
This section starts by explaining that Fire Emblem Warriors combines the exhilirating action of the Musou / Warriors series to elements from the Fire Emblem series (just like Hyrule Warriors did with elements from The Legend of Zelda).
I think Zelda is probably one of the only few series that can get away with being creative artistically and I hope that doesn't change with the next one, because no matter what, whatever the end result will be, somebody is going to be upset.
When making an adventure game, being inspired by the iconic Zelda series can only be a good thing, especially when a title like this does it justice.
I hope to do that once i complete the Zelda series.
Zelda series producer Eiji Aonuma — who was also on hand during the interview — said «Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say «why did you pick this one?!»
Now that would be a Zelda game to play and would definitely change things up for the Zelda series, just as long as Nintendo doesn't hand the game off to Team Ninja when Retro is done with it, all will be well.
Though I would love to see what Retro does with Zelda, I have to wonder why Miyamoto keeps passing the series off to different people.
Miyamoto said that Nintendo is «gradually changing the structure of The Legend of Zelda series,» as it did with The Legend of Zelda: A Link Between Worlds, the 3DS entry from 2013 that let players tackle dungeons in whatever order they liked.
In a new interview with Game Informer magazine, Zelda series producer Eiji Aonuma has said he doesn't want to combine the vision of different teams who work on 2D / 3D Zelda games.
This was added in majora's mask which doeesnt surprise me to be added afterwards but they should've made it a boss you could be many of them would've been great but if you could've been a skull child it would've been wonderful wondering through the woods achieving new ways to return to your old self but once again we got let down by the ledgend of zelda series ext game should be what I based my theory for them to do would've been a wonderful idea after majora's mask and ocarina of time
You are right, this is not the next game in the Zelda franchise, this is just a spin - off developed by Omega Force (Tecmo Koei), the guys who did the «Dynasty Warriors» series.
She clearly does nt belong to Zelda series at all.
«She doesn't feel out of place at all in the world of the Zelda games,» series producer Aonuma told IGN.
Spoilers, they do come from more recent games in the Zelda series!
It's not that I didn't love the return to the playful, beautiful art style of Zelda: A Link Between Worlds for the Nintendo 3DS, it's just that I didn't get nearly enough of the «grown up» version of this series known as Twilight Princess.»
We've been covering the game pretty extensively, but for those who don't know, it is a crossover between the Legend of Zelda and Dynasty Warriors series.
But hands down, Legends is a fantastic improvement and that with the first one, together they do a brilliant job of showing us what this Dynasty meets Zelda game can become and gives us hope for a series that won't just stop at 2 games.
On a site called Newgrounds, I had taken to writing for animations and in no time at all I started my own Zelda series, which didn't run for long I'll admit.
It's not surprising to hear Miyamoto lay down the direction for a game, as he has done similarly for other efforts, especially when related to the Legend of Zelda series.
The big benefit of releasing it this year is the marketing push that could be done with the 30th anniversary of The Legend of Zelda series.
Do you wish Nintendo had worked on a different character from the Legend of Zelda series instead of this, or are you happy with the female version?
I don't know why, but I just think it's really neat to see a job posting as specific as «level designer for the Zelda series».
But this series of photos inspired by The Legend of Zelda: Twilight Princess does give us serious pause.
Not the most persuasive example, since my favorite Zeldas are the ones that largely throw out series convention and mostly do their own thing.
First 4 Figures has done impressive work with the Zelda series before, with models such as Link on Epona, Ganondorf, and Zant, and this latest one is equally incredible.
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
The Legend of Zelda: Breath of the Wild arrives on Nintendo Switch and Wii U very soon, and with March 3rd fast approaching we thought it'd be good to take a look at what the The Legend of Zelda: Breath of the Wild series of amiibo (sold separately) can do in the game!
- uses the real - life puzzle format to retell the story of The Legend of Zelda: Ocarina of Time in the space of one hour - puzzles involve doing math, deciphering glyphs and turning in worksheets to a cast of Zelda - themed taskmasters - instead of being a small experience hosting just half a dozen players, this is one big room where teams of 6 face off against dozens of other teams - one puzzle involves decoding words from a series of brain teasers and then using a key to pull out individual letters to decipher the next instruction - involves multiple familiar characters from the series
Naturally, this happens every time Zero Punctuation mentions the Zelda franchise, and, being a regular viewer, I have no choice but to keep my mouth shut and let Yahtzee do his thing with the expressed knowledge that he never liked the Zelda series and never will.
Every so often I hear someone complain about the title of the series, saying, «Why is it Zelda's legend if Link does all the work?»
And let's not deny, big risks are Nintendo's thing and as far as Zelda is concerned, dark and depressing, or colourful and cheerful, it really doesn't matter to us, because it is a series of character, stories and adventure we just love, and we welcome every new addition Nintendo could throw at us because Zelda isn't just a game, or a series of games, it's a lifetime, of gaming, of lasting memories and a foundation of friendships.
SEGA is certainly a studio that can crank out some fantastic titles — just look at the recent Yakuza 5, a prime example of the studio's prowess when it comes to cranking out a masterpiece — but these titles are few and far between when compared to the studio's glory days, and you'd be hard - pressed to find any series in their current stable of games that screams «system seller» in the same way today's Halo, Uncharted, and Legend of Zelda titles do on their respective platforms.
Sure, there have been attempts at aping the series, both structurally and mechanically, but no one else has done it the way The Legend of Zelda consistently has.
Earth Defense Force 2025 does provide a good bit of variety in its enemies, though I couldn't help but see the jumping spider enemies as Tektites from The Legend of Zelda series.
Waypoint: As someone with such a long history with the Zelda series, how rewarding and heartwarming does it feel seeing how massively anticipated Breath of the Wild is?
And where does this Zelda fit on the series» timeline, in its chronology, split as that is into three separate yet connected branches?
GB: When the game had the little chime that the Zelda series has when you open a door or done something, I just thought «That's really neat.
The problem is that as soon as I start to think about what I can do, as soon as I find a nice idea, I think it could work in Zelda and I always come back to this series.
Your not the only one, a lot of people here don't like it because it reminds them to much of borderlands which to me that game never grabbed my attention I'm a huge fan of cellshaded graphics when it comes to games like Zelda and the Joe series but when it's a fps I like my games to be either realistic looking or have a future looking setting which destiny has for me and that made me enjoy the beta more..
a b c d e f g h i j k l m n o p q r s t u v w x y z