He is the producer of the recent series, succeeding Mr. Shigeru Miyamoto, known to be «the Father of the Zelda Series» who had played a big role in developing
the Zelda series since «The Legend of Zelda: Ocarina of Time (LOZOOT).»
It is hard not to compare the game to Nintendo's The Legend of
Zelda series since it is clear from the start that the developers are inspired from the game.
Not exact matches
The «Legend of
Zelda»
series has been tying the fiction of traditional story telling with the reality of classic video games
since 1987.
Not the most persuasive example,
since my favorite
Zeldas are the ones that largely throw out
series convention and mostly do their own thing.
When you get right down to it, every single
Zelda game (other then the unmentionable ones)
since the
series» inception in 1986 has shared essentially the same design template.
Since then the
Zelda series has fallen into a formula.
Since the late eighties, or more precisely, since the arrival of Zelda, it and the Mario games have traded characters, references and imagery dozens of times, from the earliest NES games to the latest iterations of the two se
Since the late eighties, or more precisely,
since the arrival of Zelda, it and the Mario games have traded characters, references and imagery dozens of times, from the earliest NES games to the latest iterations of the two se
since the arrival of
Zelda, it and the Mario games have traded characters, references and imagery dozens of times, from the earliest NES games to the latest iterations of the two
series.
With nearly ten years
since its original release, The Legend of
Zelda: Twilight Princess still lives on as one of the most compelling installments in the
series.
It is only when we get to Breath of the Wild that the
series truly lives up to the promise of being «The Legend of
Zelda»,
since for the first time in the
series the majority of the explicit narrative materials are
Zelda's story, albeit in direct relation to Link.
Well, he's saying that because it is a new element for the
Zelda series, so it's only natural he comments on it, especially
since he's probably being asked this question several times.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for
Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a
Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the
series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about
Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original
Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has
since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a
Zelda title, they consider not using the name Link -
since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value,
since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the
Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
No games
since were linked like the Oracle titles, but other games in the
series, namely Four Swords and Four Swords Adventures, show that Nintendo is not done using the
Zelda series to try out new concepts to show players a good time.
Since then I've devoured the entire main line of FF games and soaked up a lot of the Zelda series (Hyrule Warriors on Wii U has kept me enthralled since its launch, which is the longest I've played one game reliably in... e
Since then I've devoured the entire main line of FF games and soaked up a lot of the
Zelda series (Hyrule Warriors on Wii U has kept me enthralled
since its launch, which is the longest I've played one game reliably in... e
since its launch, which is the longest I've played one game reliably in... ever).
I was also getting into the
Zelda series at that point and more focused on growing my GameCube collection along with the DS whose software library was also growing at this point plus there were other GBA games I was purchasing
since the DS could play those also.
Veterans of the video game industry and fascinated by print media
since their childhood, they combined their passions and co-wrote several books on major
series, including
Zelda: The History of a Legendary Saga, Metal Gear Solid: Hideo Kojima's Magnum Opus, and The Legend of Final Fantasy VII.
Koji Kondo has been the lead composer of all of the
series» music for the span of
Zelda's existence, and
since none of the characters ever truly speak in the
series, the entire franchise has relied on music cues to give characters personality, give environments personally, evoke proper emotions, and so on.
If Ethan and I had been aware of the
series» upcoming birthday, we might have tried to coincide a theme week or something; especially
since we've never actually had a true «Legend of
Zelda Week.»
While I have enjoyed The Legend of
Zelda since the initial NES game, I will admit that the last game in the
series I truly «loved» was The Ocarina of Time.
Despite the
Zelda games always having sizable worlds to explore, many believe the Wii U game is the first truly open - world title in the
series since the first gameplay footage was shown during the 2014 Video Game Awards.
Ever
since my Short Pause compatriot Frankie Ailor told me that Darksiders is heavily inspired by The Legend of
Zelda series, it's been on my radar as a game that I needed to experience at some point.
I, as an Old
Zelda fan, have been with this
series since I was a kid, so when the games get dumbed down in any way to allow new players to join, it becomes extremely frustrating and feels as if fans like myself don't matter to the powers that be.
Now we have: Nintendo keeps Link from speaking to allow the player to insert themselves into Link's shoes, this works and
Zelda players grow up to a level where they're comfortable with the
series, Link is turned into a cartoony child again and
Zelda fans freak out
since they view this as themselves being viewed as cartoony children yet again, Nintendo is utterly clueless as to why this bothers
Zelda fans, the rest of the gaming community is utterly clueless why this bothers
Zelda fans.
The problem with this is that many
Zelda gamers have grown up
since they first played the
series, some of which grew up as the
series itself was growing from 8 - bit to 16 - bit to full 3D polygons and now the current iterations.
A gaming enthusiast
since the age of 2, Will has grown up on classic game
series such as The Legend of
Zelda, Final Fantasy, and Mega Man.
I know MANY will disagree but I'm not saying this stuff to troll or just be negative, I'm an avid gamer, I've been playing
since I was 6, I'm passionate about games and WANT
series like Final Fantasy and even the new
Zelda to succeed.
Second Quest was promoted and published through a Kickstarter campaign, the seed for which was planted by an essay written by Tevis Thompson about how the
Zelda series has been declining in quality
since the early games.
There was a
Zelda series that ran for a short time back in 1989 and none - that we know of -
since.
The rich storyline and adventure - based game play of The Legend of
Zelda have attracted fans around the globe
since the
series launched in 1986, selling more than 62 million games worldwide.
Since then, the
Zelda series has remained a huge selling point for Nintendo's systems, but I would argue that the
series hasn't been revolutionary in a long time.
But as
Zelda advanced in incremental steps in the days
since Wind Waker (minus the incredible Link Between Worlds, a throwback if ever there was one), other
series leapfrogged it as they advanced by leaps and bounds.
Wind Waker came out for the GameCube in early 2003 in North America, and it came out right on schedule — a rarity for the
Zelda series (In fact, it hasn't happened for a console
Zelda game
since).
Ever
since the
Zelda series was born, speculation has ran rampant over its true chronological order (which is supposedly locked way down...
«Not
since Ocarina of Time, the last
Zelda game to truly shake up the formula and influence the industry, has the
series been so dramatically transformed.»
Still, for RPG fans looking for a fun strategy game with LOTS of content, or just someone wanting a long Switch game after having enough of
Zelda, Disgaea 5 Complete is a must own, especially if you're new to the
series,
since the story doesn't connect with any of the prior games and you won't need to worry about getting lost if you start here, or jump from an earlier installment like I did!
Since the original The Legend of
Zelda was released in 1986, the
series has expanded to include 18 entries on all of Nintendo's major game consoles, as well as a number of spin - offs.
The music in Super Mario Bros. was written by Koji Kondo, one of the best known video game composers in history who has
since worked on most of the other Mario games as well as the
Zelda series and Star Fox 64, to name a few.
Ever
since the historic
Zelda franchise reached its 30th anniversary in early 2016, Nintendo has been releasing a
series of collector's books to celebrate the occasion.
Ever
since the first game in the
series, The Legend of
Zelda titles has often been forced to change names and symbols, in order to tone down religious references.
Ever
since Nintendo launched the original Legend of
Zelda over 30 years ago, the
series has constantly been at the forefront of video game development, introducing new ideas and pushing technical boundaries.
In truth, the Legend of
Zelda series had rested on its laurels
since the release of A Link To The Past in 1991.
I can see why, but for me the
Zelda series has given diminishing returns
since Majora's Mask.