Sentences with phrase «zelda series using»

Hyrule Warriors Legends — Cut down entire legions of enemies as fan - favorite characters from The Legend of Zelda series using powerful moves, as the Hyrule -LSB-...]
Cut down entire legions of enemies as Link, Zelda and other characters from The Legend of Zelda series using over-the-top, powerful Dynasty Warriors - style moves.

Not exact matches

The Legend of Zelda: Breath of the Wild producer Eiji Aonuma has discussed the reasoning behind using voice acting in the game, which is a first for Nintendo's beloved adventure series.
The oak, bell and fruit tree designs are, as follows; a heart design, a butterfly, a citrus pattern, a ginkgo leaf (the one that Crazy Redd uses as his logo), a cross (X) and a Triforce from The Legend of Zelda series.
Using a similar engine to Dynasty Warriors, Tecmo Koei are developing a Zelda title where Link fends off dozens of enemies at a time, with previous bosses from the series fighting alongside smaller foes.
This latest entry in the Zelda series once again shakes up the gameplay that fans are used to.
This is the largest Zelda game to date that features a robust item creation system, an awesome combat mechanic and a weapons system that is new to the series in which you will find hundreds of differently leveled weapons that will deteriorate and fail after using it for a certain number of hits.
When the subject came to how this new Zelda would differentiate itself from other games in the series, Aonuma said, «It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.»
- uses the real - life puzzle format to retell the story of The Legend of Zelda: Ocarina of Time in the space of one hour - puzzles involve doing math, deciphering glyphs and turning in worksheets to a cast of Zelda - themed taskmasters - instead of being a small experience hosting just half a dozen players, this is one big room where teams of 6 face off against dozens of other teams - one puzzle involves decoding words from a series of brain teasers and then using a key to pull out individual letters to decipher the next instruction - involves multiple familiar characters from the series
A Wallet is a wallet used by Link to store Rupees in The Legend of Zelda series.
Each character's moveset is directly inspired from the base game from which they originate, such as my personal favorites: Link who uses his gear found throughout The Legend of Zelda series, to Pac - Man chomping his way through foes.
The Legend of Zelda: Battle Quest is a mini-game based on the Legend of Zelda series in which one player is the archer (using the GamePad) and all other players are swordsmen (using Wiimotes).
The fact that the game stars a cute and charismatic mouse and also takes inspiration from the likes of the Zelda series was enough to peak many people's interest, and it turns out that Moss is one fine adventure that also makes excellent use of the PlayStation VR headset.
It's the analogy you use then, but now that Darksiders is established, you can just say «Sure, it shares some of the tropes of the Zelda franchise, but now it is its own thing, and it shares similarities with Darksiders 1, as opposed to the Zelda series
This serial looks at key facets in the Zelda series, how they are used in Breath of the Wild, and the relationship this newest game has to the player practices and fictional worlds of its predecessors.
I will wait to buy the game used (a first for the Zelda series for me) because I REFUSE to pay for this nonsense.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
By using amiibo for characters fromThe Legend of Zelda series like Link, Zelda, Sheik or Ganondorf (each sold separately), players will have a better chance to receive weapons rated 3 stars or higher.
No games since were linked like the Oracle titles, but other games in the series, namely Four Swords and Four Swords Adventures, show that Nintendo is not done using the Zelda series to try out new concepts to show players a good time.
After Ganon is defeated in A Link to the Past, the Oracle series and in A Link Between Worlds where Link and Zelda recovered the Triforce from Yuga - Ganon, Hyrule entered «The Golden Era», in which the wise Hyrule monarchs used the Triforce to govern the land.
For me, my experience with Link's Awakening was about getting that one major flash of insight and then using that to understand the rest of the game and then the rest of the Zelda series.
From the makers of the Dynasty Warriors series comes a game set using the setting and characters from The Legend of Zelda Sseries comes a game set using the setting and characters from The Legend of Zelda SeriesSeries.
The term «Overworld» is used frequently to define the areas that are the «hub» that connects the various areas throughout the The Legend of Zelda series.
For all of their triumphs, games like Wind Waker and Skyward Sword have broken Hyrule down into a series of miniature adventures, and in the process lost a very important part of what I used to love about Zelda games.
This game uses characters from the «Legend of Zelda» series, but the third - person fighting style of «Dynasty Warriors.»
We created the games in the traditional «The Legend of Zelda» series in steps that players could easily understand and follow; the player would obtain a new item in each dungeon, use the item to clear that dungeon and be able to enjoy applying the items in different ways after acquiring about eight items.
The Legend of Zelda series producer Eiji Aonuma has come to the realisation that diverting a player's attention between the TV screen and Wii U GamePad «actually disrupts the gameplay,» indicating that The Legend of Zelda: Breath of the Wild won't put the controller to use beyond Off - TV Play.
Anyone who tweets @NintendoAmerica a note about what The Legend of Zelda series means to them while using the hashtags #MyZeldaLegend and #NintendoSweepstakes will be entered for a chance to win.
Though it recycled a huge percentage of OoT «s visual assets in the name of saving development time, Majora's Mask managed to flip the heroic, grand scale of its predecessor on its head and put the character models to use in a scarier, more urgent and, in my opinion, more memorable context that still feels unique not only to the Zelda series, but to all of gaming.
After firing up Shiness: The Lightning Kingdom, it becomes immediately apparent that the Legend of Zelda series was used as inspiration.
Using the Uncharted series as an example, I care just as much (if not more) about Nate and Elena's relationship as I do Zelda and Link's despite having almost all of the information and details about them offered up to me on a plate.
The Magic Meter is a proud, if irregular, feature of the Zelda series, and there are few items that make cooler use of it than the Cane of Somaria.
Nintendo DSi or Nintendo DSi XL owners can use one of three flipnote templates with music from The Legend of Zelda series, then complete and upload their creations via the Flipnote Studio application.
I want to be able to play the new Metroids / Marios / Zeldas but I can't justify buying a console I'll use for three series of games (plus maybe Wii sports party game) when the majority of games I'd want to play come out for PS.
Between now and May 10, you need to go onto Twitter and tweet @NintendoAmerica a note about what the Legend of Zelda series means to you while using the hashtags #MyZeldaLegend and #NintendoSweepstakes.
These heavily armored, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles.
Very few games use language (besides crusty German accents) to express cultural divergence, and the ones that do (the Zelda series for instance) ensure that the linguistic differences are rather subtle, such as address or fixed phrases (rally - ho!).
The gameplay is very similar to Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from The Legend of Zelda series.
These useful items come in the familiar forms of classic [5] tools from The Legend of Zelda series, and are used in similar ways.
The Legend of Zelda: Breath of the Wild is a whole new beast when it comes to the Zelda series, and as such there are things to remember and take care of that you might not be used to — like staying warm or cooking food to eat.
The first game in the Zelda series already had used this combination, but Kaeru no Tame ni Kane wa Naru pushes this much further — every dungeon actually plays almost like a platformer game (even if jumping can be quite awkward), whereas the overworld is designed in a classical RPG way and is more focused on exploration.
As the first Zelda game in three dimensions, Ocarina turns series and genre tropes on their heads through the use of first - person perspective, vertical traversal, and Z - targeting.
A particular touchstone is the Nintendo game Legend of Zelda: Majora's Mask, in which a series of different masks are used to achieve different objectives, putting the world to rights through a series of alternate identities.
Hyrule Warriors used the equipment of the Zelda series as well as unique boss battles, Fire Emblem Warriors adapts the weapon triangle and tactical orders, and Attack on Titan lets you zip around the battlefield with maneuver gear.
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