Not exact matches
But, a bit too
much of Destiny 2's action is watered down by long
cooldowns, the lazy sit - behind - cover until you're full - health again, and the way enemies completely lose their
ability to aim once your health hits the blinky - red portion of the on - screen life bar.
You need to keep in mind the
cooldowns of the different
abilities, how many hits and how
much damage the heroes make compared to enemy stamina and health, as well as what spells to use and in which order, and which enemies to prioritize.
Abilities don't degrade over time and also offer up
much more powerful attacks over your fists, but they've got their own catch; each time one is used you stick a marker on it to track its
cooldown, rendering it unusable until enough rounds have passed.
Not
much is known about what these
abilities will be for each subclass but the blog specifies that Warlocks will be able to use it as a healing / buff area while Hunters will use it as a shadow - step type dodge roll that will be on
cooldown.