What does a game like Goat Simulator say
about Coffee Stain and how does that translate to the games you subsequently publish?
Not exact matches
In a withering memo
about cleanliness in the workplace, he called for an end to
coffee stains, teetering piles of paper and «too many pictures of family and friends,» chastising staff for treating the Wired office like «a dorm room.»
I did a nightstand in pure white and now have a
coffee ring on it that will not come off, (maybe a should have put more wax on it, I used two coats) so I'm concerned
about the
stains on the top of a dinning table if I paint it.
So what causes teeth marking and well the answer to this is just
about everything we come in to contact with will
stain the teeth and this ranges from the obvious perpetrators like
coffee, tea and nicotine to stuff like cherries but the thing isnot to get too stressed
about as there's a good solution.
So what causes teeth marking and well the answer to this is virtually everything we come in to contact with will
stain the teeth and this ranges from the simple culprits like
coffee, tea and nicotine to things like cherries but the thing isnot to get too stressed
about as there's a good solution.
«To take what everybody loved
about Sanctum and elevate it,» Reverb Publishing's Ted Lange says, speaking to the motivation behind
Coffee Stain Studios» upcoming sequel.
Hi guys, we and
Coffee Stain Studios are over the moon with the news and released a statement saying «We're not quite sure how we made it to this point,
about to release on Xbox One and Xbox 360, but as the saying goes «if you don't want to know the answer to a question, don't ask!»
Visitors will also have the chance to try out A Story
About My Uncle, a non-violent indie first - person adventure game developed by Gone North Games that is being published by
Coffee Stain Studios and released in Summer 2014.
We felt it was a pretty crazy thing to give away a completely new game as a pre-order incentive, but we're all
about crazy stuff here at
Coffee Stain Studios.
An unknown Sony employee (well, not entirely unknown; we know her first name is Sandy) has just gone on record trash talking
about Nintendo's next console with the following line: We're not afraid of a little
coffee stain.
The game came
about from the aftermath of
Coffee Stain Studio's Game Jam, shortly after they wrapped up work on Sanctum 2.
It is an eruption into the present of a past long gone, wreckage which, cut adrift from its own time, has somehow washed up on the shores of the present as poverty and abandonment...» and that `... To let the place begin to speak to us, we need a practice of observation of the kind Keats meant by «negative capability»... Take my advice and skip forward to the far more pragmatic and illuminating: Dust Bunnies and
Coffee Stains: Anya Gallaccio in conversation with Clarrie Wallis, curator of contemporary art at Tate Britain — a far better point of entry, where one gets to know, first hand, what the work is really all
about.