Sentences with phrase «about double fine»

Here's another great thing about Double Fine.
Learn more about Double Fine Productions at www.doublefine.com and on Twitter @DoubleFine.
Pratchett talked about Double Fine's Psychonauts.
Admittedly, we've been pretty skeptical about Double Fine's upcoming adventure game, Broken Age, what with all the production delays and budget concerns.
Learn more about Double Fine at http://www.doublefine.com and on Twitter @DoubleFine.
There is something always charming about a Double Fine game.
If you sign up for the mailing list, your email address will only be used to send you occasional updates about Double Fine and its products.
This year is all about Double Fine Presents, so you'll be able to play Knights and Bikes, Ooblets, and GNOG on ios.
-LSB-...] guess I could talk about that Double Fine Kickstarter, but I'd rather note Pokemon concept art.
So, what do you think about Double Fine's upcoming Psychonauts game?
Nick kicks things off by telling us about Double Fine's Happy Action Theater and Rhythm Party, both of which are pretty interesting additions to the Kinect library.
We've written a fair bit about Double Fine's inbound title Happy Action Theater over the past week but thus far its price has remained a mystery.

Not exact matches

So impressed was I by the experience, I endeavored to connect with Torryn Orriss, General Manager of Del Frisco's Double Eagle Steak House Las Vegas, for an exclusive interview about what makes the Las Vegas location a standout among the surplus of fine dining establishments.
Unfortunately I sound like a hypocrite, my daughter is 3 now and she still will not sleep through the night, so I bought her a double bed, she goes to bed fine has about 4 hours and then gets me up.
Extreme fires during the post-monsoon season can pump on average about 150 micrograms per cubic meter of fine particulate matter into the city, doubling the amount of pollution and increasing total levels 12 times higher than WHO recommendations, and even 20 times higher on some days.
But that's not surprising, we don't know much about the three other games Double Fine is working on either.
Double Fine Productions has announced that Iron Brigade has been submitted to Microsoft for certification, and the game / patch should hopefully be released in about three weeks.
Tags: digital, double fine, download, interview, jane ng, pc, ps3, psn, steam, the cave, video spotlight, wii u, xbla, xbox 360 Posted in Video Spotlight Comments Off on Video Spotlight: Another Developer Interview About The Cave
During today's PlayStation Experience event, Double Fine's Tim Schafer took to the stage to drop a huge chunk of information about the company's titles coming to PS4 and Vita via Sony's Third Party Production team.
Double Fine's latest foray into crowdfunding is about to end.
Developers: Double Fine Productions Publishers: Double Fine Productions Plot: Broken Age tells two stories, one about Vella, a girl chosen to be sacrificed to a deadly monster and another about Shay, a young boy, going mad thanks to isolation and over-the-top health and safety regimes.
Rice points to Double Fine's 2014 crowdfunded release, Broken Age, explaining that, with «90,000 voices that want to be heard about what they think the game's going to be,» a lot of different people have different expectations.
Brutal Legend makers Double Fine wish you a happy holiday, with visions of Stacking and Costume Quest under the tree, plus possible hints about the next two downloadable games coming from the developer's «Amnesia Fortnight» project.
Join me as I talk about director Lee Petty's approach to design, shoot the heads off a lot of robots, and examine what does and does not work in Double Fine's latest charmer!
You might have thought Double Fine had forgotten about XBLA, with their Kickstarter fame all we've heard XBLA-wise is rumblings of new Iron Brigade content.
Just about everything Double Fine produces is from a fresh IP, which has created some challenges in securing funding from big publishers.
This all hinges off what you've said above about the fact Double Fine has released over 20 games in the past 10 years.
Double Fine Productions executive producer Matt Hansen talks about the development process for Grim Fandango during PlayStation Experience.
While the RTS portion went over about as well as Ozzy's fateful run in with the invisible urinal on the outside wall of the Alamo, I admired Double Fine's unflinching dedication to the aesthetic.
A number of elements are there to help make that happen on paper, including (and this is no small detail) a fine role that doubles as a nifty meta commentary about Glenn Close's own Oscar history (and more largely the plight of accomplished aging women who gone unrecognized whiles others are fêted).
There was some situation about the review with Double Fine saying no early reviews during the backer release period, but later changed their minds after quite a lot of disagreement with that stance.We reviewed Broken Age Act 1 two weeks ago and awarded it an 8/10, stating that the game contained an excellent pair of narratives, but was a bit let down by how simple many of the puzzles where.
Perry grabs a few of the notable news stories from the last week for us to talk about, including a few Double Fine related snippets.
This paper by Dr. Tim Hudson helps you understand how to successfully review educational research and know how to thoroughly investigate the study, ask probing questions, and access the fine print about how a program «improves scores» or «doubles growth» using a clear rubric and three educational research examples, including a recent Center for Educational Policy Research at Harvard University study of DreamBox Learning Math.
Though you won't read about it on the big websites Spacebase's developer Double Fine has courted controversy with this new game.
If you're a fan of Double Fine's wacky and fantastic Kinect game, Happy Action Theater, Major Nelson revealed some big news about it's sequel this past Tuesday.
games ™ recently sat down with pioneering developer and head of Double Fine, Tim Schafer, to chat about the state of the indie scene, development and where he's heading next...
Most importantly, we're passionate about what Double Fine can bring to fantasy tactics games, and we're dedicated to rewarding our community with the best game possible.
It's at about $ 220,000 as I write this, making it the third highest funding amount for a video game kickstarter to date (Double Fine Adventure & Wasteland 2 being # 1 & # 2).
In recent news, Kickstarter released an article where they talked about how big blockbuster kickstarters like the Double Fine Adventure kickstarter have been a tremendous boon to bringing additional attention and money to other projects on the site.
Company meetings often included frustrating discussions about what little we knew about the current situation at our publisher, and what the various possible outcomes would mean for Double Fine.
The Electronics Entertainment Expo is underway here in Los Angeles, and if you look carefully enough you might just spot a few Double Fine folks talking about video games.
A statement by Double Fine said the company was «excited about the prospect of making a sequel to Psychonauts, but we're currently focused on making our Kickstarter game and haven't been able to budget it out.
«Wait, first tell me what they said about us,» said Double Fine's Tim Schafer of the partnership.
Related to that, late last year our very own Logan Decker sat down with Tim (and Double Fine's mysterious millionaire / heroic partner, Steven Dengler) to talk about the uphill battle involved in simply porting games like Costume Quest and Psychonauts.
Visit http://www.doublefine.com/dfa for the most current info about progress on Double Fine Adventure.
Double Fine created a perfectly balanced, colorful game about Halloween that will make players of many ages laugh and enjoy themselves.
I told him about it and he thought it was a great idea so he said «why don't you come to Double Fine and make it?»
There's currently an embargo on posting specific details about the game; however, gaming blog Kotaku has been granted permission to post their photos of the visit, which showcase a whole load of Brutal Legend concept art and other Double Fine paraphernalia.
Continuing our series of interviews about The Cave with Double Fine, our own Matt Hickman sits down with Character Animator and Designer Dave Gardner on his role in crafting the game.
Double Fine have recently opened up about the development process of The Cave.
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