Today, more has been revealed
about this Wiimote - like TV remote.
When the Nintendo Wii was first announced, people were curious
about the wiimote and how it worked.
We are getting prepared for Monster Hunter 3rd and answer a lot of listener E-Mails
about Wiimote controls.
Not exact matches
And that's what I don't like
about the Gamepad, Nintendo went away from that forced
Wiimote support in certain games.
Publishers constantly release games that force the player to use either the
Wiimote motion controls or even worse the Balance Board from Wii Fit that «works»
about 25 % of the time.
Okay, got this yestersay and I think the complaints
about controls hold no water if you hold it in the «sideways
wiimote» grip.
For those of you worried
about the funky forward - pointing
Wiimote controls, have no fear.
Anyone that complains
about flicking the
Wiimote to do sword moves obviously hasn't played the game on the Wii, I can see arguing it may not be as responsive as button presses, but it is far from something that is to be «hated».
Gesturing the
wiimote to swing the sword is perfectly responsive and the item inventory is just
about the coolest one I've ever seen in any game, so basically I would say that this review misses the mark.
Nintendo's learned a lot since the very first
Wiimote about how to make a motion sensitive controller, and its put all that knowledge into the Joy - Con controllers.
What we are talking
about is motion control, so post Natal, Move and
Wiimote, what will gamers use to control their games?
I wonder
about control methods... I'm really not a fan of motion controls, and would rather not have to touch my
wiimote and nunchuck again if at all possible.
GlaDOS calling Chell a «dangerous mute lunatic» in Portal 2 is one of my favorites, as is Fi interrupting your Skyward Sword game to inform you that your
Wiimote's batteries are
about to die.
The only thing I did like
about Fi was when she broke the 4th wall to tell you the
wiimote's battery was low.
I could probably rant for hours
about just how much I dislike NSMB and the fact that it became it's own subseries and Nintendo's tenacity to keep «New» in the title and how there still are two unnamed Toads instead of two of the bevy of existing Mario characters or someone new and how all the games look the damn same and how the characters bounce off of each other like they're all trampolines and all the «bah - bah's» in the music which still probably hasn't changed and how I have to hold the
Wiimote in that uncomfortable sideways position because even Nintendo realized motion controls don't work so the normal controller designed is screwed beyond belief and gah.
the Move walks a path already trodden by Nintendo's
Wiimote, the primary controller for the Wii, and so, one might ask, how does Nintendo feel
about this long awaited foray into their territory?
While we don't know a significant amount
about Google's new Daydream devices beyond how the platform will operate, the new headset's controller seems to resemble a
Wiimote, with a Siri remote - like clickable touchpad located at its top.