Not exact matches
Greene's recognition of the values - laden nature of discipline
systems all but begs for choice: Parents should be able to weigh, as one factor among many, schools whose philosophy
about behavior
management,
classroom culture, and approach to student discipline most closely mirror their own beliefs and practices.
According to researchers, data - driven decision making (DDDM) is «a
system of teaching and
management practices that gets better information
about students into the hands of
classroom teachers» (McLeod, 2005).
Join this webinar to learn
about: • Improving quality of life for students and educators through blended learning • Stretching existing or limited resources and staff • Adding project - based learning and authentic assessments into
classrooms • Selecting the right learning
management system and online curriculum • Keeping pace with global evolutions in technology and education • Maintaining the human element in face - to - face and online course work
We're crazy
about gamification in eLearning and gamification on Learning
Management Systems, so it makes a lot of sense for us to use gamification in the
classroom, too.
In individual
classrooms this can mean integrating student voice into
classroom management practices; giving students opportunities to design, facilitate, and evaluate curriculum; or facilitating student learning
about school
systems.
We continue to argue
about funding levels for online education, with folks outside the field assuming it should cost less because there isn't a building with
classrooms to fund, and folks on the inside arguing that content development and maintenance, learning
management systems, and additional professional development more than equate to on - ground school costs.
At the same time, they often have a lot to learn
about classroom management and the workings of the school
system.