Sentences with phrase «about accessible games»

Not exact matches

The kick - off was scheduled at 13:45 (CAT) meaning that I will have to leave home at 16:00 pm to go to work after the game and still have to travel about 173 km using public transport which is also not easily accessible as I live in a rural area.
Chicago, IL About Blog Sportsanista is a Chicago fashion blog that shares affordable and accessible fashion finds, beauty tips and game - day fashion.
Much like the first game, so much has already been said about the series, but it's worth noting that this iteration is made more accessible and enjoyable by playing on Switch.
I can't say enough about how great of a job the developers did translating a rather complex movement system into video game form while keeping it smooth and accessible.
One of creator Yuji Horii's goals with Dragon Quest was to make the RPG genre accessible to console players, and to that end he had deliberately simplified just about everything in the original game.
It's a tactical RPG, but it's actually a game about the restoration of your kingdom, bonding with vibrant characters met during your journey, embarking on the most peculiar quests possible, and bringing back your best jRPG moments in an up - to - date, accessible style.
The Stardew Valley Wiki is a publicly accessible and editable wiki for information about the game Stardew Valley.
As you think about possible game or lesson components, keep in mind what materials are easily accessible.
Creators Writer Jim Zubkavich and artist Erik Mona talk about their work on Dynamite Entertainment's new line of Pathfinder comics, and how they plan to make the comics accessible to new readers who may not be familiar with the game.
Chicago, IL About Blog Sportsanista is a Chicago fashion blog that shares affordable and accessible fashion finds, beauty tips and game - day fashion.
Faster than horses and much better for the photo gallery, it's fun to ride around and mess about with — but of course, the Champion's Ballad DLC is only accessible at the end of the game, and therefore when you get the bike all you have left is, well, messing around for fun.
It has been a recognized issue in the gaming community for years, inspiring research papers, editorials, and independent organizations dedicated to informing disabled gamers about «the availability of accessible games» and providing resources for game creators to encourage the proliferation of accessible games.
Learning the ins and outs in regards to what moves can be can combined with what combos is vital when it comes to heading online where the skill level is unsurprisingly very high, but it's worth noting that while there is a lot of depth to Injustice 2, something we'll be chatting about, it's also a very accessible game.
dedicated to informing disabled gamers about «the availability of accessible games» and providing resources for game creators to encourage the proliferation of accessible games.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
It's not an incredibly deep game, but it is super accessible, so I can play with just about anyone I know.
We're not just about how good games are here at Meeple Like Us though — we're also pretty hung up on how accessible they turn out to be.
And lest we forget, we're talking about concept vehicles, here; these are not items that will be accessible in the game any time soon.
This post will discuss what these games are all about, how they play, and how accessible they are to the non-Japanese speaking crowd!
«Ultimately, the book is effective in discussing the context and styles of Miyamoto's influential work as a game designer... And at 184 pages, the relatively brief study should be accessible to scholars and nonscholars alike who are curious about game development.»
We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
When Nintendo was talking about making their games more accessible the immediate assumption I made was that they would dumb it down.
The local play really compliments the Switch's accessible multiplayer options, whilst the somewhat simplistic nature of the game makes it easy for just about anyone to pick up and play.
He goes on to discuss things that have already been done for the blind when it comes to game accessibility, and lastly, he talks about what could be done to make games more accessible in the future.
It's all pretty simple stuff, with the game proving incredibly accessible for just about anyone who plays it.
It's nice to see that even when «changing the formula,» they still inserted subtle nods for long - time series fans like me — the kinds of nods that Popolo - heads will squee about, yet which remain subtle enough to keep the game completely accessible to series newcomers.
I also no longer have to worry about losing or scratching my CD or a host of other problems — I merely have to hope that Steam doesn't go out of business anytime soon, and my games will be accessible from any computer forever.
We can talk about the card design and the like, but as to individual recommendations I'm going to base it on the game that is most accessible in that category.
I could write yet another think piece about the VR market rewarding more accessible, easier to play games with shorter play times over deep immersive world games many assumed would be virtual reality's killer app... but here's a Drake meme instead:
As the internet has become more and more accessible and knowledgeable, the more «secret» information has been shared, ranging from details about gameplay and story to the fact consoles and games exist at all.
And you know when we were talking a couple of weeks ago about Splatoon and we were talking about Overwatch as well, with the idea of making FPS games that are more accessible and less violent and more a little bit kind of cartoony and friendly to a wider range of people?
Tabata has been giving interviews about his direction with game, and has recently said in an interview with Eurogamer that he wants Final Fantasy XV to be more accessible than Final Fantasy games of the past.
What I find really interesting about both videos, is how much strategy is already necessary for a game Capcom was trying to make more accessible for casual fighting game fans.
Come along for chat with peers, led by the IGDA Game Accessibility SIG, about everything from new platform functionality to impact of legislation, as well as general challenges and recent advances in making games more accessible to gamers with disabilities.
Everything about FighterZ, from the gameplay to the visuals, is an absolute blast that will please anyone who enjoys Dragon Ball and / or exciting but accessible fighting games.
Last time i talked about the controls of loco roco which make the game very accessible for everyone.
If they're this passionate about playing a classic game that is accessible on PSP and PS3 (also Vita in other regions), how much more so do you think they would want to play a new Crash done right on the Vita?
The game might have been dumbed down over the years to be more accessible to those who don't know the moon is bigger than an elephant ($ 100 question answered incorrectly on «Who Wants to be a Millionaire») but there's something about going head - to - head with your peers and proving who shouldn't be let near the steak knives for fear of picking one up at the wrong end that will always appeal.
While this may sound like a lot to take in, the game does a fantastic job of hand holding new players for about the first hour and half which makes this game much more accessible when compared to previous titles in the franchise.
There wasn't anything special about that goddamned Wii - mote, other than the empty (for me) promise of making games more «accessible
The Casual Connect game development conferences are about to get even more accessible for professional developers everywhere.
It's all well and good we here at Meeple Like Us telling you about the games we're examining and how accessible they are.
Speaking about the upcoming Nintendo DS racer Need for Speed: NITRO, a EA Producer stated that the game would be accessible to players of all ages.
It's new role as a good companion to PS4 will further extend its value & still carries on the original vision of playing console class games via a portable device, and I like the image of the woman using her Vita with PS now at the office, bringing to mind the idea that I could literally have top notch games accessible to me in a variety of places and don't have to worry about carrying around a ton of extra stuff.
The word «accessible» is frequently tossed about as a derogatory term by a lot of gamers.
The game is accessible in open beta on Steam and PC for gamers looking to stockpile gold, loot their neighbour's homes and brag about maniacal castle defences in their quest to become the undisputed master of Opulencia.
Super Mario Kart is about as accessible as a game can get.
We managed to make an accessible and appealing game about combat aircraft with distinct class system and varying in - game roles.
There's something to be said about a game that is so accessible to everyone, only comes out once every 6 - 7 years, and makes basically everyone hyped.
The ability system functioned like a more accessible version of Final Fantasy VII's materia system, the game had the medieval Final Fantasy VI style about it versus the sci - fi aspects we'd become accustomed to in Final Fantasy VII and VIII, and the side - adventure of Tetra Master was a refined and improved version of VIII's Triple Triad game.
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