Not exact matches
The kick - off was scheduled at 13:45 (CAT) meaning that I will have to leave home at 16:00 pm to go to work after the
game and still have to travel
about 173 km using public transport which is also not easily
accessible as I live in a rural area.
Chicago, IL
About Blog Sportsanista is a Chicago fashion blog that shares affordable and
accessible fashion finds, beauty tips and
game - day fashion.
Much like the first
game, so much has already been said
about the series, but it's worth noting that this iteration is made more
accessible and enjoyable by playing on Switch.
I can't say enough
about how great of a job the developers did translating a rather complex movement system into video
game form while keeping it smooth and
accessible.
One of creator Yuji Horii's goals with Dragon Quest was to make the RPG genre
accessible to console players, and to that end he had deliberately simplified just
about everything in the original
game.
It's a tactical RPG, but it's actually a
game about the restoration of your kingdom, bonding with vibrant characters met during your journey, embarking on the most peculiar quests possible, and bringing back your best jRPG moments in an up - to - date,
accessible style.
The Stardew Valley Wiki is a publicly
accessible and editable wiki for information
about the
game Stardew Valley.
As you think
about possible
game or lesson components, keep in mind what materials are easily
accessible.
Creators Writer Jim Zubkavich and artist Erik Mona talk
about their work on Dynamite Entertainment's new line of Pathfinder comics, and how they plan to make the comics
accessible to new readers who may not be familiar with the
game.
Chicago, IL
About Blog Sportsanista is a Chicago fashion blog that shares affordable and
accessible fashion finds, beauty tips and
game - day fashion.
Faster than horses and much better for the photo gallery, it's fun to ride around and mess
about with — but of course, the Champion's Ballad DLC is only
accessible at the end of the
game, and therefore when you get the bike all you have left is, well, messing around for fun.
It has been a recognized issue in the gaming community for years, inspiring research papers, editorials, and independent organizations dedicated to informing disabled
gamers about «the availability of
accessible games» and providing resources for
game creators to encourage the proliferation of
accessible games.
Learning the ins and outs in regards to what moves can be can combined with what combos is vital when it comes to heading online where the skill level is unsurprisingly very high, but it's worth noting that while there is a lot of depth to Injustice 2, something we'll be chatting
about, it's also a very
accessible game.
dedicated to informing disabled
gamers about «the availability of
accessible games» and providing resources for
game creators to encourage the proliferation of
accessible games.
- Camelot wanted players to «raise» their amiibo in the
game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in
about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the
game to be as
accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned
about how they would work, and what impact they would have on basic actions
It's not an incredibly deep
game, but it is super
accessible, so I can play with just
about anyone I know.
We're not just
about how good
games are here at Meeple Like Us though — we're also pretty hung up on how
accessible they turn out to be.
And lest we forget, we're talking
about concept vehicles, here; these are not items that will be
accessible in the
game any time soon.
This post will discuss what these
games are all
about, how they play, and how
accessible they are to the non-Japanese speaking crowd!
«Ultimately, the book is effective in discussing the context and styles of Miyamoto's influential work as a
game designer... And at 184 pages, the relatively brief study should be
accessible to scholars and nonscholars alike who are curious
about game development.»
We cover the high concept
about making a fighting
game more
accessible from top to bottom than anything else we've seen, the specific
game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
When Nintendo was talking
about making their
games more
accessible the immediate assumption I made was that they would dumb it down.
The local play really compliments the Switch's
accessible multiplayer options, whilst the somewhat simplistic nature of the
game makes it easy for just
about anyone to pick up and play.
He goes on to discuss things that have already been done for the blind when it comes to
game accessibility, and lastly, he talks
about what could be done to make
games more
accessible in the future.
It's all pretty simple stuff, with the
game proving incredibly
accessible for just
about anyone who plays it.
It's nice to see that even when «changing the formula,» they still inserted subtle nods for long - time series fans like me — the kinds of nods that Popolo - heads will squee
about, yet which remain subtle enough to keep the
game completely
accessible to series newcomers.
I also no longer have to worry
about losing or scratching my CD or a host of other problems — I merely have to hope that Steam doesn't go out of business anytime soon, and my
games will be
accessible from any computer forever.
We can talk
about the card design and the like, but as to individual recommendations I'm going to base it on the
game that is most
accessible in that category.
I could write yet another think piece
about the VR market rewarding more
accessible, easier to play
games with shorter play times over deep immersive world
games many assumed would be virtual reality's killer app... but here's a Drake meme instead:
As the internet has become more and more
accessible and knowledgeable, the more «secret» information has been shared, ranging from details
about gameplay and story to the fact consoles and
games exist at all.
And you know when we were talking a couple of weeks ago
about Splatoon and we were talking
about Overwatch as well, with the idea of making FPS
games that are more
accessible and less violent and more a little bit kind of cartoony and friendly to a wider range of people?
Tabata has been giving interviews
about his direction with
game, and has recently said in an interview with Eurogamer that he wants Final Fantasy XV to be more
accessible than Final Fantasy
games of the past.
What I find really interesting
about both videos, is how much strategy is already necessary for a
game Capcom was trying to make more
accessible for casual fighting
game fans.
Come along for chat with peers, led by the IGDA
Game Accessibility SIG,
about everything from new platform functionality to impact of legislation, as well as general challenges and recent advances in making
games more
accessible to
gamers with disabilities.
Everything
about FighterZ, from the gameplay to the visuals, is an absolute blast that will please anyone who enjoys Dragon Ball and / or exciting but
accessible fighting
games.
Last time i talked
about the controls of loco roco which make the
game very
accessible for everyone.
If they're this passionate
about playing a classic
game that is
accessible on PSP and PS3 (also Vita in other regions), how much more so do you think they would want to play a new Crash done right on the Vita?
The
game might have been dumbed down over the years to be more
accessible to those who don't know the moon is bigger than an elephant ($ 100 question answered incorrectly on «Who Wants to be a Millionaire») but there's something
about going head - to - head with your peers and proving who shouldn't be let near the steak knives for fear of picking one up at the wrong end that will always appeal.
While this may sound like a lot to take in, the
game does a fantastic job of hand holding new players for
about the first hour and half which makes this
game much more
accessible when compared to previous titles in the franchise.
There wasn't anything special
about that goddamned Wii - mote, other than the empty (for me) promise of making
games more «
accessible.»
The Casual Connect
game development conferences are
about to get even more
accessible for professional developers everywhere.
It's all well and good we here at Meeple Like Us telling you
about the
games we're examining and how
accessible they are.
Speaking
about the upcoming Nintendo DS racer Need for Speed: NITRO, a EA Producer stated that the
game would be
accessible to players of all ages.
It's new role as a good companion to PS4 will further extend its value & still carries on the original vision of playing console class
games via a portable device, and I like the image of the woman using her Vita with PS now at the office, bringing to mind the idea that I could literally have top notch
games accessible to me in a variety of places and don't have to worry
about carrying around a ton of extra stuff.
The word «
accessible» is frequently tossed
about as a derogatory term by a lot of
gamers.
The
game is
accessible in open beta on Steam and PC for
gamers looking to stockpile gold, loot their neighbour's homes and brag
about maniacal castle defences in their quest to become the undisputed master of Opulencia.
Super Mario Kart is
about as
accessible as a
game can get.
We managed to make an
accessible and appealing
game about combat aircraft with distinct class system and varying in -
game roles.
There's something to be said
about a
game that is so
accessible to everyone, only comes out once every 6 - 7 years, and makes basically everyone hyped.
The ability system functioned like a more
accessible version of Final Fantasy VII's materia system, the
game had the medieval Final Fantasy VI style
about it versus the sci - fi aspects we'd become accustomed to in Final Fantasy VII and VIII, and the side - adventure of Tetra Master was a refined and improved version of VIII's Triple Triad
game.