Sentences with phrase «about any artwork using»

Some of the students were recorded simply talking about their artwork using the camera app on the iPad.

Not exact matches

The app, called Smartify, uses image recognition to identify scanned artworks and provide people with additional information about them.
A comparative study with a Rembrandt van Rijn painting as its subject found that the combined use of three imaging techniques provides valuable complementary information about what lies behind this artwork's complex step - by - step creation.
Galleries that sign up will be able to access anonymised demographic data about those who use Smartify and the artworks they interact with, which could assist in their marketing.
After that, each class read different books about the Orphan Train and students used original computer - generated artwork to create slide shows about the stories.
«Most of the projects are analog, so once you've done your research online and learned about the artist and the artwork, then, generally, we ask the students to make something offline — make something with their hands — or use their writing or research skills.»
A practical task has been included where pupils must apply what they have learned about Ackermann's artwork to create their own piece of art in Ackermann's style using the outline sketch provided.
Using famous artworks, the children discuss the art and its producers, learning about the context of great works of art.
A simple but very effective A4 worksheet to guide students to observe an artwork, think about it and then use their conclusions to help them to develop skills and personal ideas for their own artwork through research and experimentation.
Three worksheet for your students to choose from that use a venn diagram to write about and then compare artworks.
Suitable for use at GCSE, at KS3 to prepare for GCSE and by Primary teachers as a quick and easy guide to talking about and working from artworks.
«My hope is that people looking at the show will think about asking questions and think about how to use artwork in teaching,» she says.
Students analyze information about a topic, event, or person using a variety of sources: visual images, graphs, charts, maps, cartoons, photographs, artwork, eyewitness accounts, etc..
This serves as an important reminder to self - published authors about the fair use of photographs and other artwork.
I would be Leary about using artwork from this site unless you have a guarantee that the artwork you get is legitimate and not stolen.
I'm still not sure about using styluses with tablets (unless you're cranking out the artworks faster than you can paint), but HTC's bundling the Flyer with a stylus and has new «Scribe technology» for recognizing hand - writing (and allowing you to draw pictures of horses, or whatever it is you can't do with a pen and paper).
Much of the artwork seen in the book barely resembles the actual visuals in the final game, rather they represent ideas about the lighting or use of space or portraying the atmosphere of the French Revolution.
Visit this post to read about the «MR Museum in Kyoto,» providing unique insight into centuries - old Japanese artwork; check out our Windows 10 Tip on how to use LinkedIn... Read more
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The interesting thing about the points is that the game allows you to use these points as currency to unlock images and artwork from the games gallery, which I found to be a lot more interesting than just playing through the main story to unlock them.
However, this is also the area where my biggest complaint about Apocalypse comes in, and it's something that also bothered me when I reviewed Shin Megami Tensei IV: the hodgepodge selection of artwork and designs used for the demons.
The studio set me up with some artwork and a synopsis of what the game was about, and I was quite blown away; the scope was really ambitious, a clear departure from what I'd been used to seeing from Guerrilla.
The average person will become enchanted with your artwork when you talk about its mood using descriptive adjectives.
I have used Woo Themes in the past and I am thinking about using the Canvas theme for my artwork.
hey so i am a student and i doing a series of artworks about «Making your Marks» and for this series i wanted to make a literal mark on the world so my series consists of me just randomly making my mark on an a4 piece of paper which is the world map, i used water colour paint and some random marks with a permanent marker.
This video really made me think more clearly about my artwork and what makes it unique... for me it's the poetry inspiration, the ethical wools used in my felting and my love of nature.
After writing about the objects and characters they have identified in the artwork, families will draw their own images and use them as collage elements to create a collaborative, remixed version of Shaw's installation.
Chisenhale Gallery, 2 pm exhibition tour with David Bussel and Céline Condorelli Freelance writer and curator David Bussel joins Céline Condorelli in a tour of the exhibition, using the artworks as a platform to talk about her practice and interests.
Many of the artworks included use photography but following Magritte's penchant for paradox, this show about photography also includes sculptures, video and paintings.
Camille Henrot told us about the thinking behind her unique alchemy of the Internet and myth, Margaret Lee explained how the aesthetics of Chinatown helped her crack the code on contemporary experience, Jordan Wolfson spoke about using «anger as a frequency» in his hypnotically engrossing videos, Amy Sillman was both hilarious and incisive on the subject of what it means to be a painter today, and Paul Chan offered up a text interview that was totally unexpected, amazing, and an artwork in its own right.
Each pack includes a sketchbook to use during your visit to the RA and at home, as well as a pack of cards bursting with drawing activities and information about artworks in the exhibition.
For pictures and information about Jonas Wood's artworks in the exhibition, please use the blue arrow to the right...
Curated by Richard Birkett «in dialogue» with artist Sam Lewitt (the dialogue started during a conference at New York's Artists Space in 2012), And Materials and Money and Crisis features work by 11 artists (of whom Lewitt is one) and seeks to address the issue of how immaterial factors — the conditions of production and display, the language used to talk about art and the forms of exchange surrounding it — affect the reception of artworks.
For pictures and information about Alex Israel's artworks in the exhibition, please use the blue arrow to the right...
For pictures and information about Martine Syms» artworks in the exhibition, please use the blue arrow to the right...
Philadelphia based artist Mark Khaisman, represented at the VoltaNY show by the Pentimenti Gallery, talks about a common yet unexpected material he uses to create his multi-dimentional artwork.
For pictures and information about Rodney McMillian's artworks in the exhibition, please use the blue arrow to the right...
For pictures and information about Paul McCarthy's artworks in the exhibition, please use the blue arrow to the right...
For pictures and information about Robert Irwin's artwork in the exhibition, please use the blue arrow to the right...
For pictures and information about Henry Taylor's artworks in the exhibition, please use the blue arrow to the right...
The women use their artworks to reclaim their voices, to say for themselves what male artists have been saying for centuries about women and women's issues.
In our latest Arts Playlist, Delaware Public Media's Mark Arehart talked with ARTZ Philadelphia Susan Shifrin says these groups use the artwork as a springboard to talk about their own lives and build up self - esteem.
The artist used these artworks to speak his mind about the existence of tensions and shifts in our economic framework, utilization of new technologies, ecological issues and the constant question of what comes after tomorrow.
These include MPA's project THE INTERVIEW: Red, Red Future, which includes a phone visitors can use to make a call and be interviewed about their ideas on Mars and human colonization; Double Life, which hosted live and interactive performance experiences by Jérôme Bel, Wu Tsang, and Haegue Yang and explored the possibilities for performance without live bodies; and Parallel Practices: Joan Jonas & Gina Pane, which included live performances, performance - inflected artworks, and two immersive moving - image installations.
Students will create one piece of artwork using materials aesthetically inspired by each on view exhibition that represents what they enjoyed most about their tour.
Rising above the frenzied storm her artwork used to generate, Walker's work ultimately stimulated greater awareness and pushed conversations about racism in visual culture forward.
It's pretty easy to understand that you bought that pickup truck to haul lumber; when you're talking about artwork, you're not using the artwork as an asset in your trade or business per se, other than it's decorating your conference room.
Of course this begs the question about the advertising industry's conditioning of the public perception of beauty, using it as a means to sell a product, that in turn Prince co-opts to sell his product, the artwork.
The display is all about the world of super heroes and uses a mixture of different techniques, including artworks viewed through 3D glasses, which leap off the canvas.
Bradford was more circumspect about how he plans to fill the U.S. Pavilion with his artwork, though Bedford dropped a hint that one of the artist's trademark materials — the end papers he used as a hairstylist — may be part of the installation.
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