Sentences with phrase «about bugs in any game»

But since there's little comparable to it on the Vita, those differences are unlikely to be noticed, so Vita - only gamers will be happier with it (I guess) and the bugs can be patched (look at all the complaints about bugs in any game, that get far higher scores).

Not exact matches

Well, in a Codemasters forum post about the issue, the F1 Support account confirmed that there is, in fact, a bug in the game to do with the McLaren engine.
Not really complaining that much about Giroud — it's playing players in the wrong positions which really bugs me, because we have the right players to play in those positions, and potentially win games.
And we aren't even talking about the countless bugs we found in the game.
There's little to complain about, except for the bugs which are common in every Bethesda game.
Bethesda has not treated this game well considering it is there trademark series, they tried to update the game to fix the texture issues among other bugs instead however they did NOT fix the issues and broke resistances to everything which is a key mechanic, also they have not given any word as to when they will fix the texture issues which means it most likely will not get fixed in a long time by which I most likely will have put it on the shelf forgetting about it.
have about 12h in game, with 3h reporting and reading about bugs.
some are complaining about bugs, could someone name one couse i haven't seen one in this game.
I'm not the biggest fan of DLC, and I'll only really stomach bigger bugs in programming when we're talking about an MMORPG or similarly large - scale game, though I rarely play these types of games anyway.
The Britain - based developer has already released an update to take care of the performance problems, but just to be safe --»cause safety's what this game is all about — they're running a promotion through the weekend giving away their entire game catalog to anyone who can find a bug in the latest version.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Several other writers have spoken to me about some bugs and glitches being present in their play throughs of the game, to which I can only tell you that personally my experience with Stick of Truth was relatively problem free, with only a couple of graphical hiccups, like a character disappearing during an animation, popping up from time to time.
- the developers» main goal was to break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't bug you about it, and you can ignore them if you want - some of the bosses are hidden in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
The gist is that TotalBiscuit publicly revealed that pre-released PC code for Shadow of Mordor was being withheld to those unwilling to sign a deal in which they had to make one Youtube video and produce one livestream of the game in which they would have to strongly encourage viewers to purchase the game, focus on certain mechanics and say nothing negative about the title, nor focus on any glitches or bugs.
Controversy aside regarding facial importing bugs and Day - 1 DLC, Mass Effect 3 has released to plenty of positive reviews and happy fans, yet there's been a fairly major bump in the road, because while the vast majority love the most of the game, they're not so happy about the ending which has sparked off debates across the entire Internet and even an online petition to have it changed.
There are bugs and glitches in the game still but I am not as worried about them as I was with «Space - rock Shooter Simulator» last year.
I could tell that when Insomniac began to stop caring about the PlayStation 3 system, they began to create shorter and shorter experiences in the R&C games, and the last game in the series on the PS3 which I had such high hopes for was not even in Stereoscopic 3D, which really depressed me so much that I bought the game, and yet I never even played it, in hopes that a 3D patch would somehow come out for the game, or they would make a game of the year edition, and create an updated version that perhaps includes a fixed up version of Ratchet Deadlocked from all the horrible bugs it has, and give that game AND R&C Into the Nexus full Stereoscopic 3D Support, and it never happened.
Last time, I talked about Lost Planet, a game that didn't age well in some spots, but it's still a fun, if brief, romp through the bug infested ice planet of Hoth * checks notes * I mean E.D.N. III.
Sadly, we can't get into details about the certification process, but we've resolved the game's issues with data loss and networking in addition to other bugs.
The pattern in this map is a bit disturbing, almost like it was a bot exploring... To answer your question, I love collecting & get side tracked easily so I collect, I hunt, I gather, I explore every inch of the game so far... I'm maxed out on arrows, have a ton of food, bugs, star fragments & monster parts, tens of thousands of rupies, not to speak about precious stones & ancient parts, maxed out the weapons / bow / shield slots... I'm enjoying this world so much that I don't want to ever end!!!
An option menu (controls, volume adjust, turn off battle music, and so on) New harder difficulty Unlockable Character bromides (art) Director's Commentary (question marks scattered through the game that you can examine for information about the game's creation) Monster compendium Text for each monster Additional dialogue and descriptions in maps (bookshelves, tombstones, etc.) Extra Optional Superhard dungeon Various bug fixes Rebalanced many character abilities & monster stats»
Ok really this game sucks really bad the only good thing about it is the career mode... the gameplay is wack... there is all these bugS IN THE GAME AND u cant even change the game speed in the gamegame sucks really bad the only good thing about it is the career mode... the gameplay is wack... there is all these bugS IN THE GAME AND u cant even change the game speed in the game..IN THE GAME AND u cant even change the game speed in the gameGAME AND u cant even change the game speed in the gamegame speed in the game..in the gamegame....
As a former game tester, there's still a ton of bugs in any finished product (even the best ones) that one may never come across or think about Read the rest of this entry
Ok really this game sucks really bad the only good thing about it is the career mode... the gameplay is wack... there is all these bugS IN
My first contact with Brendon was when I sent in a bug report about Flotilla, one of his early games: I emailed telling him that a certain graphic element was causing the game to run super slow on my netbook (lol...) To my surprise, he responded personally within minutes, and within a couple hours had released a patch for the game that included a graphics option to solve my issue.
Back in 2015, Black Ops 3 released an Open Beta in August, giving developers two months before the release to fix problems, amend bugs and mend concerns that players had about the game.
2011-08-29 One bug fixed, one more revealed 2011-08-01 About mouse aiming 2011-06-20 The platform shooter public alpha release 2011-05-25 One more single player level 2011-05-22 First release is nearing 2011-05-10 A new game play video 2011-04-30 Level editor improvements 2011-04-20 Situation report 2011-03-23 Fighting network latency 2011-03-14 Level editor improvements and a HUD 2011-02-22 Single player level scoring 2011-02-13 Progress report and in - game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is now free
We've yet to sink enough time into Fallout: New Vegas to give our own 2 cents on this matter, but if you've taken a stroll around the internet recently, you may have noticed a lot gamers groaning about the amount of bugs found in the game.
However amidst all the bugs and crashes I encountered, I noticed there is just something so enjoyable about this game that I can see myself spending hours in it.
Once you have it running and bug - free, there's this whole other side to the process... which I don't think I can even legally talk about specifically, haha... but in general: every console has its own set of rules — sometimes very specific, obscure, arcane - seeming rules — that you need to make sure your game adheres to.
Over at Tales of the Rampant Coyote, they have a nice interview with Steve Taylor of NinjaBee about making indie games for consoles (Outpost Kaloki X, Cloning Clyde, and now Band Of Bugs for XBLA), something very near and dear to my heart - and it has some good details in it - though it's a bit wacky because the Coyote is actually interviewing his boss!
In this episode i talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in different gameIn this episode i talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in different gamein your game and how non narrative game progression can be implemented in different gamein different games.
This time, The Gamesmen talk about an Xbox One and a half, Nintendo «s R&D in 2015, a game - breaking bug in The Division's, the Oculus Rift shipping fee, the Oculus Rift's terms of service, Monster Hunter ESRB rating, Google's April Fools joke, the Ace Attorney anime, and another Virtual -LSB-...]
You explicitly agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) Koch Media has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) Koch Media «s Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.
That's one of the things that bugs me about Metroid games, and others as well — that sometimes the «exploration» aspect is fake, just part of the design to hit the right things in the right order.
After playing the beta recently, I was worried about a few bugs that required a game reset, but I'm happy to report they were nowhere to be seen with this latest build of the game that took place in the same levels.
Still, looks like this game will be totally broken pretty shortly, with bugs and glitches being found on about half the tracks in it.
There is something quite satisfying about playing a game when it is in Early Access, you can quite readily identify things which need to be improved, some outright bugs and other aspects which provide a glimpse at what might be if the developers keep working on the game.
By selecting a «Play» button to start a Alpha Version, you agree that: (i) playing Alpha Versions is at your own risk and you know that the Alpha Versions may include known or unknown bugs, (ii) any Virtual Goods or other value or status indicators that you achieve through game play may be erased at any time, (iii) RSI has no obligation to make these Alpha Versions available for play with or without charge for any period of time, nor to make them available at all, (iv) you may need to pay a subscription or access fee in order to access these Alpha Versions once the Alpha Test process is complete or at any time in the future; (v) these TOS apply to your use of the Alpha Versions during the Alpha Test, and (vi) if it is a closed Alpha Test, you will keep all information about the Alpha Materials confidential as stated above and not disclose such information to any other person.
We've already put out the first patch fixing issues reported by players about bugs and balance and after a short hiatus we'll be coming back to work on the next game in the trilogy.
Keep in mind that I've not found any reports on the Internet about the bugs I encountered, they might show themselves because I used the same save games between different versions, and I have tested a few early levels from scratch and did not encountered the in - game bugs.
But because it's still in Beta, there are many features the game is screaming to add, like multiplayer, and because you will have to wait for that content, possibly for a significant amount of time, this score does get docked but will get better as the game releases more content in the future addressing these issues, any other bugs that may be out there, or any other player concerns about the general gameplay.
this game has thrilled me as much as Pong did in 1975 when i was 18 and played it and just like the original Tomb Raider it is so much fun and just gives me goose bumps at how much work has gone into it.And yes it has bugs but i as an old gamer can not believe how much complaining goes on about games these days try it through the 80s and 90s and just see how much better it is A) choice B) saving wow we had none back decades ago C) hardware so many choices console mobile pc it is awesome today so enjoy have fun and STOP whinging lol.
A quick rundown from a Gamasutra story on the issue: «The cover feature for the January 2007 issue is «Not Your Typical Grind: Tony Hawk's Downhill Jam for Wii» by Toys for Bob's Toby Schadt... The January issue also reveals Game Developer's 2006 Front Line Awards, as announced in December, which «pays homage to the companies and products that make game development possible»... Another major feature is Chris Hind and Dan Bell's «Setting The Bar» [about choosing your battles when fixing bugs in games!]&raGame Developer's 2006 Front Line Awards, as announced in December, which «pays homage to the companies and products that make game development possible»... Another major feature is Chris Hind and Dan Bell's «Setting The Bar» [about choosing your battles when fixing bugs in games!]&ragame development possible»... Another major feature is Chris Hind and Dan Bell's «Setting The Bar» [about choosing your battles when fixing bugs in games!]»
With all of the «ethics in journalism» articles floating around these days you would think that Activision would stop and think for a second about lodging DMCA claims to small YouTube channels focusing on bugs and issues with a game they had published.
Recently a news story came out about «Manfred», a hacker who makes a living exploiting bugs in online video games to make in - game currency (or items) which he then sells to other gamers.
United States About Youtuber Our content includes Evolution of Nintendo switch video games, characters, boss battles, Funny ways to fail in games, Compilations of glitches and bugs, All boss fights of a game, Move tier lists, Pokémon Sweeps, Luigi wins by doing absolutely nothing, Walkthroughs, Challenges and Animation compilations.
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