Do: Be honest
about elements of your experience or employment record that may not be ideal for the position.
Not exact matches
There are
elements of Warby Parker and Bonobos in Casper, to the extent Casper is building a designer brand and attacking a consumer product category by obsessing
about the full range
of the customer's buying
experience.
As detailed in a study by Harvard Business professor Dennis Campbell, TD revolutionized the way it measured the in - bank
experience, streamlining its customer satisfaction survey and using a massive pool
of customer data to find out not only how customers felt
about their banking
experience, but also what specific
elements of «satisfaction» mattered most to them.
The saga showcases
elements of truth — truth
about the human
experience, the cosmos, the character
of a hero, and the nature
of life itself.
The author explores these
elements and possible points
of contact with
elements in Christian tradition and
experience, raising questions
about religious language: reality, analogy and metaphor.
Life is
about learning and growing — whether or not I agree with someone, I certainly respect that faith (or the conclusion, after genuine reflection, that there's nothing to believe in) is among the most personal
elements of the human
experience.
Rather, in the provocative words
of «The Metaphysical Scheme
of March 1927,» a proposition «contains» two subjects, the logical subject and the «percipient subject» for whom the proposition is or is not a valid
element in
experience; a proposition is not only
about its logical subject, but is for any one
of its percipient subjects, and thus relevant for the future (MS 321, 322).
For on his own principles if there were not some kind
of awareness
of causal efficacy, there would be no warrant for making statements
about it: «Nothing is to be received into the philosophical scheme which is not discoverable as an
element in subjective
experience» (PR 166/253).
These seem, on the surface, to be forms
of foundationalism.16 Whitehead seems to be
of two minds
about these concepts, usually treating them as abstractions from fully concrete human
experience, which includes transmuted contents synthesized from these
elements.
«We are always looking for new technology and better systems, but the human
element is key — our team members are focused and passionate
about providing the perfect pizza
experience,» says Ben Richardson, vice president
of operations.
Amen
about the traumatic
element of birth - and the full spectrum
of human
experience.
In Ireland, there is a dearth
of research on women's views
about important
elements of their childbirth
experiences.
However, other
elements such as the atmosphere
experienced at the market, how friendly and helpful the vendors are, and what kind
of information is made available
about the market and its vendors were also considered in 2014.
Might sound like a weird topic, but having
experienced home birth ourselves and interviewed dozens and dozens
of moms and families who have chosen it as well (some who've also had
experiences giving birth in a hospital), it's easy to see why we wanted to talk
about the
elements of giving birth at home which we really appreciate.
The Last
of Us ™ is a genre - defining
experience blending survival and action
elements to tell a character driven story
about a population decimated by a modern plague.
Just a few short days ago, Chris Pine talked briefly
about his
experience on Star Trek 2, saying the film would keep its comedic
elements, but the crew
of the Starship Enterprise would face an even greater threat.
This isn't the roguelike
experience of something like Neon Chrome; instead, it's more
about hunting down endless waves
of enemies, a la Crimsonland, the game that put them on the map (and was also way ahead
of its time for introducing RPG
elements to dual - stick shooters).
ShockYa: I'd be interested in that
element of embraced fear you talk
about, especially coming off
of an
experience like «Mr. Woodcock» (a film Gillespie left during production, with David Dobkin stepping in to direct) where there were disagreements
about the final tone
of the movie, where you couldn't bridge that gap [between what you and the studio wanted].
The only rock solid parts
of Dead Island: Riptide are the co-op
experience and the weapon modification system; but not much else can be said
about either
of these
elements except «I can put flames on a shovel and
experience the shitty story with a friend».
Everything
about the racing
experience is completely customisable, from your pit strategy to your camera (as discussed above), even the positioning and detail
of the HUD
elements are entirely in your court, and everything can be tweaked on a sliding scale to your exact liking.
with Tara Fitzgerald (1.4 mb) «A Bit Surprised» with Mark Herman (0.7 mb) «Hello WWW» with Pete Postlethwaite (0.3 mb) «Not Embarrassed» with Pete Postlethwaite (0.8 mb) «I'm Here in Utah» with Stephen Tompkinson (0.5 mb) «Musical
Experience» with Stephen Tompkinson (1.5 mb) Slides Using a delightful amalgamation
of music, class struggle, and a Yorkshire mining town, British directon Mark Herman has combined seemingly disparate
elements to create a charming, extremely touching drama
about a somewhat alien mi ieu.A description
of the plot is wholly inadequate to convey the intelligence, emotional powet and spirit
of Brassed Off.
Like Happy Death Day, many
of the year's highlights, which toyed with or injected life into often - tired subgenres, came in smaller packages, such as the home - invasion thrillers Better Watch Out, The Babysitter (another Netflix original), and Jackals; the clever zombie - in - the - desert flick It Stains the Sands Red (much better than the silly cannibal - in - the - desert - flick The Bad Batch); the flesh - eating family drama Raw; the blood - sucking confused - teen drama The Transfiguration; the sci - fi / fantasy / horror hybrids The Void, The Untamed, and The Lure, which also had
elements of the musical; and the ultra-disturbing tale
of youth Super Dark Times,
about the unraveling
of a group
of friends after the accidental killing
of a classmate, which offers a significantly more satisfying
experience than It.
Although their native languages, customs, and reasons for immigrating differ greatly, people's shared
experiences of being outsiders, learning
about a different culture, and trying to make a new life without losing the important
elements of the old one are part
of the American
experience.
Learning profiles are
about providing each student with
experiences that incorporate a variety
of learning style
elements, not just one.
Whether the focus is on personal development and / or specific
elements of the curriculum most outdoor residential practitioners will rise to the occasion if asked to think
about how the school and pupils might get more benefit post the
experience.
Another attendee described a similar
experience with a consultant offering help with Ofsted where the suggestions amounted to a checklist
of elements that should be in every lesson, rather than any sort
of information
about why they might result in better learning.
Students discuss which
elements of their identity are most important to them, which aspects are most «visible» to others, which they are still learning
about, and how it all impacts the way they
experience the world.
Aston Martin engineers set
about enhancing nearly every dynamic
element of the car to create a highly distinctive driving
experience.
For example, if you're writing Moby Dick (no kidding), you can include expanded notes
about the history
of whaling, including maps
of routes to now obsolete hunting grounds, period advertisements for whale oil lamps, and other real - life
elements that expand the reader's
experience.
While JetBlue is being coy
about pricing for the new seats right now, CEO David Barger offered this: «Transcontinental routes have had high premium fares we believe we can beat... By offering our own, unique seats and enriched service
elements that will include some soon - to - be-announced partnerships, we are creating a one -
of - a-kind
experience that will serve this market in a way only JetBlue can.»
«While I can't release all the details
about this yet, what I can tell you is that we want to create a stunning visual
experience that not only tells the core story
elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some
of the major choices which will have consequences your [sic] Mass Effect universe,» Houston revealed on the developer's forum.
When MMOs came
about, they reintroduced the missing social aspect
of the RPG
experience, while still retaining the other two
elements and the ability to play anywhere, anytime (just as long as there's Internet access).
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula
of Zelda games, and they carefully balanced old and new
elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's
experience has been applied to the game, that's why the whole team is very happy
about the award - Dohta: The team created lots
of fun
elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name
of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
I could write volumes more
about the levels, enemies, mechanics, and story
of Hellblade: Senua's Sacrifice and how all
of these disparate
elements work together to present a more cohesive and compelling
experience than almost any other game built on the same scale.
- developers had the privilege to get feedback from players - the team thought carefully
about the
elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4
of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole
experience - all the tedious / repetitive
elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes
about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those
of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
«We're still delivering everything our fans love
about the franchise — the deepest customization, an impressive roster
of cars, intense races and open world pursuits — but with Need for Speed Payback, we're bringing together all those
elements in an all new blockbuster driving
experience.
with Breath
of the Wild, one thing I'm really keen to emphasise is that a big part
of the appeal
of the game is surprise, unexpected encounters, so I want fans to
experience surprise and to
experience an
element of the unexpected — I feel if I spoke too much
about that kind
of thing, it might spoil things for people, so I'd rather not touch on that too deeply.
But with Breath
of the Wild, one thing I'm really keen to emphasise is that a big part
of the appeal
of the game is surprise, unexpected encounters, so I want fans to
experience surprise and to
experience an
element of the unexpected - I feel if I spoke too much
about that kind
of thing, it might spoil things for people, so I'd rather not touch on that too deeply.
It's still all
about building knowledge, sharing emotions and evolving business, but we have focused heavily on tweaking some essential parts
of the show — while maintaining the
elements that we know people love and define as the special Nordic Game
experience,» says Nordic Game Resources CEO Erik Robertson.
Although the arguments
about micro-transactions aren't going way anytime soon and the concept
of having free - to - play
elements within a full price title are at their core a little distasteful (optional or not), it doesn't tarnish the
experience in this case.
Guns, Gore & Cannoli 2 was a crass, over-the-top, corny and ridiculous
experience, and I loved all
of those
elements about it.
Here's the game's description: The Last
of Us is a genre - defining
experience that blends survival and action
elements to tell a character driven story
about a population decimated by a modern plague.
This isn't the roguelike
experience of something like Neon Chrome; instead, it's more
about hunting down endless waves
of enemies, a la Crimsonland, the game that put them on the map (and was also way ahead
of its time for introducing RPG
elements to dual - stick shooters).
-- thanks to the way game marketing works these days, EA is not saying anything
about multiplayer — the defining
element of the Battlefield
experience.
He amalgamates these pictorial
elements with the intention to viscerally communicate what we know
about our human state
of being as it relates to our past, present, and future environments and
experiences.
If in the space surrounding his objects we
experience our own ambivalence
about certain issues more intensely, it is because
of the way, in theme and structure, his work so elegantly holds contradictory
elements in tension.
The product
of these
elements, plus an educational, sculptural installation
about the HeLa cells, all converge in this engaging
experience.
«A Few Moments,» a hallucinatory, semiabstract composition
of bulging eyes, flowers, sky and various unidentifiable
elements, makes Jonah's adventure seem like a metaphor
about a kind
of mind - altering, soul - transforming
experience.
She was steadfast in her denial
of any representative
elements in her work and had this to say
about her subject: «It's really
about the feeling
of beauty and freedom that you
experience in landscape.
I think maybe there are
elements to it and moments to it that I use from my own personal
experience, but that, in and
of itself, is not so important as what the work is trying to say
about either the way we interpret
experience or the way we interpret things
about identity.»