Sentences with phrase «about elements of your experience»

Do: Be honest about elements of your experience or employment record that may not be ideal for the position.

Not exact matches

There are elements of Warby Parker and Bonobos in Casper, to the extent Casper is building a designer brand and attacking a consumer product category by obsessing about the full range of the customer's buying experience.
As detailed in a study by Harvard Business professor Dennis Campbell, TD revolutionized the way it measured the in - bank experience, streamlining its customer satisfaction survey and using a massive pool of customer data to find out not only how customers felt about their banking experience, but also what specific elements of «satisfaction» mattered most to them.
The saga showcases elements of truth — truth about the human experience, the cosmos, the character of a hero, and the nature of life itself.
The author explores these elements and possible points of contact with elements in Christian tradition and experience, raising questions about religious language: reality, analogy and metaphor.
Life is about learning and growing — whether or not I agree with someone, I certainly respect that faith (or the conclusion, after genuine reflection, that there's nothing to believe in) is among the most personal elements of the human experience.
Rather, in the provocative words of «The Metaphysical Scheme of March 1927,» a proposition «contains» two subjects, the logical subject and the «percipient subject» for whom the proposition is or is not a valid element in experience; a proposition is not only about its logical subject, but is for any one of its percipient subjects, and thus relevant for the future (MS 321, 322).
For on his own principles if there were not some kind of awareness of causal efficacy, there would be no warrant for making statements about it: «Nothing is to be received into the philosophical scheme which is not discoverable as an element in subjective experience» (PR 166/253).
These seem, on the surface, to be forms of foundationalism.16 Whitehead seems to be of two minds about these concepts, usually treating them as abstractions from fully concrete human experience, which includes transmuted contents synthesized from these elements.
«We are always looking for new technology and better systems, but the human element is key — our team members are focused and passionate about providing the perfect pizza experience,» says Ben Richardson, vice president of operations.
Amen about the traumatic element of birth - and the full spectrum of human experience.
In Ireland, there is a dearth of research on women's views about important elements of their childbirth experiences.
However, other elements such as the atmosphere experienced at the market, how friendly and helpful the vendors are, and what kind of information is made available about the market and its vendors were also considered in 2014.
Might sound like a weird topic, but having experienced home birth ourselves and interviewed dozens and dozens of moms and families who have chosen it as well (some who've also had experiences giving birth in a hospital), it's easy to see why we wanted to talk about the elements of giving birth at home which we really appreciate.
The Last of Us ™ is a genre - defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague.
Just a few short days ago, Chris Pine talked briefly about his experience on Star Trek 2, saying the film would keep its comedic elements, but the crew of the Starship Enterprise would face an even greater threat.
This isn't the roguelike experience of something like Neon Chrome; instead, it's more about hunting down endless waves of enemies, a la Crimsonland, the game that put them on the map (and was also way ahead of its time for introducing RPG elements to dual - stick shooters).
ShockYa: I'd be interested in that element of embraced fear you talk about, especially coming off of an experience like «Mr. Woodcock» (a film Gillespie left during production, with David Dobkin stepping in to direct) where there were disagreements about the final tone of the movie, where you couldn't bridge that gap [between what you and the studio wanted].
The only rock solid parts of Dead Island: Riptide are the co-op experience and the weapon modification system; but not much else can be said about either of these elements except «I can put flames on a shovel and experience the shitty story with a friend».
Everything about the racing experience is completely customisable, from your pit strategy to your camera (as discussed above), even the positioning and detail of the HUD elements are entirely in your court, and everything can be tweaked on a sliding scale to your exact liking.
with Tara Fitzgerald (1.4 mb) «A Bit Surprised» with Mark Herman (0.7 mb) «Hello WWW» with Pete Postlethwaite (0.3 mb) «Not Embarrassed» with Pete Postlethwaite (0.8 mb) «I'm Here in Utah» with Stephen Tompkinson (0.5 mb) «Musical Experience» with Stephen Tompkinson (1.5 mb) Slides Using a delightful amalgamation of music, class struggle, and a Yorkshire mining town, British directon Mark Herman has combined seemingly disparate elements to create a charming, extremely touching drama about a somewhat alien mi ieu.A description of the plot is wholly inadequate to convey the intelligence, emotional powet and spirit of Brassed Off.
Like Happy Death Day, many of the year's highlights, which toyed with or injected life into often - tired subgenres, came in smaller packages, such as the home - invasion thrillers Better Watch Out, The Babysitter (another Netflix original), and Jackals; the clever zombie - in - the - desert flick It Stains the Sands Red (much better than the silly cannibal - in - the - desert - flick The Bad Batch); the flesh - eating family drama Raw; the blood - sucking confused - teen drama The Transfiguration; the sci - fi / fantasy / horror hybrids The Void, The Untamed, and The Lure, which also had elements of the musical; and the ultra-disturbing tale of youth Super Dark Times, about the unraveling of a group of friends after the accidental killing of a classmate, which offers a significantly more satisfying experience than It.
Although their native languages, customs, and reasons for immigrating differ greatly, people's shared experiences of being outsiders, learning about a different culture, and trying to make a new life without losing the important elements of the old one are part of the American experience.
Learning profiles are about providing each student with experiences that incorporate a variety of learning style elements, not just one.
Whether the focus is on personal development and / or specific elements of the curriculum most outdoor residential practitioners will rise to the occasion if asked to think about how the school and pupils might get more benefit post the experience.
Another attendee described a similar experience with a consultant offering help with Ofsted where the suggestions amounted to a checklist of elements that should be in every lesson, rather than any sort of information about why they might result in better learning.
Students discuss which elements of their identity are most important to them, which aspects are most «visible» to others, which they are still learning about, and how it all impacts the way they experience the world.
Aston Martin engineers set about enhancing nearly every dynamic element of the car to create a highly distinctive driving experience.
For example, if you're writing Moby Dick (no kidding), you can include expanded notes about the history of whaling, including maps of routes to now obsolete hunting grounds, period advertisements for whale oil lamps, and other real - life elements that expand the reader's experience.
While JetBlue is being coy about pricing for the new seats right now, CEO David Barger offered this: «Transcontinental routes have had high premium fares we believe we can beat... By offering our own, unique seats and enriched service elements that will include some soon - to - be-announced partnerships, we are creating a one - of - a-kind experience that will serve this market in a way only JetBlue can.»
«While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your [sic] Mass Effect universe,» Houston revealed on the developer's forum.
When MMOs came about, they reintroduced the missing social aspect of the RPG experience, while still retaining the other two elements and the ability to play anywhere, anytime (just as long as there's Internet access).
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
I could write volumes more about the levels, enemies, mechanics, and story of Hellblade: Senua's Sacrifice and how all of these disparate elements work together to present a more cohesive and compelling experience than almost any other game built on the same scale.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
«We're still delivering everything our fans love about the franchise — the deepest customization, an impressive roster of cars, intense races and open world pursuits — but with Need for Speed Payback, we're bringing together all those elements in an all new blockbuster driving experience.
with Breath of the Wild, one thing I'm really keen to emphasise is that a big part of the appeal of the game is surprise, unexpected encounters, so I want fans to experience surprise and to experience an element of the unexpected — I feel if I spoke too much about that kind of thing, it might spoil things for people, so I'd rather not touch on that too deeply.
But with Breath of the Wild, one thing I'm really keen to emphasise is that a big part of the appeal of the game is surprise, unexpected encounters, so I want fans to experience surprise and to experience an element of the unexpected - I feel if I spoke too much about that kind of thing, it might spoil things for people, so I'd rather not touch on that too deeply.
It's still all about building knowledge, sharing emotions and evolving business, but we have focused heavily on tweaking some essential parts of the show — while maintaining the elements that we know people love and define as the special Nordic Game experience,» says Nordic Game Resources CEO Erik Robertson.
Although the arguments about micro-transactions aren't going way anytime soon and the concept of having free - to - play elements within a full price title are at their core a little distasteful (optional or not), it doesn't tarnish the experience in this case.
Guns, Gore & Cannoli 2 was a crass, over-the-top, corny and ridiculous experience, and I loved all of those elements about it.
Here's the game's description: The Last of Us is a genre - defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague.
This isn't the roguelike experience of something like Neon Chrome; instead, it's more about hunting down endless waves of enemies, a la Crimsonland, the game that put them on the map (and was also way ahead of its time for introducing RPG elements to dual - stick shooters).
-- thanks to the way game marketing works these days, EA is not saying anything about multiplayer — the defining element of the Battlefield experience.
He amalgamates these pictorial elements with the intention to viscerally communicate what we know about our human state of being as it relates to our past, present, and future environments and experiences.
If in the space surrounding his objects we experience our own ambivalence about certain issues more intensely, it is because of the way, in theme and structure, his work so elegantly holds contradictory elements in tension.
The product of these elements, plus an educational, sculptural installation about the HeLa cells, all converge in this engaging experience.
«A Few Moments,» a hallucinatory, semiabstract composition of bulging eyes, flowers, sky and various unidentifiable elements, makes Jonah's adventure seem like a metaphor about a kind of mind - altering, soul - transforming experience.
She was steadfast in her denial of any representative elements in her work and had this to say about her subject: «It's really about the feeling of beauty and freedom that you experience in landscape.
I think maybe there are elements to it and moments to it that I use from my own personal experience, but that, in and of itself, is not so important as what the work is trying to say about either the way we interpret experience or the way we interpret things about identity.»
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