Sentences with phrase «about enemies trying»

Uncharted will allow players to explore levels of the game at their own pace without having to worry about enemies trying to kill them, and there is also a 2D minigame of sorts, that's been described as a cross between Contra and Out Of This World.

Not exact matches

If we have something to say about the timeless enemies of the human condition — injustice, ignorance, bigotry, exploitation, hunger, war — we will fail if we try to sound like every other voice in the public realm instead of using our language and tradition.
In one place, the prophet Jeremiah tries to make sense of what He knows about God and how God seems to be blessing and loving the enemies of Israel (Jeremiah 12).
Not trying to be a whiner, I'm sure I will get slammed by your readers, but this is an issue I care about too, and it would be nice NOT to feel like the enemy.
A former spin doctor for Gordon Brown has revealed how he routinely tried to destroy the reputation of Mr Brown's enemies by planting stories about them in newspapers.
Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to shoot an enemy that is running towards them, and if the enemy passes out of sight for a second (e.g. to run around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to shoot the target.
So he's naturally not best pleased when, in trying to dig further into his past for clues about his real nature, he also has to deal with the arrival of two new potential enemies — Electro and Rhino, played by Paul Giamatti.
While the Avengers were scurrying about the globe trying to update their supersuits to outwit their ever - more - threatening enemies, teen genius Shuri was quietly leading Wakanda into the technological future — a future that pointedly sees a way forward through protection rather than destruction.
A fact - based story about the real - life poker - game operator Molly Bloom (Jessica Chastain), the drama follows the title character as she masterminds an underground game for the mega-rich and famous in Los Angeles and New York, trying to outmaneuver her enemies and avoid calling everyone out when she lands on the legal hot seat.
Their father, Odin (Anthony Hopkins) is a wise king, and tries to teach them about how not to thirst for war, especially with their sworn enemies, the Frost Giants.
The strategy changes in co-op since now you have more people in fights so it is all about the action instead of trying to dodge enemy attacks and attacking them when there is an opening.
The movie, which defies conventional thinking about war - movie endings, largely consists of conversation, not conflict (at least not in a military sense), as Juba alternately taunts, attempts to school and acts as a confessor to Isaac, who, as one would expect of these things, tries to use his head to outwit his enemy and survive.
Bosworth manages to broker an uneasy truce between these friends - turned - enemies, but the women soon find they have more to worry about than old grudges and festering resentments when they encounter a trio of dishonorably discharged Iraq / Afghanistan veterans / hunters and Aselton makes the mistake of flirting way too hard with one of the men, who morphs instantly into a psycho once Aselton tries to pump the breaks on a make - out session and a terrified Aselton kills him in self - defiance.
I don't know why, but personally I've always been fond of having massive battleships, and given the opportunity will usually try to use them where possible because there's just something inherently awesome about bombarding an enemy base from the safety of the ocean.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Tactically your main goal is to position your forces behind the enemy in order to take advantage of the flanking bonus for some serious extra damage, thus combat is largely about trying to flank the enemy without putting your own troops in a bad position while using the occasional piece of scenery to your advantage.
It is sort of a weirdly tense feeling to running through the levels trying to be hyper - vigilant about enemy and trap placement (and usually trying to get through as fast as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which walls are destructible and have goodies like health upgrades behind them.
Maps are vast, allowing players to roam about and attack enemy positions from different directions, or try to sneak past them.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
Not only do you just need one button to play, you don't have to worry about enemies or obstacles... you just run... and jump, trying to find your target within the level.
Instead like I mentioned earlier we wanted to really expand on the world of Skyward Sword and we kind of tried to think about what kind of cycle can we create in the game that really encourages continuous exploration so that what came up was things like needing to cook and gather ingredients to eat, needing to procure weapons from enemies because they break, things that like there's a cycle of expending something and then procuring something, that's like a main important part of this game and it was kind of drawn more from that than any singular inspiration.
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want.
You don't need to worry about defending your empire once you have it; enemy units simply won't try and attack your buildings or try to retake provinces.
People who try to silence these voices — and then dance in glee when they've succeeded — are the enemies of free and open discourse about the art of science of making games, and they are the enemies to progress in the field of game design.
The Banner Saga 2 is a game about loss, desperate last stands, impressive victories against the odds and, above all, the impossible task of trying to save as many lifes as possible in the face of an almost impossible enemy force.
The Kirby series generally tries to keep things as light as possible, so while there are over 40 enemies to speak of, 24 of which will be able to act as Friends within the game, there's only so much to say about them.
I could keep on talking about all the weak points in the game (the length of the game, the enemies who all look the same, the stupid princess hanging on the wall...) But before I scare everyone off, those who have good memories of this game should give it a try.
This week I talk about 5 great indie games I am currently playing, which you should definetly give a try, and I also talk about a point and click action adventure game by Telltale Games Batman: The Enemy Within.
Another interesting element about Atriox is that he's the first enemy in quite some time in the Halo universe that isn't some omnipresent force trying to destroy everything.
While Ocohoko Cups are gradually acquired by playing through the game as drops from certain enemies or as mission rewards, there is a way to farm them so that players never have to worry about them when trying to summon someone.
I try to stay away from actually GOOD pokemon, but it's hard to resist a washing machine that appears to be grabbing a long tube, set about groin height, and shooting Hydro Pumps at the enemy.
Death is a expected part a game with no checkpoints and the only way to advance is through learning about your surroundings and enemies and try, try, try again.
«The whole idea here is to think about litigation as an enterprise in which you are trying --- as Clausewitz says about war --- to impose your will on the enemy.
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