Sentences with phrase «about enemy positioning»

Since patrols are randomly decided there's no way to really forward plan a level or even learn about enemy positioning from your previous deaths, leaving you to plan on the fly, which is fine..

Not exact matches

People used to talk about the great courage of my teams that would do these night raids, get on helicopters, and go right into enemy positions.
Our position as the public's enemy has come about accidentally.
I don't think anyone has forgotten or missed that we have been asking for D / M or C / B's and a striker last season, it is the very reason why so many supporters are asking for his resignation becouse it's now been two seasons we are playing with shortage or players below par and as always those positions let us down, if he had just bolster those areas (which the whole world was shouting about even our enemies were telling us day and day out) we wouldn't be so angry with him and maybe we could of had extra silverwear in our display cabinet.
Rather than spend the last weeks of session raging about inaction on the political priorities that Democrats plan to use as bludgeons against their enemies, the governor once again chose a position in the middle.
In about eight out of ten encounters you'll just position your weaker fighters behind your warrior and your dwarf and slug away until the enemies are pulped.
You have to be smart about it, placing traps and towers in the best position for you to take down the waves of enemies that will regularly attack your city.
Texas Education Commissioner Robert Scott was in enemy territory recently, telling the folks at Massachusetts's Pioneer Institute (including some who favor Romney, such as myself [full disclosure]-RRB- about the virtues of the Texas education system, a topic of national significance now that Rick Perry's chariot has leaped to lead position in the Republican presidential nomination race.
Tactically your main goal is to position your forces behind the enemy in order to take advantage of the flanking bonus for some serious extra damage, thus combat is largely about trying to flank the enemy without putting your own troops in a bad position while using the occasional piece of scenery to your advantage.
If you choose to approach the game with pure stealth the game will give you enough time to recuperate if you are spotted, either by giving you the ability to enter slow - motion mode and take out any alerted enemy before they manages to set off any alarms or alert their companions, or you get a warning when you are about to become exposed which gives you usually enough time to find cover and let the enemy search for a little bit before he / they eventually fall back to their position and everything returns to normal.
Maps are vast, allowing players to roam about and attack enemy positions from different directions, or try to sneak past them.
The relocation system is a nice way of getting you to move around more rather than sit in a single position and gun down foes, but much of the tension is removed from the game when you realise that all you have to do is get far enough away for the enemy for them to forget about your existence and all of the dead bodies littering the ground.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
But even then, it's about how fast you employ said strategies and learning how to properly position yourself within the environment to not allow the enemies to trap you in a corner or in the middle of a pack.
Stylish mode analyzes player and enemy position and makes a judgment about which would be the best move to use in that situation.
It's still fun to play through the main campaign however, as the gameplay is still very solid even though it plays pretty much the same as other CoD games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
The Baron is not pleased at the fact that HYDRA has taken over his family's estate for their research purposes, but he's not really in a position to do anything about it other than give Cap — normally his hated enemy — some pointers about its layout via radio.
You have to be smart about it, placing traps and towers in the best position for you to take down the waves of enemies that will regularly attack your city.
For example if an enemy is about to attack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other attacks.
This game is about exploiting weak spots, setting up ambushes, occupying buildings, and using clever positioning to outmaneuver your enemy.
Their belief in the justice of their cause was absolute and they could take this position because while they worried about influencing public opinion, they could afford to make powerful enemies in industry and government for their activism was unconnected to their professional lives.
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