Sentences with phrase «about exploring that dungeon»

Not exact matches

The good thing about going to different times and places is that nothing looks too similar and each new area you explore has something different which keeps the game feeling quite fresh which includes caves, dungeons and other outdoor areas.
So in the past Zelda games, one dungeon was very, very long and because this game had a very wide field to explore and one of the themes we had was finding things, we were thinking about what the ratio is for finding Shrines while players are wandering around the field.
This seems like an old JRPG trope that could have been left out in favor or giving the player a little more control about how they explore the dungeon levels being that it is here that you are most likely to be defeated.
Not to mention better at structuring your time in game, balancing between studying, clearing dungeons, and exploring Tokyo, you'll start to become anxious about not having enough time to get stuff done, whilst actually playing the game realising your actual, real life tasks, aren't getting done.
You'll spend about half the game exploring cities, dungeons and wildernesses, and half in your ship, managing crewmembers and doing battle with enemy vessels.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
Also, enemies can be seen on the map (and in dungeons), which means there are no random encounters to worry about while exploring.
At its core, Etrian Odyssey is about taking a party of five characters into a gigantic, multi-floored dungeon and exploring to complete various quests all while drawing a map on the 3DS» bottom screen.
Here's an example: When I was exploring Persona 5 «s first dungeon, I ran out of lockpicks about halfway through.
About the game: «Etrian Mystery Dungeon is the roguelike RPG from Atlus and Spike Chunsoft that combines the character classes and skill trees of the Etrian Odyssey series with the roguelike nature and exploration of the Mystery Dungeon series in a tense, near - infinite dungeon exploring / looting -LSB-...]
If you don't have this FAQ handy, use Myau's TRAP spell to spot and disarm any potential traps you might find while exploring the dungeonsabout half of the chests you find in the wild are trapped.
By doing some exploring with the Tuner, you can find hidden rupees, find out more information about characters (or Tingle's own weird obsessions), and find the ever - valuable Tingle Statues in dungeons.
a b c d e f g h i j k l m n o p q r s t u v w x y z