Sentences with phrase «about frame rate issues»

The two companies launched a new big update for Dark Souls 3 earlier in the week, introducing some more balance tweaks while eliminating some issues, although fans are still complaining about frame rate issues on home consoles and performance on the PC.
many people do nt really care about frame rate issues that much, we had them in almost every console game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
I contacted tinyBuild, the game's publisher, to ask about the frame rate issues and see if they're working with Team Shifty on a patch.

Not exact matches

Coming in at about 16 - 20 hours for under twenty bucks, DeathSpank Thongs of Virtue surpasses its predecessor in every way, and though it does suffer from minor frame - rate issues in the latter sections, it is one of the most rewarding and fun - filled bits of gaming I've had, and I eagerly await the next instalment.
well i'm about 15 hours in now, on ip5 and so far i'm not really having any frame rate issues, there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a true gem > < ~
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
With all the furore about frame - rates, the benefit of BD textures and other technical issues, we've kind of lost sight of what id's Rage is actually all about.
The frame - rate is steady and I have yet to have any loading or crashing issues, despite the fact that one of the patches that've come out since release had notes about improving stability
Shame about the frame rate, though I'm not sure if that's a frate rate issue with the encoding or the game itself.
The only real complaint I have about Mages of Mystralia is that the game suffers from some frame rate issues on occasion when there are too many things happening onscreen at once.
I'm talking, of course, about frame - rates and screen resolution; two issues that I guarantee would be groaned at if taught in schools.
a b c d e f g h i j k l m n o p q r s t u v w x y z