In this reveal, Carmack talks
about the framerate of each console, and the PS3 seems to be having some issues in the developmental process of Rage.
I'm concerned
about framerate.
Shame
about the framerate.
My eyes keep telling me there's something off
about the framerate; it's like pieces of each character sort of jitter around the screen instead of moving fluidly along with the rest of their bodies.
You've already heard me wax on
about framerate, but there are also some minor audio issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an in - game effect.
I've heard a lot of people gripe
about the framerate, but like you said, I hope From fixes that.
Things have been downgraded a little bit from the PS3 version but the gameplay doesn't suffer since turn based combat and alchemy don't really care
about framerate.
Only the super hardcore gamers care
about framerate.
Developers know that most gamers do nt care
about framerate.
Meanwhile, Forza Horizon 3 will receive an update to full 4K, but we don't know what Playground Games is planning to do
about the framerate.
That said, it's no slouch, and those worried
about framerate issues needn't concern themselves.
Not exact matches
I enjoy hanging out with my friends playing Star Wars pen - and - paper games (double - whammy there), I'm more than happy to talk Tekken 6
framerates and have heated debates on why Twilight is ruining everything that's great
about vampires.
Also, I'm not sure
about the other versions, but the Gamecube version suffers greatly from
framerate problems.
There is a real learning curve to the game, and even when mastered, the
framerate issues can quickly drop everything you thought you understood
about the game.
It's unacceptable these days to see the
framerate just
about crawl to a halt in every cut - scene shown between levels, and it's certainly unacceptable to charge full retail for what would barely pass muster as an XBL or PSN release.
As far as the console port goes, the game looks
about on par with the PC version, though crowded social spaces have a tendency to bring the
framerate down pretty substantially.
Framerate was 60 fps
about 2 % of the time according to digial foundry.
Dude I can handle random glitches and shit but the
framerate is beyond a disaster... I have MSI R9 280X (Overclocked too) in Crossfire... and I get
about 28 fps on average on medium - high settings... WHAT THE LIVING HELL IS THAT???? The PC version is by far the worst.
This is really not
about pixel counts or
framerates at all... Just maximizing hardware for every platform out there.
Anyways very cool rant that I actually took the time to read... format wars, fanboyism, crazy reviews, confused game companies that can't decide on one SKU, price wars that mislead the consumers, 30 fps / 60fps /
framerate arguments, 720p / 1080p / 640p HD arguments, disc space, exclusives, timed exclusives, delays, confirms, rumors... i'm just tired of hearing
about it all.
«Seriously I get the game is massive, but jesus the
framerate in this game is atrocious,» said Reddit user Merkwerk talking
about the PS4 version of Assassin's Creed: Unity.
Performance is a bit more problematic to talk
about, though, because the game runs on the Vulkan API rather than DirectX which means overlays like FRAPS don't work, making it tricky to get a good gauge on the
framerate.
Veterans will be stoked
about this, as they will remember some areas got notoriously bogged down and the
framerate made it almost unplayable.
IGN's video review talked
about minor screen tearing and
framerate issues, and didn't mention a specific game, and they're traditionally very specific when pointing out even minor differences between different console iterations.
After realizing that this) in addition to just having a fun game of course) is something I wanted, I built a PC If console only players are caring so much
about 900/30 or if
framerate drops are affecting your enjoyment of a game then I'd recommend investing in a gaming PC.
I'm pleased to report that these
framerate hiccups are pretty isolated, but I was less pleased to find a particular stage in Finland has a pretty huge bug — I crashed into a wall and my car was sent flinging miles into the air, displacing a huge amount of the track and causing some horrible results, as well as stopping me from progressing for
about fifteen seconds (see picture).
While Distance works well on PS VR (for the most part) we are concerned
about hitting the required
framerate designated by Sony in the final product.
I was advised it won't be cross-play and the
framerates will be talked
about closer to release.
Correction — please disregard my comments
about higher res textures and
framerate, that wasn't quite correct!
It's a single - core processor, so that means we had to be more careful
about our usage of threads than in the dual - core versions of the game: every calculation would cost us directly in overall
framerate.
If you're not a stickler for
framerate, then ignore what we've said
about it.
While developer The Coalition has talked
about the console and PC versions in depth, it has confirmed that PC fans shouldn't worry as their edition comes with many great features, such as 4K resolution and unlocked
framerate support.
Can't say the same
about BF4, and probably can't say the same thing
about AC Unity (which has issues that were CLEARLY known
about before launch like the
framerate / bugs).
«More powerful hardware doesn't just mean upgraded textures or a higher
framerate,» CEO Sean Murray enthuses
about title's procedural framework
I'll be skipping this remaster as I've already got the platinum trophy in the original release and don't feel that $ 40 is a fair price for this particular bundle after finding out
about the price point and the
framerate inconsistencies.
Earlier, we brought you news
about the PS4 exclusive Uncharted 4 running in full hd and churning out a
framerate locked at 30 frames per second.
In a fashion similar to Spencer, he gushed
about the game in the latest issue of Official Xbox Magazine, with particular gushy mention being made towards the studio's attempt to ensure a 60 fps
framerate.
It's not just
about special effects and graphics, but also the
framerate is vastly increased, therefor providing much better gameplay!
What do you think
about DOOM's
framerate on the Switch?
Framerate isnt very great on a standard PS4 and some of the puzzles are obscure to understand if you forget
about the giant cat sometimes.
Dx12 no jus
about all the released multi plat games since may of last yr are 1080p on both the very very few like 2 maybe 3 that are not 1080p on xbox the
Framerate runs better on Xbox by choice Phil wants smooth» Gameplay» over pretty grass LoL..
But you're right
about Orange Box — it didn't do so well on PS3 mostly due to
framerate issues.
If you don't care
about resolution,
framerates, or subtle gameplay enhancements, stick with the hardware you have now.
The good thing
about the cheap visuals, if you could say so, is the fact that the game boasts a considerably high and very consistent
framerate, and a great draw distance.
The
framerate remains stable at 30 fps portable but the docked console can see drops to
about 20 fps, It doesn't seem to have any indication of happening and happens at random, whether there is action going on or not.
Digital Foundry has a video comparison that shows the
framerate on PS4 dips slightly by
about 2 frames on occasion, while the Xbox One version stays a solid 60 FPS throughout.
I found at the lower battery mode setting I was routinely able to get an
about 55 fps
framerate, which was more than zippy enough for me.
While iOS 11.2's new features likely won't appeal to the average user, those of us who care
about Dolby Vision and
framerates will be pleased with this improvement.
Regardless of video settings, the
framerate during the benchmark averaged out to
about 75 FPS.
It doesn't fare as well with the settings at ultra — the
framerate drops down to
about 40 FPS, though that's still playable.