Sentences with phrase «about future development plans»

I am a paid WC WP8.1 app user and also asked via their contact us about future development plans.

Not exact matches

«Sandy encouraged us to be strategic about planning future developments, so that they were more resilient against future storms,» she says.
Automated Trader talks to Fasoli about the systems that guide QuantBridge's trading decisions and finds out about his future plans for technology development, which he believes could cause a major shake - up in the retail investor space
Mr. Hammerle was living in Montauk in the early 1980s, and, during contentious discussions about the future of East Hampton taking place during the development of the 1984 town comprehensive plan, stood up at the Montauk School to make points about the importance of open space preservation.
It's an important point, because the apparent rift over the Inner Harbor development project has raised questions about the relations between the two offices, which will be critical to the future of Central New York — public discussions about different possible regional government arrangements are on the horizon, via the upcoming Consensus report and the fact that a plan to consider alternative governing structures was embedded in the recent $ 500 million aid package from the state.
BY MICHAEL RICONDA Orangetown — With a year and a half gone by since he took the helm of the Rockland Economic Development Corporation, REDC President and CEO Michael DiTullo took the opportunity to speak with the Rockland County Times about past successes and future plans for bringing business to the county.
We recently spoke to Dr. Ron Gonzalez, co-founder and CEO of Instant Chemistry, about the latest developments with the biotech company — which has included a few setbacks — and what exciting plans it has for the future.
In an interview in Famitsu, Metal Gear Rising Revengeance's writer Etsu Tamari talked about the development process of the game, as well as about the downloadable content that is planned for the near future.
Stay tuned: In the next two articles, Kristie Schulz will be talking about the design and implementation of the elective, how students are assessed, some of the highlights and challenges of the process, and future plans for development.
Preparing for adulthood • Planning for young people's futures • A broad range of education and learning opportunities: Wolf Review • Employment opportunities and support: the role of disability employment advisers • A coordinated transition to adult health services: joint working across all services • Support for independent living Services working together for families • Local authorities and local health services will play a pivotal role in delivering change for children, young people and families • Reducing bureaucratic burdens on professionals • Empowering local professionals to develop collaborative, innovative and high quality services • Supporting the development of high quality speech and language therapy workforce and educational psychology profession • Encouraging greater collaboration between local areas • Extending local freedom and flexibility over the use of funding • Enabling the voluntary and community sector to take on a greater role in delivering services • Exploring a national banded funding framework • Bringing about greater alignment of pre 16 and post 16 funding arrangements
As someone who's passionate about STEM subjects, it's being able to have a positive influence at that pivotal point in the development of young people aged 11 - 14, when they are most switched on to planning for the future, but also most susceptible to being discouraged by certain barriers.
So, don't be afraid to ask about where they are taking their eLearning platform in the near future and how they plan on adapting to new tech developments.
As we toured classrooms observing the school's highly effective teachers at work, Malka told me about the school's plans for the future - her impending move into a new school facility being developed in collaboration with Pacific Charter School Development and the anticipated opening of a new middle school in response to requests from parents to expand her offerings.
Talking about the R8's future, Mertens said the R8 has a «long life» left in it and that a direct replacement wasn't impossible yet, but that there were no plans to do so, apparently because the development budget has been reallocated to batteries, motors and associated EV technologies.
Career development plan covers specific concepts about the development of right skills and knowledge that are required to attain success in future.
We always have work to do including planning for collection development; curating resources; collaborating on instructional design, delivery and assessment; catching up on professional reading; attending professional development events in person and virtually; and generally thinking about the past year as we consider ways to improve and benefit our respective learning communities in the future.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Autumn is the only official source of information about Skullgirls sales, development details and budgets, and future plans.
When quizzed about whether the drinking board had contacted him over any plans to reinstate development of Silent Hill PT, del Toro's joint creative venture with recently departed luminary Hideo Kojima, del Toro was optimistic for the future.
I was able to talk to one member of the two - person team that makes up Sidebar Games about the team's development history, the challenges it faced with Golf Story, and plans for the future.
With the game now due for release early next week, we talked to Ninja Theory's Co-founder and «Chief Creative Ninja» Tameem Antoniades about the development phase of Hellblade as well as the company's vision and plans for the future.
Find out more about our future plans and how you can support the South London Gallery by contacting the Development team:
«Making a Museum in the 21st Century» offers invaluable insights about the future of museum development, design, and planning.
The price of future offsets is likely to be about 20 cents per tonne, especially if all credits under the UN's Clean Development Mechanism (CDM) are accepted without any further quality criteria as planned.
Michael Dunmore, international arbitration lawyer based in Abu Dhabi sits down with Linda Fitz - Alan, Registrar and Chief Executive of ADGM Courts to talk about the exciting developments and the future plans for arbitration in ADGM.
Do any readers of the list know about current and future plans for further development of the DFAIT treaties web - site?
KGI Securities analyst Ming - Chi Kuo, who often shares accurate information about Apple's future product plans, does not believe Apple has enough spare development resources to dedicate to an updated iPhone SE in 2018.
If your interviewer talks about how they'd use your expertise into their future projects, plans, and developments (and / or brings in other members of the team to discuss)-- it's likely that you're a top contender for the role.
An Introduction to Child Maltreatment: A Five - Unit Lesson Plan for Teachers of Psychology in Secondary Schools American Psychological Association (2001) Provides lessons that can be used in high school psychology, health, and sex education classes to prevent child abuse and neglect by educating future parents about the impact of negative parenting behaviors on child development.
Family Voices: Piloting a New Qualitative Measure of Family Engagement for Head Start and Early Head Start Staff and Families (PDF - 2,468 KB) Aikens, Bandel, Akers, Lyskawa, & Jerald (2014) U.S. Department of Health and Human Services, Administration for Children and Families, Office of Planning, Research and Evaluation & Mathematica Policy Research Focuses on the development of qualitative instruments designed to better understand family engagement in Head Start and Early Head Start; draws on pilot data collected during the 2012 - 2013 program year; and provides information about the performance of the piloted interview protocols, revisions made to instruments based on their performance, and the best methods for gathering qualitative information about family engagement experiences from families and staff in future studies.
It also gives investors critical information about the location of utilities, which must be considered in future development plans.
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