Sentences with phrase «about game audio»

[In the latest of his Sound Current pieces, Jeriaska brings a first - person report about the game audio available from Tokyo's video game and manga fan forum Comiket — one of the largest and most bustling examples of independent fan - based creative culture in Japan.]
Level with Emily Reese is a weekly podcast about game audio.
As I mentioned when talking about the game audio, sound is very important in Amy and that helps add a nice element to sneaking around as you don't just have to watch the enemy, but where you're putting your feet as well.

Not exact matches

Try some audio reading: George R. R. Martin's hit medieval fantasy series A Song of Ice and Fire, the basis for HBO's award - winning show Game of Thrones, is about as far from bumper - to - bumper traffic as you can get.
Okay, the graphics are cell - shaded, the audio is sub-par, and the game play is about as repetitive as a paddle ball.The humor of the game is pretty good, and the feel of the game play is okay for about an hour or two.
In an exclusive video of an audio interview with Viola Davis (Major Anderson), the site Fangirlish talked with Viola Davis briefly about her thoughts on the Ender's Game cast.
Welcome to Polygon Minimap, a daily audio podcast touring the latest news about video games, related technologies and culture.
Welcome to Polygon Minimap, a daily audio tour through the latest news about video games, related technologies and culture.
While some glitches did appear during gameplay — such as clipping into the side of a mountain, occasional and annoying audio popping, and one complete game crash about four hours into my adventure, no issues were so substantial that my experience was seriously hindered.
Both indie and mainstream developers can learn a lot about how to implement high quality audio by playing this game.
TOPIC: FREE TIME: SPORT ACTIVITIES INCLUDES 7 printable activity worksheets to teach Key Stage 2 Key Stage 3 — and YEAR 7 students GERMAN about: • Describing your sport activities • Revision: Days of the week ACTIVITY • Cut - out characters» masks for improvisations and role - plays TEACHER»S MATERIAL includes: • Clear lesson plan for students level 3 • Learning objectives • Key language • Learning expectations • Answers to all practical exercises (worksheets) • Game suggestions All PDF Activity worksheets are: • Usable on whiteboards • Include audio content To access audio use Adobe Reader and: Double click on BLUE sound icon to listen to the answer Also available in Spanish, French and English (ESL / EFL).
/ MP3 SONG: La carte postale INCLUDES 10 printable activity worksheets to teach Key Stage 2 Key Stage 3 — and YEAR 7 students FRENCH about: • Understanding directions • MP3 Song: La carte postale ACTIVITY + MP3 SONG • Cut - out characters» masks for improvisations and role - plays TEACHER»S MATERIAL includes: • Clear lesson plan for students level 3 • Learning objectives • Key language • Learning expectations • Answers to all practical exercises (worksheets) • Game suggestions All PDF Activity worksheets are: • Usable on whiteboards • Include audio content To access audio use Adobe Reader and: Double click on RED sound icon to listen to the topic / on BLUE sound icon to listen to the answer Also available in German, Spanish and English (ESL / EFL).
TOPIC: BEING ON TIME / TRANSPORT INCLUDES 10 printable activity worksheets to teach Key Stage 2 Key Stage 3 — and YEAR 7 students FRENCH about: • Understanding time schedule / calculating time table • Calculating distances in kilometers ACTIVITY • Cut - out characters» masks for improvisations and role - plays TEACHER»S MATERIAL includes: • Clear lesson plan for students level 3 • Learning objectives • Key language • Learning expectations • Answers to all practical exercises (worksheets) • Game suggestions All PDF Activity worksheets are: • Usable on whiteboards • Include audio content To access audio use Adobe Reader and: Double click on RED sound icon to listen to the topic / on BLUE sound icon to listen to the answer Also available in German, Spanish and English (ESL / EFL).
INCLUDES 6 printable activity worksheets to teach Key Stage 2 Key Stage 3 — and YEAR 7 students FRENCH about: • Telling the time ACTIVITY + ROLE - PLAY • Cut - out characters» masks for improvisations and role - plays TEACHER»S MATERIAL includes: • Clear lesson plan for students level 3 • Learning objectives • Key language • Learning expectations • Answers to all practical exercises (worksheets) • Game suggestions All PDF Activity worksheets are: • Usable on whiteboards • Include audio content To access audio use Adobe Reader and: Double click on RED sound icon to listen to the topic Also available in German, Spanish and English (ESL / EFL).
TOPIC: MY FAMILY TREE / INTRODUCING YOURSELF INCLUDES 10 printable activity worksheets to teach Key Stage 2 Key Stage 3 — and YEAR 7 students GERMAN about: • Describing your family members • Nationalities and countries • Role - play: Ich stele mich vor ACTIVITY Cut - out characters» masks for improvisations and role - plays TEACHER»S MATERIAL includes: • Clear lesson plan for students level 3 • Learning objectives • Key language • Learning expectations • Answers to all practical exercises (worksheets) • Game suggestions All PDF Activity worksheets are: • Usable on whiteboards • Include audio content To access audio use Adobe Reader and: Double click on RED sound icon to listen to the topic / on BLUE sound icon to listen to the answer Also available in Spanish, French and English (ESL / EFL).
And, it's exciting to think about making the course game - like, to add colors and audio and video, and challenges and what not, just to make it more «engaging».
For example, after using the reflection form and thinking about additional questions we had discussed in class, Rodrigo realized that although he had enjoyed using a site filled with English - language - learning games the most, he had learned more when he used an independent reading tool that provided audio and visual support to help the learner access more complex text.
The sections about ereading, PDF files, news and magazines, music, audio, videos, cameras, games, and included apps all apply to the Pandigital Planet.
Say what you will about the melodramatic voice acting, but SOTN's hauntingly beautiful score is still one of the most enchanting highlights of video game audio to date.
Some of Vincent's inner monologue changes throughout the game based on your alignment, but that's just about two minutes of audio that will be different before the endings.
There was some talk about those being casual games though, we'll get the exact quote once the audio becomes available.
With Inspiron Gaming, we have a new line of game - ready systems that prioritize what PC gamers care most about such as processor and graphic card units to push the latest PC games, dual - fan cooling for extended play, a high quality visual / audio experience - all at a modest price.
But it wasn't until this week when I sat down and thought about how important good audio was in making a truly great game that I felt the urge to write about it.
«As the record breaking sales of the X1 and X11 have already shown, avid gamers are serious about audio and will seek out equipment that will enhance their experience and skills.»
To Jeff, it's all about knowing what the creative vision for a game is and working with the audio director.
An in - depth conversation about what it takes to make remarkable, Call of Duty - worthy music and audio across all games modes for Infinite Warfare.
The game will of course chronicle the 2014 season which is about to commence, but Milestone promise a host of technical and social improvements that will utilise the power of the PS4, including a completely redesigned graphics engine applicable to all platforms, new audio design, real time lighting effects, improved graphical detail and an evolutionised multiplayer experience.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Game developers and publishers, actors, writers, other voice recording facilities, game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a dGame developers and publishers, actors, writers, other voice recording facilities, game audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a dgame audio folks, and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a demo.
Considering the game is centred on the beast and climaxing towards a confrontation with this monstrous wall of destruction; I'd have expected more anxiety induced by visual means instead of audio and characters talking about it.
She recently took some time to talk to us about her musical background, her inspirations, and her experience working in game audio.
So far this semester, the prototyping team has worked on a game about fate, a zombie game with more - realistic - than - usual NPC behavior, a one - button, purely audio game, a game about words, and a game that uses dream logic — so we've been kept pretty busy over the past couple months.
The visuals and audio in the game are presented well, but the game is largely text based, so they aren't anything to write home about.
Finally, owners of PlayStation headsets will be able to turn on an exclusive mode through the rarely - talked - about Headset Companion App that tunes the game's audio for «maximum immersion».
While the game's anime-esque plot and graphical style are undoubtedly served well by sticking to the Japanese audio, the fact that so much of what goes on is spoken about while you're trying to avoid a hundred bullets makes understanding the plot and the character's relationships extremely difficult.
The most striking thing about the game is the visual and audio style.
- Q&A: THX's Tuffy On God Of War II Audio, Neural THX Advances «As console tech advances swiftly, HDTVs are joined by surround sound systems as important equipment for high - end gamers, and THX's Mark Tuffy talks to Gamasutra about the company's audio / video standards, its work on Warhawk and God Of War II and plans for «a major publisher» to use its Neural THX tech next year.»
If you're concerned about the idiotic chatter that plagues many multiplayer shooter games, you needn't worry about it since in Destiny players have to give their consent to open up an audio chat channel between them.
So far, in this series about building a Geometry Wars - inspired game in jMonkeyEngine, we've implemented most of the gameplay and audio.
For games where the focus is about the experience, and not so much about gameplay, yes I'd definitely have someone dedicated to audio.
What do you think would be difficult about working on audio in an open world game?
Although it is convenient to talk about «average» game audio compensation (and we will report that as the «mean»)[1], the median value and compensation distribution may be more meaningful, which we present in graphic histogram form.
When we weren't performing audio integration hackery, we were proud to be working on a game about Mickey Mouse, a character we've all loved since we were kids.
Nicholas is passionate about innovating audio in games and interested in exploring rhythm and visualized experiences.
The only «new» things about this edition are the additional options that come with all games that are part of the ACA NeoGeo «series» of Nintendo Switch ports, which provide the means to make some small audio - visual tweaks, as well as tinker with gameplay elements like the level of difficulty, the timer speed, and so on.
Emily interviews game composers, sound designers, audio directors, voice actors, educators and more about the world of sound in games.
There's an audio book that's about eight hours long, and in - game every mech, weapon, pilot, region, and weapon is well - described.
The Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionGame Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professiongame audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professiongame industry and enthusiasts about not only excellence in that craft but fair treatment of professionals.
Just unbelieveble you guys still forgeting the anime fan base... Japanese Games with Japanese Audio is hightly the chances of success... look at Sengoku Basara franchise from Capcom, until now they don't care about to put japanese audio in that game, and the english versions sucks... and the game don't sold wells... I wish you guys put the «godlike» japanese voice acting in this game and Space in DVD9 / Bluray is not a excuse for this...
You've already heard me wax on about framerate, but there are also some minor audio issues — a loud, bass - heavy tone echoed through my subwoofer on more than one occasion, and it certainly wasn't an in - game effect.
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