Sentences with phrase «about game ports»

There is something slightly worrying about game ports that start on mobile and wind up on Steam.

Not exact matches

Someone with a power meter that requires a serial port will care a lot more about the peripheral features than the average user will, while the hard - core gamer will probably focus on the GPU, CPU, and chip set while ignoring peripherals and form - factor issues.
The only little detail about this game is that it doesn't have contoller support I have no idea why since all the other console ports did... and it lags alot for moments even with a high end system it still lags I have no idea why.
While some of the graphics can appear dated, and it is missing features like touch screen or in game Amiibo support, there's very little about this seamless port that disappoints.
The publisher stated that both these Dragon Quest games will be coming to Nintendo's NX and more details about the ports will be shared once Nintendo officially unveils NX.
Kotaku's resident video game expert (and avowed Bayonetta fan) Tim Rogers made a video answering a bunch of technical questions people had for him about the port and the game overall, which I recommend watching if you're curious how the Switch version stacks up:
Yes, we're talking about a port of the Wii U game, not a brand new entry.
I enjoyed this DQ game on the console it was designed for long long ago but given what I've read about the many bad decisions made in creating this lazy iOS port I can't justify the purchase price.
He also talks about his reluctance to put some of those games on Live due to Microsoft's requirement to update a game's graphics before porting.
Before that announcement, however, the game was confirmed for both PlayStation 4 and PS Vita, but if you're worried about a delayed port there's no need — the Switch version will launch day - and - date with those versions in Japan on August 31st.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Anybody can port UE4 to the wiiu and DICE was developing a battlefield game (probably 4) to the wiiu, but EA was being butthurt about ninty not wanting their shitty origin on their system
As far as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantially.
(laughs) If we were to port the game to a portable system, fans would probably have to wait for the next portable system after the Vita, but I haven't heard anything about this [system], so that would be far in the future.
As to why they didn't say this was a port or a new game during the direct - it was obviously to get us all talking about it....
As the development team begins to open up more about what they're working on via Twitter, we've gotten a glimpse into everything that goes into creating a game and then porting it from one culture to another.
It seemed like Nintendo took their time with Zelda Wind Waker HD, but in fact, it only took them about 6 months to port them game in HD to the Wii U.
Nothing to write home about, but a late port of a collection of games already available on other platforms wasn't going to sell gangbusters anyway.
About the Game: Mario Kart 8 Deluxe is an enhanced port of Mario Kart 8 from the Wii U to the Nintendo Switch.
About: 3D skateboarding game developed by Neversoft and ported to the Dreamcast by Treyarch.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
the wii U can also play all i phone games which means getting the casuals all they got to do is get ports / the game made on the wii U 3 devs are already thinking about putting there games on wii U those 3 games are guns of icarus, battle world kronos and runescape.
Recently Market Watch released some data on GTA 5, and even if they weren't quite right about it being the most profitable media product, they did show that PC sales account for only 2.1 % of all shipped copies, meaning there isn't that huge a market for it on this platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some other games sell in their lifetimes.One thing is for certain - if we ever do get a PC port of RDR2, it will only be officially confirmed after the game's initial release, considering how many extra sales GTA 5 raked in with people buying the same game over and over for multiple platforms...
Michael Pachter, the same analyst who spoke about the possibility of a PC port for Red Dead Redemption coming eventually, also shared his predictions regarding the sales of the game in an interview for GamingBolt.com.
Some new details have come out of Japan about the upcoming Switch ports of the Resident Evil Revelations games.
And I know that there are * cough * hacks * cough * that allow playing snes games on 3ds's that exist already so the console «can» support them, just for whatever reason Nintendo has chosen not to allow it themselves thus far, usually going the route of porting to the system as a rerelease, as done with just about all the FF titles and Chrono Trigger.
New details regarding the Switch ports of Resident Evil Revelations 1 and 2 have been revealed about both games» frame rate, resolution, and more.
By now, you've already made up your mind about Diablo III, and this Ultimate Evil edition — a next - gen repackaging of the console port of the original game plus the Reaper of Souls expansion — probably won't change that.
The comment sections of Kotaku's Switch articles are routinely filled with people dreaming about Switch ports of their favorite games.
Originally slated for release on New (not standard, this is a very important tidbit) Nintendo 3DS systems on November 10th, quietly delayed to December 1st, and now finally ported to Wii U today comes CUP CRITTERS: a game about Studio Ghibli dust bunny knockoffs that I'm tired of writing about.
Have you noticed that when remakes appear on Nintendo consoles, they're usually far superior to the original game (I'm not talking about ports here)?
What's great about this news... Monster Hunter 3 Ultimate isn't just a third party game, it's an upgraded port of an old game and yet this title alone skyrockets Wii U sales.
Stop porting other games just because you want them to Port or remaster re2 how about new games altogether
It's a port of a game on systems that developers have been working with for 7 or 8 years (possibly longer) to a system that they've had dev kits for maybe about 6 months to a year.
When asked about Skyrim on the Switch and whether the game could be brought with you on the go, Howard confirmed the Skyrim Switch port.
With a viewable Street Fighter Timeline, you can examine entries for each Street Fighter game along with factoids about their respective ports and the resulting impact for the franchise.
Gamasutra recently published an article about Panic Button and their work in porting games.
Shortly after it came out, we pondered on our podcast about if it would be possible to put Fez on the iOS platform, and a few months later we learned that Zynga had actually approached Polytron about porting the game to mobile platforms.
Arguably, you can throw in Need for Speed: Most Wanted — though neither hide nor hair has been unveiled about it — and Street Fighter X Tekken, but its a port of a PS3 game that dropped around the Vita launch.
The developers of the racing game Gear.Club Unlimited have shared the reasoning and more details about the process of porting the project to Switch.
Continuing after my latest post about porting existing iOS games written in C / C + + to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform!
«That decision is really above my pay grade, and no one's asked me for a port», he explained, «I've been a Nintendo fan a long time, and I've been pretty open about the fact that the Zelda games are some of my favorite of all time.
They've been very upfront about which games are ports, regardless of how far the enhancements go.
You can talk about ports all you want, but How many games from the 360 can even compare to all the games of the ps3 that aren't ports?
ur kidding me on defending another crappy port for the ps3 if ur so smart why would a developer before the games release talk about stuff like this?
Although I'm sure in another 2 or 3 years devs will forget about PC gamers and make crappy ports again.
So what about all the ports of PS3 games the PS4 has had?
to also port their games to Linux it's Valve, whose Steam platform has brought about a Windows and Mac OS X gaming renaissance.
Personally, this is one of the more mundane announcements of E3, but that's because I'm not very fussed about games being ported over to Xbox One or PS4.
You should have made the game for all consoles and been more aggressive about developing / contacting other studios to port in a reasonable amount of time.
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