There is something slightly worrying
about game ports that start on mobile and wind up on Steam.
Not exact matches
Someone with a power meter that requires a serial
port will care a lot more
about the peripheral features than the average user will, while the hard - core
gamer will probably focus on the GPU, CPU, and chip set while ignoring peripherals and form - factor issues.
The only little detail
about this
game is that it doesn't have contoller support I have no idea why since all the other console
ports did... and it lags alot for moments even with a high end system it still lags I have no idea why.
While some of the graphics can appear dated, and it is missing features like touch screen or in
game Amiibo support, there's very little
about this seamless
port that disappoints.
The publisher stated that both these Dragon Quest
games will be coming to Nintendo's NX and more details
about the
ports will be shared once Nintendo officially unveils NX.
Kotaku's resident video
game expert (and avowed Bayonetta fan) Tim Rogers made a video answering a bunch of technical questions people had for him
about the
port and the
game overall, which I recommend watching if you're curious how the Switch version stacks up:
Yes, we're talking
about a
port of the Wii U
game, not a brand new entry.
I enjoyed this DQ
game on the console it was designed for long long ago but given what I've read
about the many bad decisions made in creating this lazy iOS
port I can't justify the purchase price.
He also talks
about his reluctance to put some of those
games on Live due to Microsoft's requirement to update a
game's graphics before
porting.
Before that announcement, however, the
game was confirmed for both PlayStation 4 and PS Vita, but if you're worried
about a delayed
port there's no need — the Switch version will launch day - and - date with those versions in Japan on August 31st.
-- Namco Bandai understands that fans want more Tales
game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales
games worldwide — It's been difficult to fit the
game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the
game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the
game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the
game has been
ported over seamlessly — Some changes made to «in -
game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked
about a sequel, but haven't yet come up with something that would be good enough for a full
game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales
games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Anybody can
port UE4 to the wiiu and DICE was developing a battlefield
game (probably 4) to the wiiu, but EA was being butthurt
about ninty not wanting their shitty origin on their system
As far as the console
port goes, the
game looks
about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantially.
(laughs) If we were to
port the
game to a portable system, fans would probably have to wait for the next portable system after the Vita, but I haven't heard anything
about this [system], so that would be far in the future.
As to why they didn't say this was a
port or a new
game during the direct - it was obviously to get us all talking
about it....
As the development team begins to open up more
about what they're working on via Twitter, we've gotten a glimpse into everything that goes into creating a
game and then
porting it from one culture to another.
It seemed like Nintendo took their time with Zelda Wind Waker HD, but in fact, it only took them
about 6 months to
port them
game in HD to the Wii U.
Nothing to write home
about, but a late
port of a collection of
games already available on other platforms wasn't going to sell gangbusters anyway.
About the
Game: Mario Kart 8 Deluxe is an enhanced
port of Mario Kart 8 from the Wii U to the Nintendo Switch.
About: 3D skateboarding
game developed by Neversoft and
ported to the Dreamcast by Treyarch.
Your a real idiot man, ofcourse their not going to talk
about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new
games and
ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
the wii U can also play all i phone
games which means getting the casuals all they got to do is get
ports / the
game made on the wii U 3 devs are already thinking
about putting there
games on wii U those 3
games are guns of icarus, battle world kronos and runescape.
Recently Market Watch released some data on GTA 5, and even if they weren't quite right
about it being the most profitable media product, they did show that PC sales account for only 2.1 % of all shipped copies, meaning there isn't that huge a market for it on this platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some other
games sell in their lifetimes.One thing is for certain - if we ever do get a PC
port of RDR2, it will only be officially confirmed after the
game's initial release, considering how many extra sales GTA 5 raked in with people buying the same
game over and over for multiple platforms...
Michael Pachter, the same analyst who spoke
about the possibility of a PC
port for Red Dead Redemption coming eventually, also shared his predictions regarding the sales of the
game in an interview for GamingBolt.com.
Some new details have come out of Japan
about the upcoming Switch
ports of the Resident Evil Revelations
games.
And I know that there are * cough * hacks * cough * that allow playing snes
games on 3ds's that exist already so the console «can» support them, just for whatever reason Nintendo has chosen not to allow it themselves thus far, usually going the route of
porting to the system as a rerelease, as done with just
about all the FF titles and Chrono Trigger.
New details regarding the Switch
ports of Resident Evil Revelations 1 and 2 have been revealed
about both
games» frame rate, resolution, and more.
By now, you've already made up your mind
about Diablo III, and this Ultimate Evil edition — a next - gen repackaging of the console
port of the original
game plus the Reaper of Souls expansion — probably won't change that.
The comment sections of Kotaku's Switch articles are routinely filled with people dreaming
about Switch
ports of their favorite
games.
Originally slated for release on New (not standard, this is a very important tidbit) Nintendo 3DS systems on November 10th, quietly delayed to December 1st, and now finally
ported to Wii U today comes CUP CRITTERS: a
game about Studio Ghibli dust bunny knockoffs that I'm tired of writing
about.
Have you noticed that when remakes appear on Nintendo consoles, they're usually far superior to the original
game (I'm not talking
about ports here)?
What's great
about this news... Monster Hunter 3 Ultimate isn't just a third party
game, it's an upgraded
port of an old
game and yet this title alone skyrockets Wii U sales.
Stop
porting other
games just because you want them to Port or remaster re2 how
about new
games altogether
It's a
port of a
game on systems that developers have been working with for 7 or 8 years (possibly longer) to a system that they've had dev kits for maybe
about 6 months to a year.
When asked
about Skyrim on the Switch and whether the
game could be brought with you on the go, Howard confirmed the Skyrim Switch
port.
With a viewable Street Fighter Timeline, you can examine entries for each Street Fighter
game along with factoids
about their respective
ports and the resulting impact for the franchise.
Gamasutra recently published an article
about Panic Button and their work in
porting games.
Shortly after it came out, we pondered on our podcast
about if it would be possible to put Fez on the iOS platform, and a few months later we learned that Zynga had actually approached Polytron
about porting the
game to mobile platforms.
Arguably, you can throw in Need for Speed: Most Wanted — though neither hide nor hair has been unveiled
about it — and Street Fighter X Tekken, but its a
port of a PS3
game that dropped around the Vita launch.
The developers of the racing
game Gear.Club Unlimited have shared the reasoning and more details
about the process of
porting the project to Switch.
Continuing after my latest post
about porting existing iOS
games written in C / C + + to the Android platform, here I am again writing
about my latest
porting endeavor that brings Pop Corny to the third platform!
«That decision is really above my pay grade, and no one's asked me for a
port», he explained, «I've been a Nintendo fan a long time, and I've been pretty open
about the fact that the Zelda
games are some of my favorite of all time.
They've been very upfront
about which
games are
ports, regardless of how far the enhancements go.
You can talk
about ports all you want, but How many
games from the 360 can even compare to all the
games of the ps3 that aren't
ports?
ur kidding me on defending another crappy
port for the ps3 if ur so smart why would a developer before the
games release talk
about stuff like this?
Although I'm sure in another 2 or 3 years devs will forget
about PC
gamers and make crappy
ports again.
So what
about all the
ports of PS3
games the PS4 has had?
to also
port their
games to Linux it's Valve, whose Steam platform has brought
about a Windows and Mac OS X gaming renaissance.
Personally, this is one of the more mundane announcements of E3, but that's because I'm not very fussed
about games being
ported over to Xbox One or PS4.
You should have made the
game for all consoles and been more aggressive
about developing / contacting other studios to
port in a reasonable amount of time.